View Full Version : VR - Comparisons, Reviews and more

Major Stains
09-04-2016, 01:12 PM
Virtual Reality.


Once a thing of science fiction, now it becomes an affordable accessory to your stockpile of hardware.

Whether it will be a fad loved by some and loathed by others, like the Wii motion controls or 3D TV. We will have to wait and see.

With the market place becoming flooded with options, here at Team MP we embrace all things gaming. So feel free to share all your virtual news and reviews here.

Major Stains
09-04-2016, 01:19 PM
Oculus Rift


One of the first pieces of kit aimed at the home market.

The Team MP forum for the Rift can be found here (http://www.teammp.net/VB_TeamMP/forumdisplay.php?420-Oculus-Rift)

Oculus Rift has been given many titles in the two months since it released to the public. Some have called it "the future of entertainment", while others have likened it to the launch of the first iPhone.

With all due respect to those that made the aforementioned claims, I'm not buying it, and I don't think you should either. Not yet, anyway.

In its current state, the Oculus Rift is a smart, well-crafted device, yes, but I think calling it "the future of entertainment" is, at this point, a bit premature. While some experiences in the Rift have the rare ability to ensnare you for hours and leave you craving more the second you take off the visor , others elicit bouts of hours-long nausea that you can't shake.

You might think about it longingly before you go to bed after a lengthy session immersed in a virtual world and wake up excited to see what new game or 360-degree video has landed on the Oculus storefront, only to be disappointed that while one or two new videos have been added, it's more or less the same as you left it yesterday. More content is definitely on the way, but very little of it is available right this minute.

Full TechRadar review found here (http://www.techradar.com/reviews/gaming/gaming-accessories/oculus-rift-1123963/review)

More details can be found at oculus.com (https://www.oculus.com/)

Major Stains
09-04-2016, 01:24 PM

Coming out in a matter of days, Sony brings it contender in the virtual battle.

The Team MP forum for the Sony VR is found here (http://www.teammp.net/VB_TeamMP/forumdisplay.php?419-Sony-VR)

This is all set to change in October with the release of Sony's PlayStation VR headset, which for the first time will allow gamers to get a full virtual reality experience with their PS4 rather than a beefy gaming PC.

I was initially sceptical that the console would be powerful enough to cope with a fully-featured VR headset, but after having experienced it for myself at GDC 2016, my fears were finally put to rest

But, before I dive into the strangely wonderful world of first-person gaming, let's get a few of the facts out of the way.

First off, know that PlayStation VR hasn't lived its entire life by that moniker. Up until the 2015 Tokyo Game Show, PS VR was better known by its codename, Project Morpheus.

The headset itself has undergone a few iterations since its first unveiling back at GDC 2014 but, as of Sony's GDC 2016 PS VR event, we can now definitively say that we've touched the finished product.

The full TechRadar review can be found here (http://www.techradar.com/reviews/gaming/playstation-vr-1235379/review)

And more details can be found at PlayStation.com (https://www.playstation.com/en-gb/explore/playstation-vr/)

Major Stains
09-04-2016, 01:29 PM
HTC Vive


They'll say that it's too expensive and the hardware just isn't that good yet, but while it's a somewhat pricey setup, the experience you'll get on the HTC Vive is unrivaled. It's lightyears ahead of Google Cardboard and Samsung Gear VR, miles ahead of PlayStation VR and completely floors its main competitor, the Oculus Rift.

And, as it turns out, we're not the only ones who think so – developers agree. A recent study on Gamasutra reported that 49% of the companies they surveyed were currently developing games for the Vive while only about 43% said they were working on a game for Oculus Rift.

When paired with the proper hardware – a PC with an Intel Core i5-4590K and either a Nvidia GTX 970 or AMD R9 390 GPU – the HTC Vive is an incredible gateway into a new medium, one that is currently dominated by short demos and rough-around-the-edges games, but should one day play host to full-length films, television shows and contemporary art.

Full TechRadar review can be found here (http://www.techradar.com/reviews/wearables/htc-vive-1286775/review).

With further details found at htcvive.com (https://www.htcvive.com/uk/)

Major Stains
09-04-2016, 01:32 PM
While it would be nice to paint the rivalry between the Oculus Rift and Sony's PlayStation VR as a David and Goliath-style battle, the lines are actually a bit more blurred.

Oculus could have been the plucky underdog, but its $2 billion acquisition by Facebook back in 2014 turned it into a Silicon Valley giant. Sony, on the other hand, has been hit hard by losses in the last few years, and the former king of tech's crown is slipping.

But VR has pushed both to the forefront of our imaginations. Rift is now out in the world for all to enjoy (or not considering its price tag) while we're still waiting to see the final reactions to PS VR.

To read the full comparison article head on over to Wareable.com (http://www.wareable.com/project-morpheus/oculus-rift-versus-project-morpheus)

Major Stains
09-04-2016, 01:34 PM
Razer OSVR HDK 2

The Razer Open Source Virtual Reality (OSVR) Headset has its heart in the right spot.

As its name implies, it wants to extend the open source nature of the PC to the virtual reality space, allowing both creators and consumers a single spot to play every VR title.

The second iteration, unveiled for the first time at E3 2016, addresses many of the problems of the original dev kit: instead of one single screen, there's now two OLED screens that give the OSVR a 2160 x 1200 resolution, and it has a higher refresh rate that makes it more comparable to the Oculus Rift and HTC Vive.

Full TechRadar review here (http://www.techradar.com/reviews/gaming/gaming-accessories/razer-osvr-hdk-2-1277810/review)

Major Stains
09-04-2016, 01:37 PM
The new Gear VR brings a lot of much-needed upgrades to the headset, making it more comfortable and easy to use. However, it still suffers from fringing at the edge of the lenses.
You can pick up the Gear VR for $99, which we expect to equate to around £80 or AU$130 - but for a number of customers pre-ordering the Note 7 around the world, you'll get the Gear VR for free, so it's worth checking out if you qualify!

It's too early to tell whether this is the major upgrade we need to the Gear VR to make it truly compelling - it's a refinement rather than an overhaul. The fringing at the sides of the lenses still irk and it seemed to be harder to get this one to focus... but the fit is better and with improved hardware comes the desire from developers to code for it - which is the missing link with Gear VR still.

Full TechRadar review here (http://www.techradar.com/reviews/gaming/gaming-accessories/samsung-gear-vr-1263308/review)

Major Stains
09-29-2016, 01:32 PM
Here's one for Freak! It sounds pretty hands on... :motorboat:

A full-body virtual reality suit has been created by a Japanese-based company, Tenga, and to date it offers the most realistic VR sexual experience. Called the Illusion VR, the suit comes with a pair of female “attachments” to give the wearer a sensory overload.

Full article at allday.com (http://allday.com/post/10195-virtual-reality-sex-suits-are-finally-here-for-dirt-cheap/?utm_content=inf_10_86_2&?exp=3&utm_source=WH&utm_medium=FBN&utm_campaign=fijifrost&tse_id=INF_76aec760858111e689578914ded99bd5)

03-17-2017, 05:29 AM
Not supernew News, but very interesting none the less. Stumbled across this trying to find an English Version of an article about Norwegian police working to implement similar technology in training.

Merrill wants to install a BEST setup at every police academy in the country, potentially in rooms similar to those created by VR entertainment firm The Void. That's where blank, maze-like environments are constructed for VR players to feel their surroundings, which would be perfect for training rookie cops for specific scenarios. Officers will also get used to peeping around corners and avoiding nasty surprises wherever possible. The system can easily be widened to other first responders, giving EMTs and fire officers practical experience of rare events that could potentially save lives.

Link to the article (https://www.engadget.com/2016/11/09/can-vr-help-to-reduce-police-shootings/)

06-24-2017, 11:10 AM
This looks so cool.


06-26-2017, 08:00 AM
Wow - that is awesome

06-28-2017, 05:03 AM
That VTOL VR game doesn't look so different from the real thing being used to train F35B pilots in the UK.