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Retro
02-10-2019, 07:26 PM
"During today’s The Division 2 livestream (spotted by TiniestBuckle (https://www.reddit.com/r/thedivision/comments/ap6v5e/open_beta_confirmed_on_stream/)) by Ubisoft, the developers casually mentioned how they’ll fix some of the issues plaguing the private beta in the open beta, which is apparently a thing!"

Open Beta coming (https://mp1st.com/news/the-division-2-open-beta-confirmed?fbclid=IwAR0u9qlwtHWWDW_uuLpWlNXmV2fpqCy-VGm8Tf1Y686A760uQGW5NdWKJt4)

Retro
02-27-2019, 06:59 PM
The Division (https://www.gamesradar.com/tom-clancys-division-review/)'s campaign was filled with big armored dudes with flamethrowers and ridiculous amounts of health. Just, like, obscene amounts of health. Enough health to feed an army. Happily, at a recent event The Division 2 (https://www.gamesradar.com/division-2-release-date-trailer-gameplay/) creative director Julian Gerighty told me the sequel will feature more bosses with reasonably sized health bars, to say nothing of new ways to make bullet sponges less spongy.

Full Article (https://www.gamesradar.com/the-division-2-director-explains-how-the-sequel-fixed-the-bullet-sponge-problem/)

Retro
03-05-2019, 06:21 PM
http://youtu.be/jF9OG_2NH4M

Retro
03-07-2019, 02:44 PM
While we already know what’s set to come to The Division 2 players in terms of free content for the player base’s first year (https://mp1st.com/videos/the-division-2-free-content-for-post-launch-and-year-1-pass-details-announced), Ubisoft has also given us a rough outline (https://mp1st.com/videos/the-division-2-endgame-trailer-lists-down-all-the-things-you-can-do-once-the-campaign-is-over) of what to expect in terms of endgame content.
If that’s not enough, we just have the thing for those who want to make sure they’ll be playing the game well past hitting the current level cap of 30! During yesterday’s State of the Game livestream by Ubisoft Massive, the studio has spilled the beans when it comes to The Division 2 endgame info and progression!


http://www.youtube.com/watch?v=ARdAtyLuQFA


Full Article (https://mp1st.com/news/the-division-2-endgame-info-and-progression-details-revealed?fbclid=IwAR2AmiqPAsjKDp7wwXGoz0HyfySpsbSx 4e17DXNdMTRdDK77pb6qlS8W9EQ)

LTJ Northy
03-14-2019, 10:37 AM
Has anyone started a clan up yet?


Sent from my iPhone using Tapatalk

Retro
03-14-2019, 12:17 PM
Doesn't seem so. Don't think most will have it until tonight/tomorrow.

Retro
03-27-2019, 05:04 PM
"The mysterious Tidal Basin, which The Division 2 players have so studiously glitched into over the past week, will be blown wide open in the game's next major update. As Massive announced on a live stream earlier today, the Tidal Basin is part of the Invasion - Battle for DC update coming on Friday, April 5. Among other things, the update will introduce World Tier 5 and 500 Gear Score, a new difficulty called Heroic, more Invaded missions and Strongholds, and three new gear sets. "

Article (https://www.gamesradar.com/major-division-2-update-adding-tidal-basin-stronghold-and-world-tier-5-next-week/)

Retro
03-28-2019, 02:50 PM
As part of today’s The Division 2 maintenance, Ubisoft has rolled out The Division 2 update 1.04! This relatively minor update, which is just at 701MB on PS4, includes a host of gameplay fixes, as well as technical ones.
Check out The Division 2 update 1.04 patch notes below:
Patch Notes:
Performance


Various improvements to reduce frame drops.

Clans


Changed the Clan Member UI colour to not conflict with Elite enemies.



Fixed an issue where players Clan XP contributions could stop registering.

VOIP


Changed Push-to-Talk to be the default VOIP setting.

UI


Changed Apparel Store purchase confirmations to a button hold action.



Reduced the UI flickering effect present in the menu.



Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.



Fixed the menu distortion animation playing twice under certain circumstances.

Skills


Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade.



Fixed instances of skills going on cool down when deploying a shield.



Fixed an issue where multiple Cluster Seeker Mines could be deployed in short succession.

Mods


Fixed an issue where donating a weapon with mods attached would remove the mods from the players inventory.

Gameplay


Fixed daily and weekly missions not resetting for offline players.



Improvements made to Co-op health scaling.



Fixed an issue where armour/gear scaling would not take World Tiers into account.



Fixed skill damage incorrectly being scaled twice for low level players joining a high level group.



Fixed players potentially becoming stuck on the “Meet The Division Coordinator” objective after having played in Co-op.



Fixed players potentially becoming stuck on the “Meet with Odessa Sawyer” objective.

Open World


Fixed an issue that would allow players to upgrade neutral control points.

Side Missions


Fixed an issue that would cause low level players to gain unintended amounts of XP by completing side missions with a high level group member.

PC


Fixed an issue where some Logitech headphone users experienced missing in-game audio.

UI


Fixed “Navigate Categories” and “Mark as Junk” being bound to the same button in some occurrences.

Xbox One


Fixed an issue where the HDR setting slider would not move.