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ustolemygmrtag
02-15-2011, 09:12 AM
I would like to thank the Homefront forum community for compiling this elaborate amount for information. If you would like to see this thread in its original form, please just click my signature below.




http://i437.photobucket.com/albums/qq94/angusmandude/homefront_banner.png?t=1295841101

Answers / What we know thread.

I will be hosting A LIVE STREAM of homefront singleplayer and multiplayer on the day of release. Do not fret if you don't get homefront on first day!

(A fair bit of information has been left out. I will not add this information don't even bother ask me for it.)

Also if you know the names of weapons/perks seen in the leaks please dont post them until a dev posts if its okay to name them.


New PC info

- Homefront will use Steamworks.
- Homefront will use VAC.
- Anyone will be able to host a dedicated server.
- Lan is confirmed.
- Nvidia 3d is confirmed.
- Helicopter has multiple control layouts. The harder to control the more reward if you master it.
- There is a practice mode so you can get to grips with vehicle controls.
- PC gets squad management wit ha squad based VOIP.
- PC will have clan support. Such as tracking stats.
- There will be a demo recorder.
- There will be a console.
- Mod tools could be add'd at a later date. (Pray damit pray)
- There will be a spectator mode.
- Admins will be able to edit servers with admin tools.
- Fov is adjustable up to 115 degrees.
- PC specs are as follows.

Minimum Spec

· Windows XP, Windows Vista or Windows 7
· Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz
· 2 GB RAM
· Shader Model 3.0 graphics card with 256MB of memory
· NVIDIA GeForce 7900GS or ATI Radeon 1900XT
· 10GB of free hard drive space

Recommended Spec
· Windows Vista or Windows 7
· Intel or AMD Quad Core 2 GHz+ CPU
· 2 GB RAM
· NVIDIA GeForce 260 or ATI Radeon 4850
· 10 GB of free hard drive space

NVIDIA 3D Vision Recommended Spec
· 3D Compatible NVIDIA GeForce 480/570 Series GPU
· NVIDIA 3D Vision Kit
· 3D Vision-Ready Display
· Intel Core i7 processor
· 2 GB RAM
· Windows Vista or Windows 7

Beta information

- All beta info can be found at http://community.homefront-game.com/forums/topic/1173

Timeline.

- 2011: "North Koreas weapons program continues to intensify .... has surpassed 1000 missiles" This shows that North Korea is arming itself. Some countries also want the UN to place severe sanctions against North Korea. Shortly before Kim Jong il dies, they detonate an atomic bomb on some island in a test.. Kim says it was a response to western aggression.

- 2012: "This morning comes the news of Kim Jong Ils death" Kim Jong has died. "North Korea greets there new leader son of Kim Jong Ils son Kim Jong-un"

- 2013: "Kim Jong-un has united north and south Korea" This now forms the Greater Korean Republic.

- 2015: "Costs at the pump are ready to break the $20 price" This forces America to become destabilized. In 2015 a war between Saudi Arabia and Iran causes oil fields to be destroyed, meaning the price of oil rapidly rises.

- 2017: "Civil unrest has intensified with the demise of the US dollar" There are currently a lot of riots in america and the military has started to pull of Asia and other countries due to budget cuts and civil unrest at home.

- 2018: "Under threat of annihilation by the Greater Korean Republic....Japan has surrendered" Japan now joins the Greater Korean Republic. Riots continue during 2018-2022.

- 2022: "The president ordered a freeze on bank withdraws." The US economy has completely failed. Asian bird flu epidemic kills 6 million Americans and Mexico closes its borders to American refugees.

- 2024: "Korean annexation continues to spread" Korea takes over many Asian countries (Someone want to comment on which ones as i cant tell from the picture in the video)

- 2025: "The Greater Korean Republic has launched its latest communication satellite claiming it will bring a message of peace" This satellite is really a EMP that knocks out near all electronics in America. The Greater Korean Republic begins the invasion. Greater Korean Republic takes over Hawaii, San Francisco, Midwest and nukes Mississippi which splits America into two.

- 2026: "US military scattered" This is due to communications being down and the surprise of the attack.



Features of Home Front.

General Features.

- Homefront is released on all three platforms at the same time.
- There will be dedicated servers.
- PC will have clan support and support dx 9 - 10 - 11. Dx 11 will have special features.
- The game engine is a heavily modded Unreal engine.
- There is a game novel.
- THQ are publishing Home Front.
- Kaos Studios are developing the game and Digital Extremes are looking after the pc version.
- Matt Hardwood is doing the audio.


Singleplayer

- Single player will be written by John Millius (He made Conan, and Red Dawn <3)
- Single player will be a story driven experience.
- Cut senses will be rare if there are even any.
- The single player is set in 2027.
- You are a pilot working for the resistance.
- You are a "magnet" for action.
- Single player. Pretty much the first half of the game takes place in Montrose, Colorado and then after that we move into sort of the No Man’s Land between Colorado and the West Coast. I believe some of it takes place in Nevada, some of it takes place in the lowlands west of Colorado. You’ll get to see these big, more open environments where the Koreans don’t control it so much as it’s sort of in-between space. What’s interesting about those spaces is that they’re actually controlled by civilians, but civilians that have turned into survivalist gangs and who are antagonistic towards anyone who steps on their territory because, in the world of Homefront, resources are very valuable. Food, gas, anything. Anyone who has these resources fiercely protects them. They don’t care if you’re American or Korean. If you come on their land, they’ll shoot you. We get into some spaces like that and then, in the final mission, we get to San Francisco and we join that battle. (Taken from gamerzone)


Multiplayer

- A major feature of Home front is Battle Points. Refer to http://community.homefront-game.com/blog-post/battle-points for information on it.
- Multiplayer will have ranks.
- You play as US or GKR military in MP.
- Matches will have 32 players.
- Vehicles, drones, weapons etc can be bought via Battle Points.
- The in game HUD is changing daily do not worry if you currently dislike it.
- Muliplayer will be set during the early days of the invasion.
- Only PC will have helicoptor cockpits!
- Wookie seeking rocket launchers have been confirmed. http://community.homefront-game.com/forums/topic/602 This is a joke!
- Hardcore mode is not confirmed.
- Spectators mode is confirmed.
- VOIP has been confirmed.
- PC admins can mod there servers and kick people etc.
- DPad or arrow keys will be used for purchasing your BP equipment.
- DLC is already planned.
- Dedicated servers are a go!

Classes

- All classes can be customized.
- Assault
- Smg
- Heavy
- Sniper
- Tacticle
- Stealth
- There are going to be vehicle loadouts.

Weapons

Assault Rifles

- M16 Rifle - The primary infantry rifle during the Vietnam war. Limted to semi-automatic operation but has greater accuracy, range and damage then the M4. Unlocked at level 24.

- M4 Rifle - The main battle rifle for the US Armed Forces. High rate-of-fire and low recoil make it a balanced choice for outdoor and close-quarters combat. Unlocked at level 0.

- Scar-L Rifle - A lightweight, modular rifle developed to meet the needs of SOCOM. It features a burt fire mode that delivers three rounds for each trigger pull. Unlocked at level 5.

- T3AK Rifle - A chinese-manufactured assault rifle based on the AK - 47. Is slower firing then the M4 or ACR, but deals considerably more damage at medium ranges. Unlocked at level 38.

- ACR Rifle - Incorporates several features from other modern rifles into one platform. Leads the M4 in sheer damage, but has greater recoil. Unlocked at level 14.

- XM10 Rifle - Under development until the project lost its funding in the economic collapse of 2018. A number of prototypes have found their way onto the field. Unlocked at level 46.

Machine Guns

- M249 LMG - Primary LMG of the U.S. Armed Forces. The box magazine holds 100 rounds of linked ammunition. Difficult to control due to high recoil. Unlocked at level 0.

- Scar-H LMG - The MG variant of the SCAR comes equipped with a high-capacity 75-round twin drum magazine and a verticle foregrip with intergrated bipod. Unlocked at level 30.

- PWS Diablo SMG - Has similar ergonomics to the M4, but is lighter and shorter. Its vertical foregrip makes it the perfect tool for close-quarters combat. Unlocked at level 0.

- Super V SMG - Uses an asymmetrical system to reduce recoil. Allows operators to put more rounds on-target at close range. Extended 26-round magazine comes standard. Unlocked at level 9.

Sniper Rifles

- M110 Sniper - Semi-automatic sniper rifle that features a 3x scope and detachable 10-round magazine. Chambered for 7.62mm. Effective at long range. Unlocked at level 0.

- M200 Sniper - Bolt-action sniper rifle. Magazine holds five custom-tooled cartridges. Effective at extreme range. Has 4x thermal optics and a laser rangefinder. Unlocked at level 18.

Pistols

- M9 - Unlocked at level 0.

Attachments

- You can attach these to your weapons. They are unlocked via kills.

- Mk1 ACOG Scope
- Mk2 ACOG Scope
- Mk3 ACOG Scope
- AirBurst Launcher
- EMP Launcher
- Grenade Launcher
- Mk1 Holo Scope - Unlocked by 5 kills.
- Mk2 Holo Scope
- Mk3 Holo Scope
- Mk1 Red Dot Sight
- Mk2 Red Dot Sight
- Mk3 Red Dot Sight
- Shotgun
- Silencer


Weapon Camo
- You can apply camos to your guns.

- Jigsaw - Orange
- Frost - Blue


Explosives

- This is your secondary explosive. Your primary is a grenade. You can equip one.

- C4
- EMP Grenade
- Flashbang
- White Phosphorus


Purchase slot 1 and 2

- These are your purchase slots. You can have 2 per class. So you could make a drone class and so on.

Drones

- Helicopter Attack Drone - Costs 800 BP. Fires 2 missiles every 4 - 5 seconds.
- RQ-10 Parrot - Recon Drone - 250 BP - A battery powered, remote-control quadricopter. Cameras relay targeting info to teammates. Unlocked at level 1.
- MQ50 MG Wolverine- Assault Drone - 500 BP -A battery powered, multi-terrain tracked drone. The assault variant is equipped with a machine gun. Unlocked at level 1.
- MQ60 AT Rhino - Anti-tank Drone - 400 BP - A battery powered, multi-terrain tracked drone. The anti-tank variant has two modes of fire: unguided and lock on. Unlocked at level 20.

Air-strikes

- Cluster bomb - 2000 BP - A single-use, UCAV guided cluster bomb. High-altitude dispersal creates large area of effect. Unlocked at level 44.
- White Phosphorus - 1300 BP - Single-use, UCAV-launched white phosphorus guided missile. Unlocked at level 19.
- Hellfire - 1100 BP - Two UCAV-launched air-to-surface precision guided missiles. Unlocked at level 8.

Launchers

- RPG Launcher - 250 BP - Disposable dumbfire rocket-propelled grenade launcher. Comes equipped with high-explosive warheads. Unlocked at level 1.
- Proximity Launcher - 250 BP - Dumbfire rocket launcher that uses a sophisticated distance sensor to trigger detonation when near a enemy vehicle. Unlocked at level 1.

Equipment

- Flak Jacket - 300 BP - Body armor consisting of hard ceramic plates in a synthetic fiber vest. Can be purchased once per life. Unlocked at level 1.
- Personal UAV Sweep - No info yet
- Ammo resupply - No info yet
- Thermal goggles - No info yet


Abilities

- You can pick any abilities you want but the total perk value can be no more than a total of 4.

- Nearly all information here made by Kangaru. Credit him for Abilities.

Infantry Abilities

- Tactical Reload(1) - Faster reload speed
- Quickdraw(1) - Quicker speed into aiming down sight
- Drone Be Gone!(1) - Faster drone speed
- My Buddy!(1)
- Now That's a Knife(1)
- Straight From The hip(2) - Reduced weapon deviation when shooting from the hip
- Thick Skin(2) - Increased drone health
- Penny Puncher(2) - Equipped special weapons cost less
- Ghost(2)
- Steady Aim(2)
- Blast Wave(2)
- Utility Belt(2)
- Grave Robber(2)
- Fist Full(3) - Extra grenades
- Grizzled(3) - Increased XP gain
- Boomer(3)
- Crater-to-Order(3)

Vehicle Abilities

- There is a passive repair perk


Ingame appearance

- Ingame appearance is based off classes.

Vehicles

- Humvee - 400 BPs (Level 7)
- Light Armor Vehicle (LAV) Piranha – 1400 BPs (Level 10)
- M1A3 Abrams – 2000 BPs (Level 15)
- AH-700 Scout – 2400 BPs (Level 22)
- AH-64 Apache – 3200 BPs (Level 30)
- You can spawn in vehicles


BP Info

- Each game mode has different BP rewards
- Ground control
- You get 250 BP for capping any objective
- You get 130 BP for a kill
- You get 70 BP per assist and objective defense
- You get 30 BP for avenging a teammate
- Team death match
- You get 150 BP for a kill
- You get 70 BP per assist
- You get 30 BP for avenging a teammate


Gamemodes


Battle Commander
- The Battle Commander itself is an AI that assigns certain star-based threat levels to all players in a BC match.
- At three killstreak you get an easy to see golden name above you
- The more kills you get after that alert the enemies of your postion via radar
- Until soon every enemy has your position
- You then get a permanent red diamond
- When you die it all resets
- You get bonuses if you have alot of skulls but the enemy team sees you as a thread
- If your in a drone or vehicle etc you get bonuses catered to that vehicle/drone
- If your drone/vehicle dies your skulls go away


Other Gamemodes.
- Team Deathmatch
- Ground Control
- Battle Commander Team Deathmatch
- Battle Commander Ground Control

Maps

- Crossroads - Large map along an ruined Interstate highway and overpass.
- Cul de sac - Small map in the occupied streets of suburbia.
- Farm - Large map. Wage war within farm lands, bridges, and creeks.
- Suburb - Small/Med Xbox 360 exclusive suburban map.
- More to come out soon

Miscellaneous

- Pc specs to be released during January.
- Steam specs are wrong.
- Private matches are confirmed.
- Private parties are confirmed.
- The closed alpha is now over.
- Unsure what is happening to Mod tools.
- There is a killcam
- Drones can be taken out with a single melee attack.
- The maps were Farm (Large), Cul de Sac (Small/Med), and the Xbox exclusive map Suburb (Small/Med).
- Knife range is 1-2 Feet
- The bottom left features a square mini map with score, time limit, and if you are winning or losing.
- The bottom right shows your ammo, bp selections and grenade counter.


Articles about Homefront

Here is something I found today that is quite eerie. Check out the article and pics below.

We get sent some cool promotional bits and pieces every now and then. This booklet from Kaos Studio's Homefront is one of them!

A lot of bumpf comes our way. If you're not familiar with the term, it's a catch-all for the strange varieties of marketing... stuff that tech vendors and games publishers send out to journos to get them hyped about a particular release. Sometimes it's simple, like a t-shirt or a hat, but other times... it deserves recognition in itself.

Like this, sent to us to promote Kaos Studio's upcoming game Homefront.

We got sent a package in the mail today that had us curious from the get go, as it was sent by a Comrade Jong from the Liberation Assistance Bureau in New York. It contained a little red book, a guide to the new America under Korean Federation rule.

And we love it. Check out our pics to see game promotion done right, and learn a little about Homefront's bleak occupied USA.

http://cdn.i.haymarket.net.au/Utils/ImageResizer.ashx?n=http%3a%2f%2fi.haymarket.net.a u%2fGalleries%2f20100610123937_IMG_0895+copy.jpg&h=450&w=665

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- Head to http://community.homefront-game.com/forums/topic/149 for articles about homefront.


Homefront Videos

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Backstory to Homefront:
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And here is a short Multiplayer video from the Makers of Homefront.

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Another Interview.

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Interview with the Creative Director of THQ.
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Dev Diaries

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Resistance trailer

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Homefront fan sites

- Head to http://community.homefront-game.com/forums/topic/401 for a list of fan sites.

Information about Singer player characters

- Head to http://community.homefront-game.com/forums/topic/688 for a list of characters and information on them

Homefront shirts

- Shirts can be bought at http://swagdog.com/c-118-homefront.aspx

RC-1136
02-15-2011, 09:28 AM
Thanks, for this Gmrtag. A lot of info here. The only thing that has me a little worried is the limited number of gamemodes and maps. I hope the MP doesn't get stale. Other than that I am pumped.

ustolemygmrtag
02-15-2011, 01:24 PM
No problem, Here are a couple of my favorite quotes.

Wookie seeking rocket launchers have been confirmed. http://community.homefront-game.com/forums/topic/602 This is a joke!

Knife range is 1-2 Feet

Infantry Abilities

- Tactical Reload(1) - Faster reload speed
- Quickdraw(1) - Quicker speed into aiming down sight
- Drone Be Gone!(1) - Faster drone speed
- My Buddy!(1)
- Now That's a Knife(1)
- Straight From The hip(2) - Reduced weapon deviation when shooting from the hip
- Thick Skin(2) - Increased drone health
- Penny Puncher(2) - Equipped special weapons cost less
- Ghost(2)
- Steady Aim(2)
- Blast Wave(2)
- Utility Belt(2)
- Grave Robber(2)
- Fist Full(3) - Extra grenades
- Grizzled(3) - Increased XP gain
- Boomer(3)
- Crater-to-Order(3)

I love some of the Perks names. =)) =))

Psalm
02-15-2011, 02:40 PM
Hardcore mode is not confirmed
*sigh*...this dosen't look promising. I reallly like the HC option when I feel like I can't take anyone down...HC allows for smart play. not just a faster twitch reflex.

TrojanTeacher
02-15-2011, 02:45 PM
they better confirm it, or else it's a rental.

Borlaxx
02-15-2011, 02:55 PM
they better confirm it, or else it's a rental.
Or maybe they will balance it where it is not needed. In BC3 regular mode it takes a ton of bullets to kill someone, whereas in COD BO regular mode it doesn't take many shots at all.

CELockwood
02-15-2011, 03:01 PM
Hardcore mode is not confirmed
*sigh*...this dosen't look promising. I reallly like the HC option when I feel like I can't take anyone down...HC allows for smart play. not just a faster twitch reflex.

I like HC mode too, but I feel the opposite about how the two modes function, at least in BC2. The HC mode to me, seems to reward the faster reflexes or camping players. In HC mode, if somebody sees you first, you're toast (2-3 shots, sometimes 1/10th of a second to kill). In regular mode you've still got a chance, especially if you can move and shoot at the same time.

Borlaxx
02-15-2011, 03:04 PM
Hardcore mode is not confirmed
*sigh*...this dosen't look promising. I reallly like the HC option when I feel like I can't take anyone down...HC allows for smart play. not just a faster twitch reflex.

I like HC mode too, but I feel the opposite about how the two modes function, at least in BC2. The HC mode to me, seems to reward the faster reflexes or camping players. In HC mode, if somebody sees you first, you're toast (2-3 shots, sometimes 1/10th of a second to kill). In regular mode you've still got a chance, especially if you can move and shoot at the same time.
I agree with you Lockwood. In always seemed to me that in HC mode whoever fired first won the firefight, and if the lag gave one person the advantage like in does in COD games, you were screwed. In core modes whoever had the better aim and movement wins, unless the lag sucks.

I have never liked the HC mode in BC2 as it seemed all that would happen is I would get killed over and over by a wookie, and with no killcam, I couldn't tell where they were to do anything about it.

RC-1136
02-15-2011, 03:14 PM
I hated HC modes in MW2, but I had no trouble getting kills in Core Modes. I like HC in BO because it is a lot easier to get kills. I'm not sure if it matters to me yet if HF will have HC or not.

TrojanTeacher
02-15-2011, 03:19 PM
I have never liked the HC mode in BC2 as it seemed all that would happen is I would get killed over and over by a wookie, and with no killcam, I couldn't tell where they were to do anything about it.

If you haven't been playing the game for months and months and...did I mention months(??), then I can see how this can get annoying. The funny thing is, now when I play the game, if I get sniped out of nowhere, I'm so used to the sniping spots now that I can figure out where they are based on my position on the map and the direction the bullet game from. I have knifed many a wookie that thought they were invincible in their trees or nearly-out-of-bounds camping. I think it just takes time to know the sniping positions and relate that to your positioning on the map.

Retro
02-15-2011, 03:24 PM
I have never liked the HC mode in BC2 as it seemed all that would happen is I would get killed over and over by a wookie, and with no killcam, I couldn't tell where they were to do anything about it.

If you haven't been playing the game for months and months and...did I mention months(??), then I can see how this can get annoying. The funny thing is, now when I play the game, if I get sniped out of nowhere, I'm so used to the sniping spots now that I can figure out where they are based on my position on the map and the direction the bullet game from. I have knifed many a wookie that thought they were invincible in their trees or nearly-out-of-bounds camping. I think it just takes time to know the sniping positions and relate that to your positioning on the map.
I hate killcams, makes it too easy to find someone and get payback. I like the hunting aspect of the HC mode, knowing where you got hit, how the map is laid out and what the best shooting lines are. Makes it harder and more interesting.

Psalm
02-15-2011, 05:00 PM
HC for me equals.... start a fire and bust out the smores. I tend to sit in a small area and guard it in non-objective games...objective games HC allows you to watch choke points and bomb/Mcomm sites.
I cannot run around in HC mode in BC2...I must have a giant "shoot me please" sign on my back...

TrojanTeacher
02-15-2011, 05:07 PM
If you were on the XBOX, then I'd always be running in front of you. Always helps having extra "armor". Haha. I could use you as early detection of the enemy. ;)

ustolemygmrtag
02-16-2011, 09:03 AM
Here is something I found today that is quite eerie. Check out the article and pics below.

We get sent some cool promotional bits and pieces every now and then. This booklet from Kaos Studio's Homefront is one of them!

A lot of bumpf comes our way. If you're not familiar with the term, it's a catch-all for the strange varieties of marketing... stuff that tech vendors and games publishers send out to journos to get them hyped about a particular release. Sometimes it's simple, like a t-shirt or a hat, but other times... it deserves recognition in itself.

Like this, sent to us to promote Kaos Studio's upcoming game Homefront.

We got sent a package in the mail today that had us curious from the get go, as it was sent by a Comrade Jong from the Liberation Assistance Bureau in New York. It contained a little red book, a guide to the new America under Korean Federation rule.

And we love it. Check out our pics to see game promotion done right, and learn a little about Homefront's bleak occupied USA.

http://cdn.i.haymarket.net.au/Utils/ImageResizer.ashx?n=http%3a%2f%2fi.haymarket.net.a u%2fGalleries%2f20100610123937_IMG_0895+copy.jpg&h=450&w=665

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RC-1136
02-16-2011, 09:26 AM
I saw the Red Guide on the Homefront Website, but to see the real thing is creepy.

Borlaxx
02-16-2011, 09:26 AM
That is really freaky! They need to be careful who they send that to, as if it fell into the wrong hands it could be misunderstood and result in a lot of problems for the developer in this hyper-sensitive country.

ustolemygmrtag
02-16-2011, 09:47 AM
That is really freaky! They need to be careful who they send that to, as if it fell into the wrong hands it could be misunderstood and result in a lot of problems for the developer in this hyper-sensitive country.
It has already happened Japan, North Korea, and South Korea have already made the Devs change the story from N. Kroea to "A Country to the North." WTF. :-w

Retro
02-16-2011, 09:55 AM
That is really freaky! They need to be careful who they send that to, as if it fell into the wrong hands it could be misunderstood and result in a lot of problems for the developer in this hyper-sensitive country.
It has already happened Japan, North Korea, and South Korea have already made the Devs change the story from N. Kroea to "A Country to the North." WTF. :-w
I kind of agree with them on that one. Things are a little too dicey there right now between those 3 country's. It's not like the change is going to effect anyone else.

Borlaxx
02-16-2011, 10:00 AM
That is really freaky! They need to be careful who they send that to, as if it fell into the wrong hands it could be misunderstood and result in a lot of problems for the developer in this hyper-sensitive country.
It has already happened Japan, North Korea, and South Korea have already made the Devs change the story from N. Kroea to "A Country to the North." WTF. :-w
FUCKING CANADA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! =))

Psalm
02-16-2011, 10:00 AM
That is flat out creepy....

Retro
02-16-2011, 10:11 AM
That is really freaky! They need to be careful who they send that to, as if it fell into the wrong hands it could be misunderstood and result in a lot of problems for the developer in this hyper-sensitive country.
It has already happened Japan, North Korea, and South Korea have already made the Devs change the story from N. Kroea to "A Country to the North." WTF. :-w
FUCKING CANADA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! =))
Watch out eh! We'll chuck doughnuts and hose you with maple syrup.

Leave us alone eh, we just peace lovin people here who only hurt ourselves.

[yt:1qub7vey]k-xLK9cuWJM&feature=related[/yt:1qub7vey]

Psalm
02-16-2011, 10:16 AM
WTF were those knuckleheads doing?

Retro
02-16-2011, 10:24 AM
WTF were those knuckleheads doing?
It's apart of a show called Road Hockey Rumble. These 2 clowns drive across Canada and make stops in city's that have some kind of rivalry. They then pick two teams to play a game and the one who is on the losing team faces punishment! In one epidsode the loser was hoisted up with his legs spread while 3 black belts took turns making jumps kicks trying to kick him in the nuts.

Psalm
02-16-2011, 10:28 AM
Ok...so all reality TV stupidity isn't only in the US..... =))

CELockwood
02-16-2011, 10:30 AM
If you were on the XBOX, then I'd always be running in front of you. Always helps having extra "armor". Haha. I could use you as early detection of the enemy. ;)

Wait a minute that's my job. =((

The red guide is way cool. Are the including that in the retail package?

ustolemygmrtag
02-16-2011, 10:35 AM
Don't know, but it would be a cool thing.

New Morgan Web Video
[yt:14ubycid]XRFFhLuahM0[/yt:14ubycid]

Retro
02-16-2011, 10:39 AM
I hope they are putting the same amount of work into their quality testing and design as they are into their marketing.

ustolemygmrtag
02-16-2011, 12:32 PM
I found a really eye opening Homefront pic today, and decided to make a Wallpaper out of. Here it is, if any of you would like to use it.
http://i158.photobucket.com/albums/t104/LeighaDD/Homefront-Riesist-Wallpaper.jpg

Borlaxx
02-16-2011, 12:37 PM
I found a really eye opening Homefront pic today, and decided to make a Wallpaper out of. Here it is, if any of you would like to use it.
http://i158.photobucket.com/albums/t104/LeighaDD/Homefront-Riesist-Wallpaper.jpg
Great pic, but....

I hope they are putting the same amount of work into their quality testing and design as they are into their marketing.

CELockwood
02-16-2011, 12:52 PM
I hope they are putting the same amount of work into their quality testing and design as they are into their marketing.

Pshaw, stop being a worry wort!

When's the last time we saw a game that didn't live up to the marketing hype?

:-"

Toxic Avenger72
02-16-2011, 02:01 PM
When's the last time we saw a game that didn't live up to the marketing hype?

:-"

:-?
MOH
COD:BO

Shall I go on?

ustolemygmrtag
02-16-2011, 03:27 PM
ROFL, =)) =))
[yt:w79pzod2]J8KqUpKZEC4&feature[/yt:w79pzod2]

THQ Using Food Trucks to Market New Game
Wednesday, February 16, 2011
Video game publisher THQ Inc. will hit the streets of Los Angeles and San Francisco with a food truck connected to its upcoming new game, “Homefront.”
The North Korea-inspired Pyongyang Express will serve tacos, burritos and rice bowls and offer customers the chance to play “Homefront” on Xbox 360 consoles.
Set in 2027, “Homefront” is a first-person shooter game following members of the American Civilian Resistance as they battle the invading Korean People’s Army.
The Pyongyang Express will operate in Los Angeles from Feb. 22 to March 21, and appear at the grand opening of Truckit Fest at Union Station on March 6.
The trucks are an embodiment of the spirit of fun-filled entertainment that THQ is about, said Tyrone Miller, public relations director for the Agoura Hills-based company.

Borlaxx
02-16-2011, 03:37 PM
The trucks are an embodiment of the spirit of fun-filled entertainment that THQ is about, said Tyrone Miller, public relations director for the Agoura Hills-based company.
Nothing says "fun-filled entertainment" like tacos and the death of American citizens! /:) :D

dinsdale1978
02-16-2011, 03:57 PM
Cake or death? Oh, we're all out of cake.

CELockwood
02-16-2011, 04:13 PM
When's the last time we saw a game that didn't live up to the marketing hype?

:-"

:-?
MOH
COD:BO

Shall I go on?

Please do! I didn't buy either of those. ;)

ustolemygmrtag
02-16-2011, 05:56 PM
I bought MOH, #-o and BLops. But Black Ops was for Meg. So, I blame her. :-w

Retro
02-16-2011, 06:12 PM
I bought MOH, #-o and BLops. But Black Ops was for Meg. So, I blame her. :-w
Always blame the wife. See my wife said I should buy and gave me a gift card to get it, so I blame her for Black Ops. B-)

ustolemygmrtag
02-16-2011, 06:50 PM
I bought MOH, #-o and BLops. But Black Ops was for Meg. So, I blame her. :-w
Always blame the wife. See my wife said I should buy and gave me a gift card to get it, so I blame her for Black Ops. B-)
:-bd :-bd

Sad thing is, I bought 2 copies of Black Ops, 1 for the 360, and last night I bought her the Wii one. #-o ~x( I have created a gaming monster.

Retro
02-16-2011, 07:36 PM
and last night I bought her the Wii one.
And then she comes into BC2 last and when asked how was it, "oh man it sucks". =))

sniperella
02-16-2011, 09:25 PM
and last night I bought her the Wii one.
And then she comes into BC2 last and when asked how was it, "oh man it sucks". =))

In case I haven't said this lately, damnit Retro, you weren't supposed to tell that! :-$ :-$ :)) :))

ustolemygmrtag
02-16-2011, 10:32 PM
and last night I bought her the Wii one.
And then she comes into BC2 last and when asked how was it, "oh man it sucks". =))

In case I haven't said this lately, damnit Retro, you weren't supposed to tell that! :-$ :-$ :)) :))

And you trusted him?? :-? :-" ;)

TrojanTeacher
02-17-2011, 12:28 PM
If you were on the XBOX, then I'd always be running in front of you. Always helps having extra "armor". Haha. I could use you as early detection of the enemy. ;)

Wait a minute that's my job. =((

Don't worry Lockwood, I usually have you running in FRONT of me, not behind me. See, your job is still secure. #:-s :D

ustolemygmrtag
02-17-2011, 02:26 PM
Found this today. It is an objective view of Homefront. To me it is anyway. :p





http://i437.photobucket.com/albums/qq94/angusmandude/homefront_banner.png?t=1295841101
By Rob Smith | 27 January 2011 | Previews | homefront, preview, thq
Developer: Kaos Studios / Publisher: THQ / ESRB: RP / Release Date: 3/15/2011

http://farm5.static.flickr.com/4108/5394362738_c27b8c34cc.jpg

You may have heard of Homefront. In the crowded, Black Ops-dominated first-person shooter arena, making a bold play for global domination is as ambitious as gaming dreams reach. That hasn’t fazed the developers at Kaos Studios (beyond internet mutterings of dissatisfaction that may have distracted from the team focusing on a key game). In fact, the competition seems to be galvanizing core ideas that aim to stand out for a picky online shooter audience… that means you guys.

[yt:13v4v081]H6XwVXu7-GE&feature[/yt:13v4v081]


You may have heard of Homefront because of its instantly compelling premise of fighting literally in your own back yard against an invading Korean force in 2027. Far flung backwaters of the globe or times past (or significantly future) won’t resonate quite so soundly as the story of you fighting for your neighbors, friends, and beautifully appointed cul-de-sacs. That’s the heart of Homefront’s single-player setup; fighting for your way of life in and around your own back yard.

You may have heard of Homefront because of its stylized trailer intro that gets your juices flowing. Who doesn’t want to wail on invaders when they see THAT?

You may have heard of Homefront because the marketing campaign has started well ahead of its March 8th release date. That campaign is impressive in its own right, makes you stop and look up. Makes you get your trigger finger ready.

You may have heard of Homefront because its going to reshape the first-person shooter landscape.

Well, that might be overstating its ultimate achievement, though there are plenty reasons why it might; but damn if the shooter market isn’t the most intense, hostile, and challenging of them all.

You may have heard of Homefront because the first DLC will come exclusively on Xbox 360. That’s nice, but out the gate the game’s familiar levels should stand for themselves. Guys shooting from attic windows, garages, and from behind parked family sedans. It’s war, for sure, but it’s close and personal. The controls are right out of the Black Ops playbook, which isn’t so much rip-off as it is not fixing what ain’t broke.

http://farm5.static.flickr.com/4105/5394362664_08e5285360.jpg

Homefront’s core is wrapped in a story crafted by screenwriter and director, John Milius, whose credits include working with Francis Ford Coppola to adapt the Heart of Darkness novel into the classic movie, Apocalypse Now. Rob asked Zach Wilson about the impact Milius made on the game’s feel and emotional impact.

In addition, a paperback novel written by Milius with Raymond Benson, Homefront: The Voice of Freedom, outlines more details about the impact of invasion after a massive cyberattack and EMP detonation cripple the U.S.’s technology, meaning lines of communication and defense were rendered useless.

That’s if you want more backstory. If you want to get to fighting the invading forces in the multiplayer battlefields, this near-future setting provides a few pieces of advanced hardware in the form of unmanned drones, but it’s the familiarity of the settings that provides so much resonance. Levels like the Cul de Sac could be on your estate, maybe outside your window. That back lawn now pock-marked by the scars of battle could be your folks’ vegetable patch.

http://farm5.static.flickr.com/4120/5394362990_e75f0ae21a.jpg

But while familiar modes like team deathmatch, assault, and capture-and-hold may not stand out as significantly different from what you’ve been playing in other examples of, ahem, modern warfare, the newly revealed Battle Commander functionality really could be a game changer.

That is to say, it is a game changer in that it dynamically focuses your individual objectives, creating a battlefield that really does feel like it evolves over the course of your conflict. It works like this: the Battle Commander is essentially an AI-driven “General” overseeing your team’s actions, assessing your abilities to take objectives or achieve individual targets. Rather than a real kid yelling at you to go Capture A, or chase down that guy on a crazy kill streak, this AI General politely places a specific objective on your map and screen. Like Pavlov’s proverbial dogs, dangle an icon with the promise of glory or great reward in front of a salivating online gamer and you’re conditioned to follow its direction. It’s hard not to resist, as we discovered in our extensive hands-on time with the game.

http://farm6.static.flickr.com/5093/5394362944_8b90a65375.jpg

Get a kill or capture an objective (even an assist is likely enough to catch your omniscient Battle Commander’s eye) and a one star mission is likely to appear. That might be involve flushing out and eliminating a particular enemy. With enemies also racking up the command missions, you may become a target. But succeed in yours and you’ll get a two star mission, increasing in difficulty up to five stars. Naturally, anyone on five stars becomes the target for pretty much the entire opposing team.

And in practice? It really worked. Particularly in the slightly chaotic environment of being dropped into combat with teammates you’ve never met, against opponents you really don’t want to get pwned by, this system provides direct objectives to someone who wants to work for the team by letting the Battle Commander make the proclamations.

Aside from those ever valuable bragging rights these missions reward bonuses to your accrual of Battle Points. These points can then be spent on special equipment for each of the five class types (the usual assault, heavy, tactical, stealth all present and correct). Your assault guys can “buy” RPGs or a cheaper flak armor vest. During our play-test it seemed to be a sensible idea to have the extra flak armor at all times. More intriguing options are also more expensive for the tactical and stealth roles. The attack drone helicopter is definitely a blast to play. It can be devastating, raining mini-rockets on ground forces. However, it’s expensive, so those less well-armed and armored classes will have to work harder to earn the Battle Points to afford the toy, and you must also find a safe spot for your body. Why? While you’re focusing on controlling the helicopter and doing that death-rain thing, your body is unprotected and any enemy that stumbles across your prostrate form will laugh all the way to the easiest kill ever.

http://farm6.static.flickr.com/5140/5393764613_6baeff1aa5.jpg

More team-oriented is the recon drone that targets enemies on the ground, sending a message to all your teammates, and in practical terms illustrating their locations, even through walls and other objects. See three red diamond shapes heading your direction, and your men on the ground can adjust routes or weapons to get the jump. Again, it leaves its controller prone, but manage to avoid being shot down and you can rack-up the bonus mission points oh-so quickly. As missions progressed and players in our matches earned more points, the skies did appear to become filled with more and more helicopters, but that’s also part of the evolving dynamic–that also means there were more prone bodies somewhere on the map just waiting to be found.

Where perks and prestige have rewarded regular players they also, obviously, make it tough on newcomers. The dynamic battlefields of Homefront seemed to have a little more accessibility. Within a single match a dominant player could earn the Battle Points sufficient to always power-up, however his class allows, but those newcomers could stand a chance, too. Of course, a persistent leveling of classes outside the Battle Point system also exists to make sure you keep coming back for more.

Homefront certainly played a lot like how you’d expect. Visually it’s very impressive, the level designs were crisp and presented plenty of variety, but the Battle Commander angle really did feel fresh, shook up each match as it evolved, and even provided some kind of order of purpose to the chaos. You’ll be seeing a lot more of Homefront as it charges forcefully to its March 15th release on Xbox 360, PS3, and PC.

ustolemygmrtag
02-17-2011, 07:42 PM
OK, I am adding these video in as a spoiler because they are actual SP gameplay footage. These were posted on IGN about 5 pm CST. There are 4 of them. Looks allot like HL2. And I loved that game.


[spoiler:2iwl7td6][yt:2iwl7td6]mR-ghVcrQHQ&feature[/yt:2iwl7td6]
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[yt:2iwl7td6]hd9TqDAc2Hg&feature[/yt:2iwl7td6]
[yt:2iwl7td6]rQRv0dCOWbk&feature[/yt:2iwl7td6][/spoiler:2iwl7td6]

Retro
02-18-2011, 05:34 AM
You forgot about this from IGN,

"Unfortunately, while the build I got to play conveyed Homefront's story, feel, and characters very well, there were quite a few technical problems worth noting. There are typical problems like framerate dips and textures that slowly pop-in, or never render at all. But there were more serious issues, too, and ones that I hope are fixed before we receive our review build of the game in the coming weeks. The most glaring technical glitches I encountered were associated with scripted events. I often found that when a character was supposed to kick open a door or shove some debris out of the way to continue, it would happen extremely slowly. There were a couple of times where the game simply didn't advance, and I had to reset my console. I even respawned after perishing during a firefight, only to find that my character refused to budge from his starting position.
Gameplay is what's most important in any game, and the technical issues I ran into can certainly hinder the final product in serious ways."

Now they also pointed out what has already been said over and over and that is that the story is great. But gameplay is king. They have less than 4 weeks to get it in gear.

RC-1136
02-18-2011, 07:40 AM
You forgot about this from IGN,

"Unfortunately, while the build I got to play conveyed Homefront's story, feel, and characters very well, there were quite a few technical problems worth noting. There are typical problems like framerate dips and textures that slowly pop-in, or never render at all. But there were more serious issues, too, and ones that I hope are fixed before we receive our review build of the game in the coming weeks. The most glaring technical glitches I encountered were associated with scripted events. I often found that when a character was supposed to kick open a door or shove some debris out of the way to continue, it would happen extremely slowly. There were a couple of times where the game simply didn't advance, and I had to reset my console. I even respawned after perishing during a firefight, only to find that my character refused to budge from his starting position.
Gameplay is what's most important in any game, and the technical issues I ran into can certainly hinder the final product in serious ways."

Now they also pointed out what has already been said over and over and that is that the story is great. But gameplay is king. They have less than 4 weeks to get it in gear.

I don't trust any reviewer who says, "perishing after a firefight." :)) . In all seriousness it does concern me a bit. I read some of the same type of things for Modern Warfare Reflex on the Wii, but I saw none of them when I played the game. I have a hard time believing that someone would release a game where the SP doesn't even work. I hope this just had something to do with the version this guy was playing and not the finished product. I wish there was a fingered cross smilie I could put here.

ustolemygmrtag
02-18-2011, 08:46 AM
Good find Retro. I might have wait until after release to pick it up. or I might just get it, and do a review of my own for youtube. I have not decided yet. Either way, thanks for the find. I was too tired to keep digging last night. :cheers:

Jackie R
02-18-2011, 08:51 AM
You forgot about this from IGN,

"Unfortunately, while the build I got to play conveyed Homefront's story, feel, and characters very well, there were quite a few technical problems worth noting. There are typical problems like framerate dips and textures that slowly pop-in, or never render at all. But there were more serious issues, too, and ones that I hope are fixed before we receive our review build of the game in the coming weeks. The most glaring technical glitches I encountered were associated with scripted events. I often found that when a character was supposed to kick open a door or shove some debris out of the way to continue, it would happen extremely slowly. There were a couple of times where the game simply didn't advance, and I had to reset my console. I even respawned after perishing during a firefight, only to find that my character refused to budge from his starting position.
Gameplay is what's most important in any game, and the technical issues I ran into can certainly hinder the final product in serious ways."

Now they also pointed out what has already been said over and over and that is that the story is great. But gameplay is king. They have less than 4 weeks to get it in gear.
These issues popped up a couple of times in MoH as well. At times, the scripted events just don't happen and you need to re-start the level. Very frustrating. :cuss:

Borlaxx
02-18-2011, 08:57 AM
I have a hard time believing that someone would release a game where the SP doesn't even work.
Like Jackie said, this was apparently a problem with Medal of Honor, and after how crappy the PS3 and PC versions of BO were at launch, I have no problem believing that developers sometimes ship broken games.

Hopefully these are things that will be fixed by launch, or soon thereafter with a patch that actually works.

Psalm
02-18-2011, 09:39 AM
My reading material in our Bedroom bathroom.....lol

RC-1136
02-18-2011, 10:16 AM
That is awesome. Just a warning, the book is hard to put down. Don't sit on the bowl too long and cramp up.

ustolemygmrtag
02-18-2011, 11:29 AM
[yt:31waveyb]W3yQUjonthA&feature[/yt:31waveyb]

I do not know now. I am seriously considering not getting it day one. And see what it gets from IGN, and Game Informer. The story really has me pumped, but the gameplay looks really dated.

Also, here is the Full article from IGN. It seems Retro left out so good parts. ;)

Homefront's Occupied America
North Korea's hypothetical invasion hits close to home.

There's no genre in gaming more derivative than the first-person shooter. And as time passes, it's difficult to believe that much more can be done to make one FPS feel fresh or different from another. There are man-versus-the-world shooters, squad-based shooters, shooters that cover real-world wars and shooters that work off of fictional worlds. But every once in a while, something different emerges in the realm of the FPS.

Kaos Studios' upcoming game Homefront is all about story, which already separates it from most shooters that tend to rely heavily on trite, over-the-top action. Based on a somewhat obscure subgenre of fiction known as future history, Homefront tells an interesting (albeit far-fetched) story designed by John Milius, a name you may recognize from the classic Vietnam War movie Apocalypse Now, and the future history cult classic Red Dawn, both of which he penned.


North Korean choppers heading into San Francisco.
The core fiction of Homefront has proven to be contentious message board fodder since the reveal of the dramatic story trailer last year. Homefront takes place in the 2020s, in a world climate that's barely recognizable today. Victimized by a costly drop in the Dollar and a war between Iran and Saudi Arabia that sees gas prices rise to $20 a gallon, the power and prestige of the United States has fallen precipitously. Meanwhile, a resurgent North Korea has managed to reunify the Korean peninsula under Kim Jong-Il's son, Kim Jong-Un. With newfound economic and military might, and with America concerned with domestic problems of its own, North Korea doesn't intend to stop its conquest.

In a scheme reminiscent of Japan before the outbreak of hostilities with the United States in the early 1940s, Korea begins to annex weak countries around it, taking advantage of resource-rich locales that no longer enjoy American military support. With power consolidated in eastern Asia, North Korea spreads out to the other side of the Pacific, taking Hawaii, as well as the west coast of the United States. In a Red Dawn-esque move, the North Koreans also send paratroopers into the middle of the country. They even eradicate American electronics en masse with an atmospheric EMP explosion. And to add insult to injury, they irradiate the Mississippi River, segmenting the country between east and west, with a no-man's land in the middle.

Does this sound unlikely? It no doubt is. But then again, it sets the stage for an exciting story-driven game that feels unique. Your character, and the characters you deal with (at least during the first three stages that I was able to play) aren't soldiers. Many of them aren't even properly trained with the weapons and tactics of war. Rather, these people represent a resistance cell that might have more in common with the hit-and-run strikes of Al Qaeda than the overt organization of a proper military outfit like today's U.S. military (which, as the game explains, is disorganized, scattered, and completely ineffective).


More Homefront Videos


As soon as you begin exploring Homefront, you'll realize that the major set-pieces of games like Call of Duty and Medal of Honor don't exist. You're not fighting a typical war in Homefront, so the combat doesn't feel typical. Instead of battling through dense jungles, desolate deserts or other common theaters of war, you'll be fighting in suburban America. Fights take place on cul-de-sacs and in destroyed buildings that once housed American families. When you arrive at an internment camp full of American prisoners on a football field behind a high school, you'll come to terms with the fact that Homefront is a serious game that hits close to home. This is a battle of insurgency, and for once, the Americans are the insurgents -- and on their home soil no less.

The presentation of Homefront's story doesn't pull any punches. Two minutes into the game, you'll see North Korean soldiers execute the parents of a young child right in front of him, leaving the kid hysterically crying in the street. You'll find mass graves full of Americans, and you'll hear chatter about work camps. You'll even find yourself in a fierce firefight as a young mom cradles her infant behind some nearby cover. This is occupied America. And although it's clear that not every American is part of the resistance (in fact, there are plenty of collaborators and fence-sitters all around you), it's the resistance that aims to take America back from the invading horde.

The game's reliance on a compelling story doesn't stop it from getting into the personal politics that often emerge from such an unusual and dangerous situation. The resistance cell you're a part of deals with its own internal strife. A gung-ho man wearing a Gadsden Flag shirt has no problem mowing down enemies and using incendiary rounds to cause maximum pain. But a female bleeding-heart member of the resistance prefers to keep things more civil. When you storm the aforementioned internment camp during the game's second stage, you'll meet prisoners of the North Koreans who are resigned to their fate. Some of them are even ready to sell you out to the enemy. The nebulous, uncertain and hazardous nature of everything you do in Homefront is constantly at the forefront of the experience.


The destructive results of a foreign occupation.
Unfortunately, while the build I got to play conveyed Homefront's story, feel, and characters very well, there were quite a few technical problems worth noting. There are typical problems like framerate dips and textures that slowly pop-in, or never render at all. But there were more serious issues, too, and ones that I hope are fixed before we receive our review build of the game in the coming weeks. The most glaring technical glitches I encountered were associated with scripted events. I often found that when a character was supposed to kick open a door or shove some debris out of the way to continue, it would happen extremely slowly. There were a couple of times where the game simply didn't advance, and I had to reset my console. I even respawned after perishing during a firefight, only to find that my character refused to budge from his starting position.

Gameplay is what's most important in any game, and the technical issues I ran into can certainly hinder the final product in serious ways. Yet, with the game about a month away from launch, I'm sure that Kaos Studios is attempting to get it running better. And I certainly hope that they're able to do so, because Homefront's presentation, story, and characters can very well combine to create one of the most compelling and memorable shooters I've played in a long time.

Retro
02-18-2011, 12:05 PM
It seems Retro left out so good parts. ;)


I did say they had a lot of good things to say about the games story and presentation but I left it out as it was stuff that has been posted here again and again. And when a game is less than 4 weeks from launch I don't really take heart in hearing "I'm sure that Kaos Studios is attempting to get it running better."

ustolemygmrtag
02-18-2011, 12:38 PM
I was just ribbing ya. ;) It seems that the Game Hating Trolls have finally come out of the wood work. I am not talking about you Retro. :-w :D I am talking about all the crazy negativity trolls on YouTube and the Homefront forums.

Borlaxx
02-18-2011, 12:46 PM
[yt:28jwy6vd]W3yQUjonthA&feature[/yt:28jwy6vd]

I do not know now. I am seriously considering not getting it day one. And see what it gets from IGN, and Game Informer. The story really has me pumped, but the gameplay looks really dated.


I was just ribbing ya. ;) It seems that the Game Hating Trolls have finally come out of the wood work. I am not talking about you Retro. :-w :D I am talking about all the crazy negativity trolls on YouTube and the Homefront forums.
Saw the negative comments. Unfortunately, I agree with most of them. I really hope this demo wasn't the final build:

1) Animations look really stiff. The male AI character does a moon walk each time he kicks down a door.

2) Grenade explosions make BO seem epic, at at 01:20 the grenade leaves the player's hand before the throwing animation is complete.

3) Enemy AI looks pretty dumb and runs a set routine

4) There seem to be some scripting issues. At 4:40 both the AI teammates crouch down and look at walls. Then near the end the truck starts to leave without the guy. From his comment, it doesn't seem like that is supposed to happen.

5) Graphics in general look really poor.

On the plus side, the fire effect on the ceiling of the store looked pretty cool.

Think I will be picking this one up in the bargain bin for the single player game only at some point.

ustolemygmrtag
02-18-2011, 12:50 PM
I found this today too.



VEHICLE DEFENSE SYSTEMS
Our very own KAOS Developer, Dan Matlack explains the Vehicles Defense Systems in Homefront. How they work, what you use to take them out, and how vehicles are balanced in Multiplayer with an arsenal of weapons at your disposal. Enjoy!



Homefront Vehicle Defense Systems
With expansive maps, escalating warfare and Battle Points all pushing Homefront matches toward a crescendo of vehicle and anti-vehicle warfare, the Kaos design team has created two vehicle-only systems to make that inevitable warfare much more enjoyable from both a vehicle and infantry viewpoint – the Vehicle Over Armor System and the Vehicle Missile Defeat System.

Vehicle Over Armor System
Vehicle Over Armor is used strategically on both the medium armored vehicles and the heavy armored vehicles. We use the VOAS to not only affect damage values, but also visually represent the damage itself, both on the mesh and in the vehicle HUD.
http://i696.photobucket.com/albums/vv324/xCHEFSx/Panels2.jpg

As seen in the above image, the side panel over armor on this tank for example is functional for both game play aspects and visual aspects. For the driver of the tank, there is a HUD display that corresponds with the level of damage the vehicle has taken in any given area – green for full armor, yellow for damaged armor and flashing red for a completely exposed weak spot. For the attacker, the damage is displayed artistically with explosions, smoke, fire and visual mesh changes so that the attacker always knows where the weakest part of the vehicle is exposed. The medium armored and heavy armored vehicles use the over armor system as a ‘shield’ of sorts as the side panels on these vehicles absorb all the initial damage from an attacker leaving the armor destroyed but the vehicle with full health. Don’t worry, the entire vehicle is not armored and it is up to the driver to use this to his advantage as best he/she can. It’s also up to the attacker to exploit the vehicle’s weaknesses to the best of their ability. This really creates dynamic vehicle versus vehicle battles and vehicle versus infantry battles as it becomes tactically important to jockey for position for both attacking and protecting the vehicles.
No other vehicles in the game currently use over armor as shields, however we do use the over armor system to convey damage to the vehicles’ owners and passengers and also visually convey damage to the attackers. Below is an image of the rear of a tank before it has been hit and after the over armor has been destroyed. In this case, 100% of the damage has been passed through to the vehicle’s overall health and the over armor does not act as a shield and therefore is not displayed in the vehicle HUD.
http://i696.photobucket.com/albums/vv324/xCHEFSx/RearNoShield-1.jpg


Vehicle Missile Defeat System
The Missile Defeat System is a timer-based and rechargeable vehicle mechanic that helps protect vehicles from incoming enemy missiles and rockets. The system works in two ways – active projectile missile defeat for land vehicles and active shrapnel flares for air vehicles. The missile defeat system may be activated by the owner of the vehicle at any time and will last a preset time limit and immediately be followed by a cool down time wherein the system will be unavailable. This mechanic is represented in the HUD with a timer notification countdown and an available/recharge bar.
http://i696.photobucket.com/albums/vv324/xCHEFSx/MDTank-1.jpg

For the attacker, if a vehicle has the VMDS active an icon shield will be visible above the vehicle. On ground vehicles in 3p, a flashing red light will be visible on the defeat system itself and for helicopters, flares will be visible.
http://i696.photobucket.com/albums/vv324/xCHEFSx/MDHeli-1.jpg

The land-based missile defeat works by firing a projectile from the system on the vehicle to destroy the incoming missile in mid air before it causes damage. The helicopters use flares to attract the incoming missiles and then detonate to destroy them. Both systems work on all incoming missiles in the game – however – proximity rocket launchers can still damage vehicles if their detonation is close enough.
In conclusion one might think, ZOMG!? THE VEHICLES ARE SO OP! … well, don’t fret! Vehicles are meant, by design, to be powerful in Homefront. They are expensive, hard to get and difficult to keep alive and as such SHOULD be powerful and have extra features to help them not go down like they are made of paper. Our vehicles are strong, feel strong and have a ‘weightiness’ to them that makes them a treat to control and a prize to strive for in game. Vice versa, the satisfaction gained when taking out a vehicle is tremendous for the attacker. RPGs, Proximity Rocket Launchers, C4, EMP Grenades, Grenades, large caliber guns, vehicle to vehicle, and drone to vehicle rockets ALL play a major role in taking down vehicles. The mini games that spring up between vehicles and infantry versus vehicles are entertaining, challenging, tactical and over all, a blast to partake in.

Please feel free to post any questions or comments in the ensuing thread and I will do my best to answer them when I have time. Please keep the questions on topic!
Thanks,
Dan Matlack
(Images are not representative of in-game rendering. They are screen grabs taken in a white room at low resolution to illustrate the functionality of mechanics only)

RC-1136
02-18-2011, 01:33 PM
I'm a glutton for punishment so I am still going to get this day 1. I am still playing Black Ops and I played the Conduit on the Wii for 6 months before I got MW:R. I saw some other gameplay video that looked a lot better than the one above.

ustolemygmrtag
02-18-2011, 06:34 PM
OK, I found this thread (http://community.homefront-game.com/forums/topic/1980?page=1) today on the Homefront Forums. It is a real time comparison of Black Ops MP to Homefront MP. After seeing this, I thing I am back on for the Day 1 pickup.

Retro
02-19-2011, 10:58 AM
Would be better if they maybe compared it to a good game? :-"

Borlaxx
02-19-2011, 11:04 AM
OK, I found this thread (http://community.homefront-game.com/forums/topic/1980?page=1) today on the Homefront Forums. It is a real time comparison of Black Ops MP to Homefront MP. After seeing this, I thing I am back on for the Day 1 pickup.
Hopefully it does look better, although I think it is funny that the guy basically says "the vids look worse than the game does in person, and to prove that fact, I am going to show a vid of another game along side it to prove it" basically ignoring the fact that the other vid may look worse than that game does in person, too.

ustolemygmrtag
02-19-2011, 04:45 PM
Would be better if they maybe compared it to a good game? :-"
Oh, I though Black ops was the FPS leader. :-"

Retro
02-19-2011, 04:57 PM
Would be better if they maybe compared it to a good game? :-"
Oh, I though Black ops was the FPS leader. :-"
In sales and if that's how we judge the best I guess Justin Bieber is the standard in music? BlOps graphics are a joke. That said I have one problem with people comparing videos of games.

Were both videos from the same system? Was one a console while the other was from a high-end PC gaming rig? Was one a console using component cables while the other used HDMI? Was one taken from a video source using 1080p while the was 720p? Amazingly some people on the internet fudge stuff :-o .

ustolemygmrtag
02-19-2011, 05:51 PM
ROFL. You take thing sway too seriously man. :-B But, I do most of the time too. #-o Anyhow, I still think I getting this Day 1. Will be inline at the Midnight launch. :party: :party:

TrojanTeacher
02-19-2011, 06:42 PM
I trust everything I see on the internet AND I also believe that the TV never lies.

ustolemygmrtag
02-21-2011, 09:47 AM
Homefront Weapon Classes, Unlocks, and Descriptions. (http://www.iplayhomefront.com/weapons/) A good breakdown of the weapons, with the Level unlock and a brief descriptions. Looks good so far.



Five things you didn't know about 'Homefront'

By Marc Saltzman, USA TODAY


CAPTIONTHQ
Set in the near future, THQ's Homefront is a game of speculative fiction that forecasts the unifying of North and South Korea, which later leads to the takeover of Asia and an attempt to occupy the United States.

Due out March 15 for Xbox 360, PlayStation 3 and PC, this first-person shooter pits you as a civilian-turned-freedom fighter, who pushes back against the Korean occupation with other American citizens.

What's that? You already know all this, you say? You've already read previews or seen the trailer for the game?

No worries, as we tapped Rex Dickson, senior level designer at Kaos Studios, to tell us a few things about Homefront you likely aren't aware of.

Take two. When Kim Jong Un was cast for Homefront, he had never made a public appearance so no one knew what he looked like. A few months later, he was officially announced as his father's successor and his image surfaced in the press and was recast with a new look-alike!

Rooted in reality. The Goliath, an in-game unmanned autonomous ground vehicle, was inspired by the real-world vehicle 'Crusher' developed by DARPA and Carnegie Mellon.

Not product placement. Homefront represents more real world brands than most games, and probably the most in any shooter to date. No payments were made to Kaos, or by Kaos for featuring the real brands. It was all in the name of building a more believable America. Brands featured in Homefront include Hooters, White Castle, Tiger Direct and Nos.

Don't you work here? Two of the four primary non-playable characters are modeled after real life THQ employees: (executive VP of core games) Danny Bilson's administrative assistant and the North American PR director.

Fateful trip. On a research trip two years ago, the entire studio was in a major bus accident. Kaos artists used that crash as a static mesh in the game. Yikes.

Homefront's propaganda gets personal
By David Hollingworth
Feb 21, 2011

Huh - apparently in the next 16 or so years I'm going to become an arms dealer, according to Homefront. I can live with that, oddly...

So we've mentioned a few times now our love for the various propaganda tools coming our way to promote Homefront. There have been leaked military documents, guides to the Korean occupation, and even a shiny poster of the Glorious Leader (which you can see on our Facebook page here).

But now, things are getting personal.

Today we received a grubby CD with a handwritten warning - "David, GKR targeting you with propaganda. Be careful - YankeeD, VoF operative".

Huh? The VoF is the Voice of Freedom, a radio station that features in the game; the GKR is the Greater Korean Republic. So we loaded up the disc, and found an audio file, an apparent excerpt from a GKR program called Enemy Watch.

Listen to it here. (http://www.atomicmpc.com.au/Audio/GKR_Enemy_Watch_DH.mp3)

Well, sure, they get a few things wrong - but they're evil, after all. I don't imagine accuracy is the GKR's thing.

Hey guys! I'm making this thread to explain my opinions of Homefront. If you do not have the time or patience to read this thread, then do not comment. If you disagree with me, that is fine, but I don't want any flamers taking over this thread. OK let's begin.

As the title says, when it comes to video games, I perfer quality over quanitity. Homefront probably won't win the award for the most guns, or most maps, or most gamemodes, or most customization, but it might win the award for best game, but now I'm getting ahead of myself. As most of us know, there will be twelve guns, or at least close to that many, in Homefront. I for one am glad that they are not overloading this game with guns. It is a fact that the more guns you add, the harder they are to balance. If you have one gun, then it will of course be balanced; and if you have 100 guns then they were surely be unbalanced, because there will definitely be at least one gun that is better than another. That is why I believe that twelve guns is a great amount. There is enough to give everyone a gun that they would like, but not too much that it becomes unbalanced. I know Dan doesn't like to be quoted, but I'm quoting him anyways: " There are just enough to make sense and not too many to be idiotic. Every weapon has a job to do and each one that we've included and designed does that job very well..... There is a nice variety, they all perform well and we think everyone will be very happy with how they fit into the context of our game." Any developer can add another gun into a game, but it takes a team of highly skilled game developers to determine what is the best amount and how to balanced them well. In the end, when there are a lot of guns, several guns end up never being used, and several guns ends up be overused, causing the game to become unbalanced.


When it comes to features in video games, the more the merier. But what is important is to look where that "more" is placed. Sure, KAOS could have added more maps or another layer of character customization, but will that really make the game better? In order to add more maps or customization, they would have to take out some other aspect of them game. The way I see it, the best game is one that plays right and feels great. As you saw in Dan's vehicle defences write-up, and will most probably see again in his next write-up about drones, the developers put a lot of hard work into the very specifics of each aspect of the game, just to make it that much more enjoyable. As pointed out by LT Simple Jack, the design team put a lot of effort into researching where the scratch marks would be on a gun, and putting them in there, to make they game look that much more realistic. It is not always best to get bigger bigger bigger, sometimes it is better to get smaller. And by smaller I mean more detailed. Whether it is the design and the visuals, or the fulidity and the game feel; the more in detail and specific you get with game development, the better the game turns out. Most people would say that these little do not make that much of a difference, but these things add up. When you are playing Homefront, you might say to yourself, wow this games feels amazing, but you will not know why. Because the little pieces and specifics of this game are pilled up, and that gives you that awe.

As you can see, KAOS put a lot of work into making this what I would call a "gamers paradice". Everyone who gets killed over and over by someone, wants to go and get revenge. So what does KAOS do? Battle commander. A sub-gamemode where revenge is made easy, but good players are still awarded. Everyone has that one map that they just hate. So what does KAOS do? Ground Control. A gamemode where not only do the objectives move, but the map itself moves. At the beginning of a match, the map might be a sniper friendly map, but by the end it becomes a rusher friendly map. Everyone hates those people who only care about their killstreak and never go for the objective. So what does KAOS do? Battle points. A system that rewards you for playing as a team and going for objectives. Everyone hates that people have to fight over vehicles at the spawn. So what does KAOS do? Buy-your-own-vehicle. A system where after aquiring a certain amount of battle points, from helping your team, and you can buy and spawn in your very own vehicle. Everyone hates being told that you cannot use this perk with that perk. So what does KAOS do? The ability system. A system where you can pick and choose which ability you want based on an ability value. KAOS has looked at all the things people want to do in a video game, and have found a way to impliment that into a video game. I am not going all the way with saying that Homefront will be a "gamers paradice", but they are definitely getting one step closer.

Call of Duty is currently the best selling first person shooter, but I think we can all agree that Call of Duty is not as good as it once was (Call of Duty 4: Modern Warfare). I believe that this is because the development team has been putting time, money, and features into the game, in places where they are not needed, like the amount of weapons. We can look at it statisically. In Call of Duty 4 there were 27 weapons total. In Modern Warfare 2 there were 43 weapons total. Most of us who have played both games can agree that Call of Duty 4 was typically more balanced, when it came to weapons, than Modern Warfare 2. This is most probably because of the vast amount of weapons, causing some to be better than others. Call of Duty is also known for having a wide variety of gamemodes. While this is a good thing, it takes away the studio's attention from more important things, like balance, the feel of the game, and connection issues. I would rather play a certain gamemode (especially one like ground control with changing objectives and expanding maps) over and over again, than play a game that is unbalanced, doesn't feel fun, and has a lot of connection issues. Same goes with maps. I am not saying that Call of Duty is a bad game, or that is it not fun, what I am saying is that I think game developers should focus on other areas of their games, like what KAOS is doing. Call of Duty: Black Ops is known for their emphasis on charcter customization, with camoflage, face pace, custom reticles, and an emblem editor. While that is a great idea, and many gamers like this, I think a game studio's time and money is better spent on improving actual gameplay, instead of adding features most people dont even notice while playing. Although Homefront is not Call of Duty, it is still important to learn from such a successful video game franchise.

In conclusion, even tough I have never actually played Homefront, I believe KAOS is heading in the right direction when it comes to video game development.

Psalm
02-22-2011, 01:37 PM
[yt:1cgpvh7l]cZqyg1wXTDQ[/yt:1cgpvh7l]

RC-1136
02-22-2011, 01:48 PM
God Damn Norks. Get me my gun and lets go!

ustolemygmrtag
02-22-2011, 04:27 PM
Ok, that video is from Homefront Inside the Occupation (http://www.homefront-game.com/occupation/). There are about 10 of them, and they a quite disturbing. One you actually see a family getting raided by the norks while getting ready for bed.


Looks like IGN is Catering to Activision. Check this article out.

Hey IGN, Stick this in your pipe and smoke it!


I have never seen a company swing so hard from the proverbial nuts like IGN does from Activision. I mean, doesn’t this hurt you Activision? Or do you enjoy the pain/pleasure it brings?

For those of you that don’t know what I’m referencing, IGN chose to post SUPER OLD campaign footage from the press release of 3 months back a few days ago, when the more hardcore Homefront fans like us knew this was already being worked on but the majority did not. Is Activision this deep in your pockets IGN that you can’t let the competition commence? Hell I have a vested interested in Call of Duty doing well with I Play COD but I don’t shoot down good games when I see them, I embrace them.

At least some sites choose to not take part in such tomfoolery that IGN has and to this we thank you JoyStiq! JoyStiq posted today that the new build of Homefront may be the most improved game during development since Uncharted.


Homefront single-player preview: Extreme makeover
by Andrew Yoon on Feb 22nd 2011 2:45PM



I was not impressed by Homefront's single-player campaign when I first previewed it three months ago. Apparently, Kaos Studios took notice. With the game's release only a month away, an updated preview build -- covering the first three levels of the story mode -- has been sent out to press, and I was shocked to find that nearly every complaint I had with the older build has been addressed. Add in its compelling multiplayer component, and Homefront just might have what it takes to survive in the ultra-competitive FPS market.

Homefront's core narrative as it's imagined in the gameworld is still every bit as arresting in the updated build. Witnessing the game's North Korean occupation of Anytown, USA for the second time was no less brutal to bear. Civilians are rounded up and executed, with the cries of newly orphaned children coldly ignored. It's hard to imagine that the gravitas of the game's opening moments could carry on throughout the story, but Homefront manages to keep this momentum going. In the next two levels, you'll go through a detainment camp, the ruins of a school and a garbage dump ... filled with dead bodies.
Homefront (2/22)


Most noticeably, Kaos has implemented design changes to make firefights more dynamic. In the previous build, it was easy to just camp in a corner and wait for enemies to dumbly walk into your line of fire. Simply put, the AI was inadequate. In the new build, however, I found that confrontations no longer devolved into these mindless traps. Enemy spawn points were no longer apparent in the three levels I played, and enemies themselves were much more adept at using the environment for cover, in turn making me a more engaged player. Instead of camping, I was now moving about, looking for opportunities to flank.

Partner AI has been considerably improved as well. Before, I was tempted to shoot at my squad mates, if only to get them to shut up. Now, Kaos has tweaked them into characters I actually care about. Their banter is less frequent, more varied and actually integral to the experience at hand. Gone are the sort of absurd, disconnected back-patting lines like "Nice kill!" and in their place is dialog more appropriate to the situation: "We've got to get the fuck out of here!" Your squad mates' newfound ability to assist you in combat by actually killing some enemies makes them seem that much more human in this new build.

I'm impressed by how much Kaos has improved the Homefront campaign in just a few months' time. (In fact, Uncharted is the only other game I've seen improved so drastically in the course of its development.) And while most of my initial qualms have been addressed (including the once awful Korean voice acting!), there are still some rough edges that Kaos needs to work out. Some mission objectives are not well communicated, for example, and it's only after trial and error that it becomes clear what you need to do. The explosives in the third level seemed to kill me ... a lot. Am I supposed to shoot them as my squad mates walk by them? Because that's how I beat the level.



From a visual perspective, the Xbox 360 build I played was serviceable. It's definitely not one of the better looking games on the console: The framerate wasn't quite smooth and the texture work leaves a lot to be desired. Not much can be done about this, and Homefront simply isn't going to match the technical achievements of current benchmarks, -- like Killzone 3 and Crysis 2 -- though the art direction helps to sell the dystopian, but familiar, look that Homefront is trying to achieve.

A few months ago, I was ready to dismiss Homefront's single-player campaign entirely. But after playing this updated build, I'm suddenly eager to continue playing. The drastic changes implemented by Kaos have renewed my curiosity about the final product.

These are big words for a site like JoyStiq to make. To completely come out and say what we saw 3 months ago we did not like but what we see now is this big of an improvement. It’s nice to know they were listening to what was being said and have taken steps to change things. This leaves me in very high hopes to community outreach and listening to us for multiplayer as time goes on.



February 22, 2011 at 4:50 pm
I just researched this, and you can go fact check it if you think I’m lying. IGN has given every single CoD since CoD4 a higher IGN Review score, than the average user review score of their readers.
Seems like something is fishy to me, considering thats not a trend on their reviews, of reviewing higher than the reader audience.
Like you guys said, take MoH for example, they rate it a 6.0 and I think off the top of my head the user review average was 7.4.

Sounds like IGN just got a spanking. :spank: :spank: :spank:

Retro
02-23-2011, 12:37 AM
IGN's score for MoH was too high I thought. Also in the last year the way they score games has changed. They no longer give a score of 7.3, they instead round up to 7.5.

Honestly that little tirade looked like it came from a fanboy who has already bet on the game. How IGN is getting bashed when they have yet to review the game is beyond me. Actually it's not as most of the gaming community spent too much time waiting for mom to make them a grill cheese instead of forming an actual fact based opinion.

The game is not out, media sites can only base their impressions on what the developers send them. So my question is, if this game tanks will this clown be offering up an apology to places like IGN? Because I know I've seen IGN say their previews were off when the final review is done.

ustolemygmrtag
02-23-2011, 08:27 AM
Yes, he is a fan boy. :p But points out that the Media used in the IGN Review is 3 months old. Where are the Joystik review is based on a fresh built release Friday. I agree with him for the most part. IGN has given FPS games that are not the COD franchise lower scores just because they are are int he back pockets of Activision. MOH sucked, I give you that. It was a bad example. But they gave COD MW2 a 9.75 and gave BC2 a 9.25. When the Fan scores were reversed. BC2 clearly was a better game to the fans. ;)

Now I found another review today that was from a Classic COD fanboy. He bashes Homefront just as IGN did. He talks as if it isn't COD, it isn't worth a dime. And his comments about the "Follow the Leader" type of gameplay in the SP were right out of the Whambulance playbook. He sounds like a pussy hurt 13 year old that dropped his Ice cream. I will post a link. Hands On Preview: Homefront (http://www.rockpapershotgun.com/2011/02/22/hands-on-preview-homefront/) I do not put allot of stock in this. He might be right, but I would like to see him review of the newer build that THQ sent out last week. Not a 3 month old built. Yes I want good unbiased reviews, that are based on the Latest facts.

I also found a MP review from Friday. It is from the PS3 side... :-? Homefront MP Preview (http://www.computerandvideogames.com/290045/previews/homefront-a-real-fps-multiplayer-contender/)

Some other SP reviews from the new build.
Another SP Review (http://www.gamesradar.com/xbox360/homefront/preview/homefront-hands-on-preview/a-2011022217588493011/g-20090604171339700085/p-2)
http://www.shacknews.com/onearticle.x/67598


And they interview the Writer of the Musical score here.
http://www.gamersdailynews.com/story-22463-Homefront-Soundtrack--Music-to-Defend-Your-Home-to.html

RC-1136
02-23-2011, 09:53 AM
I am still going to get this day one. I am willing to be the PS3 Guini Pig. We'll see what happens. I have my fingers crossed.

ustolemygmrtag
02-23-2011, 10:26 AM
I did some more digging and found that the PC Demo is the one getting all the negative reviews, and the Xbox and PS3 demos are getting all the good reviews... :-? Could this be due to that the PC port is being done by an outside company? I guess we will have to wait and see. Can just one port be that bad? And that many differences?

Toxic Avenger72
02-23-2011, 10:34 AM
I did some more digging and found that the PC Demo is the one getting all the negative reviews, and the Xbox and PS3 demos are getting all the good reviews... :-? Could this be due to that the PC port is being done by an outside company? I guess we will have to wait and see. Can just one port be that bad? And that many differences?

I think we have a recent example of this: Black ops on PS3. Just sayin'. From what I understand (which is limited), the PS3 version of black ops is pretty bad.

Psalm
02-23-2011, 11:17 AM
I want to get his first day...but, I also want some Multi-player footage to make me feel better...2 1/2 weeks out you would think Kaos would have some more footage out.

ustolemygmrtag
02-23-2011, 12:27 PM
I concur. But you know Activision didn't release much until after release also. That in itself has me worried.

TrojanTeacher
02-23-2011, 01:09 PM
Maybe I'll switch my Homefront Pre-Order to the BF3 Pre-Order. Hm....not sure.

ustolemygmrtag
02-23-2011, 01:33 PM
Teach just wait until I get it. If it sucks, I will let you know and you can change it then.

TrojanTeacher
02-23-2011, 01:35 PM
Who am I kidding, I have to play the single player.

RC-1136
02-23-2011, 02:49 PM
I started looking at the Inside the Occupation stuff and it is pretty intense. I can't wait for this. I hope it is good as all of its media.

DayliteMag
02-23-2011, 02:58 PM
Pre-Ordered Homefront AND my wife is getting me a Homefront T-Shirt for my B-Day (which happens to fall on the release date: March 15). Yeah, I'm a geek! If I think of it I will post a pic of me with the T-Shirt.

Red Dog 13
02-23-2011, 04:43 PM
Pre-Ordered Homefront AND my wife is getting me a Homefront T-Shirt for my B-Day (which happens to fall on the release date: March 15). Yeah, I'm a geek! If I think of it I will post a pic of me with the T-Shirt.

Hey good for you 'Daylite'! Hope your'e gonna wear your Guiness beanie over your eyes 'homefront style' with the new T?

ustolemygmrtag
02-24-2011, 12:17 PM
These articles have major plot spoilers, read at your discretion.

[spoiler:1uuo4ut5]
omefront™ Hands-On Round-Up
Find out what the press have to say about the singleplayer campaign...
This week press all over the world have been spending time with the Homefront singleplayer campaign. Here are some of our favourite quotes...

"I&#39;ve played the first three levels of Homefront and continue to be struck, as I was when I first saw the game last spring, how deeply immersed the game is in the mood of modern America trying to fight back against a current of despair."
- Kotaku (http://kotaku.com/#!5766185/the-real-enemy-to-fight-in-homefront-is-the-decline-of-america)

"When you arrive at an internment camp full of American prisoners on a football field behind a high school, you&#39;ll come to terms with the fact that Homefront is a serious game that hits close to home."
- IGN (http://uk.xbox360.ign.com/articles/115/1150569p1.html)

"Faced with little other choice, you and your resistance squadmates make your way into the mass grave, pulling the bodies of the dead over you in an attempt to blend in with them. The following scene is genuinely tense...”
- GameSpot (http://www.gamespot.com/xbox360/action/homefront/news.html?sid=6299913undefinedtitle;1&mode=previews)

"I caught myself gripping the controller lest the Koreans find and kill me. I know this happened, yet it sounds so stupid when I read it here."
- Destructoid (http://www.destructoid.com/homefront-single-player-black-and-white-and-red-all-over-194760.phtml)
[/spoiler:1uuo4ut5]

TrojanTeacher
02-24-2011, 01:33 PM
Okay, changed my mind (after reading the spoilers), definitely picking up HomeFront.

bigdaddyj2468
02-24-2011, 02:34 PM
Got my copy pre-ordered.

Psalm
02-24-2011, 02:34 PM
Not sure if this page has been shown yet...click on Des Moines Iowa or Boulder Co.....enough to make your blood boil
http://www.homefront-game.com/occupation/

RC-1136
02-24-2011, 02:52 PM
Not sure if this page has been shown yet...click on Des Moines Iowa or Boulder Co.....enough to make your blood boil
http://www.homefront-game.com/occupation/

These little vids got me so fired up to play this game. This is some sick stuff. I really hope the game actually lives up to all of this hype.

Psalm
02-24-2011, 02:53 PM
Not sure if this page has been shown yet...click on Des Moines Iowa or Boulder Co.....enough to make your blood boil
http://www.homefront-game.com/occupation/

These little vids got me so fired up to play this game. This is some sick stuff. I really hope the game actually lives up to all of this hype.
I think that is what is ticking me off about THQ/Kaos at this point.... I'm fired up...I wanna shoot me some Norks.... But, I wanna see some Multi-player gameplay... enough of this stuff...we are 2 weeks out.

ustolemygmrtag
02-24-2011, 03:50 PM
Not sure if this page has been shown yet...click on Des Moines Iowa or Boulder Co.....enough to make your blood boil
http://www.homefront-game.com/occupation/

These little vids got me so fired up to play this game. This is some sick stuff. I really hope the game actually lives up to all of this hype.
I think that is what is ticking me off about THQ/Kaos at this point.... I'm fired up...I wanna shoot me some Norks.... But, I wanna see some Multi-player gameplay... enough of this stuff...we are 2 weeks out.
This ^.... http://www.freesmileys.org/smileys/smiley-angry020.gif (http://www.freesmileys.org/smileys.php)http://www.freesmileys.org/smileys/smiley-angry023.gif (http://www.freesmileys.org/smileys.php)http://www.freesmileys.org/smileys/smiley-angry046.gif (http://www.freesmileys.org/smileys.php)

Psalm
02-24-2011, 08:04 PM
yeah...the fact that they are not releasing gameplay at this point could only mean 2 things IMO

1)They are seriously behind schedule and are making a desparate attempt to fix some things from earlier builds (hence the pushed back date)....or
2)This is a giant overhyped turd that they are desparately hiding from the public.....

I'm hoping for 1, but leaning towards 2

ustolemygmrtag
02-24-2011, 08:16 PM
Here is some new MP gameplay mixed in with some old.


[yt:1dj86soo]S8Pg8o3Xyck[/yt:1dj86soo]

RC-1136
02-25-2011, 08:46 AM
I like how this looks. The ground drone looks fun to control. The vehicals look a little over powered, but so did the launchers. At least you can buy a launcher on the fly using battle points and not have to wait to respawn to switch your kit. This game does look more like BF2 than COD to me. I never played BF2, but I am sick of COD so it will be a welcomed changed. I love how you get points for everything you do. You can rack up a bunch of XP fron just flying your drone around.

ustolemygmrtag
02-25-2011, 09:20 AM
I really want to see a full game of MP before release. I know it will probably not happen. But it would be a nice change of pace. And stir allot of excitement for the game. BC2 did this before they released the Dome, and I was hooked. Never looked back. Even with all the Glitches and bugs on release. I hung in there. And I still play it today.

RC, I saw your post on Homefront Forums. I replied. If we keep it going. Maybe we can get them to do this. :pray: :pray:

Psalm
02-25-2011, 09:25 AM
Here is some new MP gameplay mixed in with some old.


[yt:2srvu7ed]S8Pg8o3Xyck[/yt:2srvu7ed]
Is that a treehouse at 1:22.....cool

RC-1136
02-25-2011, 09:43 AM
I really want to see a full game of MP before release. I know it will probably not happen. But it would be a nice change of pace. And stir allot of excitement for the game. BC2 did this before they released the Dome, and I was hooked. Never looked back. Even with all the Glitches and bugs on release. I hung in there. And I still play it today.

RC, I saw your post on Homefront Forums. I replied. If we keep it going. Maybe we can get them to do this. :pray: :pray:

I figured what the hell. The Koas people seem to respond to a lot on there.

Ed, I loved the treehouse, too. It looks like fun to blow up a sniper with an RPG in there.

Psalm
02-25-2011, 10:05 AM
The weapons all look Overpowered...which is ok...if it all is...lol

Spike Forehand
02-26-2011, 07:15 AM
I am still going to get this day one. I am willing to be the PS3 Guini Pig. We'll see what happens. I have my fingers crossed.

I'll probably be with you RC.

However, I want to see what people say about the Killzone 3 MP in the next week or so. If everyone on the PS3 side is raving about that game and playing it, then I may be tempted to go there first before investing in Homefront.

Single Player to me is much less important than MP and I am a lot more forgiving on that if I get a lot of good MP out of it. TBH, I actually thought the SP on MoH was underrated - although there were definitely some glitches, I thought the suspense that got built and the blend of weapons (most notably the chopper and sniper missions) were pretty good. Meanwhile, I thought the BO SP was terribad. Almost impossible to follow the story line. It is unlikely, imo, that anyone will ever touch the SP in Uncharted and Uncharted 2.

Bottom line - I want the most popular multiplayer game to fill the gap until Battlefield 3, and that can be tough to judge until it actually comes out and gets significant traffic. Single Player to me is just gravy.

Spike Forehand
02-26-2011, 07:36 AM
Sorry - double post fail.

Jackie R
02-26-2011, 10:15 AM
TBH, I actually thought the SP on MoH was underrated - although there were definitely some glitches, I thought the suspense that got built and the blend of weapons (most notably the chopper and sniper missions) were pretty good.
I'm with you on this one. The SP was by no means incredible but I do feel that it got a bad rap. I also preferred it over the Black Ops campaign. ;)

roadrnr
02-26-2011, 11:25 AM
I'm still considering this game for day 1. The gameplay vids of MP really seem like they have more of a COD feel which would be a negative for me. I do want to play the SP version of this game. I will at least get it for that and if the MP is crap, I'll just sell it off.

I can't remember, is there bullet drop in this game?

ustolemygmrtag
02-26-2011, 11:38 AM
I'm still considering this game for day 1. The gameplay vids of MP really seem like they have more of a COD feel which would be a negative for me. I do want to play the SP version of this game. I will at least get it for that and if the MP is crap, I'll just sell it off.

I can't remember, is there bullet drop in this game?
Not that I have heard. I do not think so.

Toxic Avenger72
02-26-2011, 02:20 PM
[yt:156wwnti]kCdIXu77ry0[/yt:156wwnti]

LandShark
02-27-2011, 10:23 AM
in the WSJ

ASSOCIATED PRESS

SEOUL—North Korea threatened Sunday to attack South Korea and the United States, as the allies prepared to start annual joint military drills—maneuvers Pyongyang says are a rehearsal for an invasion.

The North has routinely issued such war rhetoric against South Korea and the U.S. The latest warning, however, came nearly three weeks after the rival Koreas failed to reach a breakthrough in their first dialogue in months.

Tensions on the Korean peninsula rose sharply last year over two deadly attacks: the sinking of a South Korean naval ship blamed on the North and a North Korean artillery barrage that killed ...

Raider
02-27-2011, 10:57 AM
WOLVERINEEEEEEEEEESSSSSSS!!!!!!!!!!!!

What? :-??

ustolemygmrtag
02-27-2011, 04:07 PM
Found this Video today. Watch it full screen on 720p. Ignore the Homer Simpson crap, and the BC2 Music at the beginning. The video get real clean and very good toward the middle. Also there are allot of Spoilers in the video from the SP.
[spoiler:1690sdpz][yt:1690sdpz]gOQI9lAVFg4&feature[/yt:1690sdpz][/spoiler:1690sdpz]

RC-1136
02-28-2011, 08:46 AM
Saw a Homefront Commercial last night during the Knicks/Heat game on ESPN. It was the Revelution Trailer and it looked awesome in HD on my big TV. Good stuff.

RC-1136
02-28-2011, 09:08 AM
Found this Video today. Watch it full screen on 720p. Ignore the Homer Simpson crap, and the BC2 Music at the beginning. The video get real clean and very good toward the middle. Also there are allot of Spoilers in the video from the SP.


Looks really good and creepy. That shotgun looks badass. I get it day 1 from my pre-order.

Raider
02-28-2011, 09:27 AM
Ya, that vid was a selling point for me. Way cool.

Psalm
02-28-2011, 09:29 AM
Found this Video today. Watch it full screen on 720p. Ignore the Homer Simpson crap, and the BC2 Music at the beginning. The video get real clean and very good toward the middle. Also there are allot of Spoilers in the video from the SP.


Looks really good and creepy. That shotgun looks badass. I get it day 1 from my pre-order.
where did you pre-order from?

RC-1136
02-28-2011, 09:41 AM
Found this Video today. Watch it full screen on 720p. Ignore the Homer Simpson crap, and the BC2 Music at the beginning. The video get real clean and very good toward the middle. Also there are allot of Spoilers in the video from the SP.


Looks really good and creepy. That shotgun looks badass. I get it day 1 from my pre-order.
where did you pre-order from?

GameStop. You get the shotty, the Scar, An Air Recon Drone, and a repair kit day 1.

ustolemygmrtag
02-28-2011, 09:42 AM
where did you pre-order from?

GameStop. You get the shotty, the Scar, An Air Recon Drone, and a repair kit day 1.
That is what I have. :cheers: Game stop has the Resistance Pack that comes with Homefront. The closer it get to release, the more impatient and worried I get about the game. And how it will play.

Psalm
02-28-2011, 10:01 AM
GameStop. You get the shotty, the Scar, An Air Recon Drone, and a repair kit day 1.
Ok...I think I may stop by there on the way home from work and take the plunge...it may only be me and RC on the PS3....but, we will give them Norks Hell!!!!

ustolemygmrtag
02-28-2011, 10:35 AM
Looks like Homefront is getting a Strategy guide.


Homefront Official Strategy Guide Collector’s Edition detailed
February 27th, 2011 6:12 pm ET



Amazon has revealed some new details regarding the collector’s edition of the Homefront Official Strategy Guide. In addition to offering campaign and multiplayer strategies for the upcoming multiplatform first-person shooter, the 320-page book also includes extras such as interviews, an art gallery and excerpts from the novel. For a suggested retail price of $29.99, the collector’s edition contains the following contents that are also available with the regular edition of the guide:

Step-by-step Campaign Walkthrough with detailed maps, and multiple tactics and plans for each encounter!
Complete your collection of News Pick-ups, Korean Kodex, and Unique Weapons!
Detailed Weapons information for all weapons, and a quick reference chart showing all the stats, instantly!
Expert multiplayer tactics for Ground Control, Team Deathmatch, and Battle Commander, including the exclusive Xbox 360 map, Suburbs.
Multiplayer strategies include vehicle offense and takedowns, location holding, sniper positions, hiding spots, and much more!
Thoroughly playtested Loadout examples for every type of multiplayer soldier; from the explosives expert to the long-range sniper.
Homefront Official Strategy Guide Collector’s Edition also includes the following exclusive features:

Interviews with key production personnel!
An art gallery containing beautiful art renders showing impressive images!
With the novel written by both John Milius and Raymond Benson, this Del Rey novel excerpt will have key passages/content that will segue to the game directly!
Homefront Official Strategy Guide Collector’s Edition will be released alongside the launch of the PC, Playstation 3 and Xbox 360 game on March 15th. You can checkout the cover for the guide as well as some in-game screens from the upcoming title in the slideshow to the left of this article.




Continue reading on Examiner.com: Homefront Official Strategy Guide Collector’s Edition detailed - National Video Game News | Examiner.com http://www.examiner.com/video-game-news-in-national/homefront-official-strategy-guide-collector-s-edition-detailed-1#ixzz1FGg0gNuT



Homefront Achievements detailed
Homefront Achievements detailed

The entire list of Homefront's Achievements is now available for all to see.

There are 40 regular Achievements in all plus seven secret ones that will remain that way until you start playing.



Of course there's bound to be a few potential spoilers in the list that follows so, if you're not into that, now would be a good time to stop reading.

Here's the full list:


Why We Fight [10]
Complete chapter 1 in the Single Player Campaign

Freedom [10]
Complete chapter 2 in the Single Player Campaign

Fire Sale [10]
Complete chapter 3 in the Single Player Campaign

The Wall [10]
Complete chapter 4 in the Single Player Campaign

Heartland [10]
Complete chapter 5 in the Single Player Campaign

Overwatch [10]
Complete chapter 6 in the Single Player Campaign

Why We Fight - Guerrilla [25]
Complete chapter 1 on the Hardest Difficulty in the Single Player Campaign

Freedom - Guerrilla [25]
Complete chapter 2 on the Hardest Difficulty in the Single Player Campaign

Fire Sale - Guerrilla [25]
Complete chapter 3 on the Hardest Difficulty in the Single Player Campaign

The Wall - Guerrilla [25]
Complete chapter 4 on the Hardest Difficulty in the Single Player Campaign

Heartland - Guerrilla [25]
Complete chapter 5 on the Hardest Difficulty in the Single Player Campaign

Overwatch - Guerrilla [25]
Complete chapter 6 on the Hardest Difficulty in the Single Player Campaign

Weapon Expert [25]
Complete an expert challenge for any weapon in Xbox LIVE

Drone Expert [25]
Complete an expert challenge for any drone in Xbox LIVE

Vehicle Expert[25]
Complete an expert challenge for any vehicle in Xbox LIVE

Expert Of War [100]
Complete all challenges for weapons, drones, vehicles, and modes in Xbox LIVE

Over the Hill [50]
Reach experience level 50 in Xbox LIVE

Squad Commander [20]
Enter an Xbox LIVE Ranked match as the Party Leader of a 4-Player Minimum Party

Medal of Honor [20]
Win an Xbox LIVE Ranked match as the Party Leader of a Party

Full Boat [30]
Enter an Xbox LIVE Ranked match in a Party with 16 players

3-Star Threat [30]
Become a 3-Star threat in a Battle Commander Xbox LIVE Ranked match

5-Star Threat [75]
Become a 5-Star threat in a Battle Commander Xbox LIVE Ranked match

Iron Man - Why We Fight [25]
Complete chapter 1 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man - Freedom[25]
Complete chapter 2 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man - Fire Sale [25]
Complete chapter 3 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man - The Wall [25]
Complete chapter 4 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man - Heartland [25]
Complete chapter 5 in the Single Player Campaign without dying or restarting a checkpoint

Iron Man - Overwatch [25]
Complete chapter 6 in the Single Player Campaign without dying or restarting a checkpoint

Archivist [10]
Find 30 of 61 News Pickups in the Single Player Campaign

Historian [30]
Find all 61 News Pickups in the Single Player Campaign

Pistol Whipped [10]
Kill 25 enemies with a pistol in Chapter 1: Why We Fight

Give Him the Stick[10]
Kill 25 enemies with melee attacks in Chapter 1: Why We Fight

Welcome to Freedom [10]
Talk at least once to each inhabitant of Oasis in Chapter 2: Freedom

Good Use of Cover [10]
Destroy the first sentry without taking any damage in Chapter 2: Freedom

Mercy [10]
Kill 5 enemies while they are on fire in Chapter 3: Fire Sale

Let 'em Burn [10]
Don't kill any of the enemies that are on fire in Chapter 3: Fire Sale

Chronicler[10]
Find the first of 61 news pickups

Stairway to Heaven[10]
From the front door of the church, make it to the crow's nest in 240 seconds in Chapter 5: Heartland

Speed Demon[10]
Hijack the tankers in less than 8 minutes in one life in Chapter 6: Overwatch

Safer Skies[10]
Destroy all the SAM trucks in the level in Chapter 6: Overwatch

This article first appeared on Computer And Video Games on 28 February 2011 2:50 PM

Psalm
02-28-2011, 10:52 AM
I saw RC's thread over on the HF forums....there really just isn't much out there as far as Multiplayer gameplay. Kaos/THQ needs to get some out there pronto... I think they will.

ustolemygmrtag
02-28-2011, 11:00 AM
I saw RC's thread over on the HF forums....there really just isn't much out there as far as Multiplayer gameplay. Kaos/THQ needs to get some out there pronto... I think they will.
In another thread there. Dan, said they just finished capturing allot of MP video, and were in the process of editing it. Hope they get it out this week!

Borlaxx
02-28-2011, 11:11 AM
I saw RC's thread over on the HF forums....there really just isn't much out there as far as Multiplayer gameplay. Kaos/THQ needs to get some out there pronto... I think they will.
In another thread there. Dan, said they just finished capturing allot of MP video, and were in the process of editing it. Hope they get it out this week!
That is cool, but always worries me when they edit video to show only good things. I like watching full MP matches that haven't been edited.

Saw a TV commercial for this yesterday. While graphics aren't the most important thing to me, this commercial, on an HD channel, didn't look good visually IMO.

ustolemygmrtag
02-28-2011, 11:38 AM
I saw RC's thread over on the HF forums....there really just isn't much out there as far as Multiplayer gameplay. Kaos/THQ needs to get some out there pronto... I think they will.
In another thread there. Dan, said they just finished capturing allot of MP video, and were in the process of editing it. Hope they get it out this week!
That is cool, but always worries me when they edit video to show only good things. I like watching full MP matches that haven't been edited.

Saw a TV commercial for this yesterday. While graphics aren't the most important thing to me, this commercial, on an HD channel, didn't look good visually IMO.
Well, it is not Killzone or Crysis 2 by any means. But it does look better than Black Ops. :-" Unreal tech is 4 years old, so it will not have the best graphics, but they are good enough for what Kaos wanted to do. Which is to get you pissed and want to kill Norks, allot of them.

Borlaxx
02-28-2011, 11:44 AM
Well, it is not Killzone or Crysis 2 by any means. But it does look better than Black Ops. :-" Unreal tech is 4 years old, so it will not have the best graphics, but they are good enough for what Kaos wanted to do. Which is to get you pissed and want to kill Norks, allot of them.
Great graphics are cool, but game design, controls, and technical performance (frame rate, lag issues, etc.) are the three things that make or break a game for me. If HF nails these three, graphics are secondary.

Toxic Avenger72
02-28-2011, 12:04 PM
Looks like Homefront is getting a Strategy guide.

On sale at Amazon for $16.66 for the collector's edition or $12.50 for the regular edition.

ustolemygmrtag
02-28-2011, 12:05 PM
If a game is not visually appealing no matter how great it plays i will lose interest in it!

Graphics Whore!!!! ;) :D :-"

Well, I am the same way sorta. I love Eye Candy. But if the taste(Gameplay) of the candy is sour, I cannot play. But, I will eat ugly candy if it tastes great. IE Chocolate. :D

Borlaxx
02-28-2011, 12:06 PM
Looks like Homefront is getting a Strategy guide.

On sale at Amazon for $16.66 for the collector's edition or $12.50 for the regular edition.
Do people still buy these? I avoid them as I like to figure out stuff myself, and if I get stuck or want to complete all the trophies, you can find stuff for free in the internet.

Retro
02-28-2011, 12:22 PM
Looks like Homefront is getting a Strategy guide.

On sale at Amazon for $16.66 for the collector's edition or $12.50 for the regular edition.
Do people still buy these? I avoid them as I like to figure out stuff myself, and if I get stuck or want to complete all the trophies, you can find stuff for free in the internet.
There are great free strat guides for every game and all are free. They can all be found here once the game has been released...

[spoiler:n8i17m0h]http://www.youtube.com[/spoiler:n8i17m0h]

Psalm
02-28-2011, 12:41 PM
huzzah for the intrawebs....

TrojanTeacher
02-28-2011, 01:10 PM
[spoiler:d4tfe6b3]http://www.youtube.com[/spoiler:d4tfe6b3]

OR, if you are on the XBOX 360 just go to: http://www.x360a.org

for all your achievement needs. They have walk-throughs, achievement details, strat guides and forums dedicated to achievements.

RC-1136
02-28-2011, 03:11 PM
Looks like Homefront is getting a Strategy guide.

On sale at Amazon for $16.66 for the collector's edition or $12.50 for the regular edition.
Do people still buy these? I avoid them as I like to figure out stuff myself, and if I get stuck or want to complete all the trophies, you can find stuff for free in the internet.

I agree. There are always walkthroughs a couple of days after the release. I wouldn't think of buying one. If I really need to figure someting out, I will just look for an open copy of it at Gamestop or Best Buy.

ustolemygmrtag
03-01-2011, 08:21 AM
Here is the Hard copies package.
http://farm6.static.flickr.com/5017/5486204004_f18154ea06_o.jpg

RC-1136
03-01-2011, 09:05 AM
I saw the thread on the HF Forums about the new live action commercial. It sounds bad ass. I hope someone can find it and post it.

Psalm
03-01-2011, 01:19 PM
I am not very happy about the fact that the suburb map will only be available on the Xbox360

TrojanTeacher
03-01-2011, 02:52 PM
M$ strikes again. I'm sure PS3 will get it after release.

TrojanTeacher
03-01-2011, 02:57 PM
Is this the video you were referring to Lee??

[yt:1m8evvkk]HrABGS5hlVU[/yt:1m8evvkk]

RC-1136
03-01-2011, 03:39 PM
No, teach. It is supposed to be a Live Action One.

TrojanTeacher
03-01-2011, 03:55 PM
You mean, real people? Hm, when I put Live Action Homefront that's what it gave me. Ah well, back to the drawing board.

RC-1136
03-02-2011, 07:50 AM
Found it. Here it is.

[yt:1tmlccba]zdHHqryRKRk[/yt:1tmlccba]

ustolemygmrtag
03-02-2011, 11:36 AM
It is a good vid, but they could have done so much better.

ProfUnderDog
03-02-2011, 11:49 AM
Did you all see the one where the show Salt Lake City being bombed?

ustolemygmrtag
03-02-2011, 12:05 PM
Yeah, it was good, but you gotta see the others. Inside the Occupation (http://www.homefront-game.com/occupation/) go here, and check out all the other Videos, pics, and documents from the Occupation. On the Map there are several Red Stars. Each one has Videos, pics, and Docs to get you fired up. The Hover Damn in Nevada video got me.

Psalm
03-03-2011, 12:14 PM
Homefront FB page is saying Playstation magazine is giving it a 9/10 stars

ustolemygmrtag
03-03-2011, 01:01 PM
WOW, that is really good coming from them. :-?? Maybe they actually have some non biased reviewers over there.

Psalm
03-03-2011, 01:03 PM
why can't they release games on Fridays....*grrr*...lol

RC-1136
03-03-2011, 01:06 PM
why can't they release games on Fridays....*grrr*...lol

I was thinking the same thing. Tuesdays blow. The only good thing about the game being released on 3/15 is that is when I should get my bonus from work. I had a really good year last year so hopefully my wife won't complain about me spending $60 on the game.

RC-1136
03-03-2011, 01:14 PM
Homefront FB page is saying Playstation magazine is giving it a 9/10 stars

I don't want to sound like a hater, but the 9/10 was from PSM Italy. Not sure what that means.

Psalm
03-03-2011, 01:40 PM
Homefront FB page is saying Playstation magazine is giving it a 9/10 stars

I don't want to sound like a hater, but the 9/10 was from PSM Italy. Not sure what that means.
Yeah...I saw that as well.. from what I know about PS magazine it does have different version in different areas...so, it may get a different score in the US PS mag....I have seen and read the PS mag at Barns and Noble and it was similar to the US version..but, had some different articles.

Borlaxx
03-03-2011, 01:42 PM
Homefront FB page is saying Playstation magazine is giving it a 9/10 stars

I don't want to sound like a hater, but the 9/10 was from PSM Italy. Not sure what that means.
Yeah...I saw that as well.. from what I know about PS magazine it does have different version in different areas...so, it may get a different score in the US PS mag....I have seen and read the PS mag at Barns and Noble and it was similar to the US version..but, had some different articles.
My experience with the official mags, for any system, is that they tend to rate games higher than other publications in an effort to sell more games. Just my thoughts. Doesn't mean the review is invalid, but I do question these official mag reviews.

Psalm
03-03-2011, 01:47 PM
My experience with the official mags, for any system, is that they tend to rate games higher than other publications in an effort to sell more games. Just my thoughts. Doesn't mean the review is invalid, but I do question these official mag reviews.
I'm a pretty avid reader of PSN mag...and Yes they can be bias towards downloadable games and Sony only games...but, they will drop the hammer on 3rd party games if they are turds.

ustolemygmrtag
03-03-2011, 02:03 PM
Homefront multiplayer hands-on
By: Ryan Fleming •March 3, 20110digg
Share

It is a law that all first-person shooters must have a multiplayer element. Granted, that might not exactly hold up in court, but it feels like it is a law nonetheless as it is more or less expected that upcoming major releases offer some form of online component to increase the value. And why not–who doesn’t want more bang for their buck? Homefront is no exception, and judging by what they have shown, the online play may be good enough to overshadow the much hyped single player campaign.

The multiplayer plays like Call of Duty—exactly like Call of Duty. The controls are identical, and that is neither a bad thing, nor is it a defining trait. The Call of Duty control scheme is well honed and has been refined for several years, so it makes sense that other games would emulate it, and Homefront is far from alone in that regard. But the online game itself almost plays more like Battlefield: Bad Company 2, with objectives that when reached expand the map rather than end the game.

The loadout screens will be familiar to all Call of Duty fans, and you are given your choice of options based on the level you have reached. There are a wide selection of weapons and perks, and each player can choose their own killstreak, which leads to the biggest departure from Call of Duty (or any online shooter) and a feature that will likely define Homefront.

When you accomplish something in a game, whether it be killing an opponent, or capturing an objective, you will earn points. Part of those points are experience, but part are for in-game purchases based on your load out. If you have an RPG selected, you can only use it when you have done enough to earn the necessary points. With each new goal achieved and the subsequent points earned, you will earn ammo for it as well, or you can use those points to activate your other perks, which could be anything from body armor to a UAV to an airstrike.

The points can also be saved up and used before you respawn to purchase vehicles—and the vehicle selection is based on your level of experience. It is an interesting idea that could conceivably make every single game feel fresh and unique.

There is also the killstreak system, with offers five levels of unlockable killstreaks, but there is a catch. The more enemies you kill without dying, the more attention you will draw to yourself. It is somewhat similar to the Grand Theft Auto stars, and as you rack up the kills without dying, enemies are notified of your success and given a heads-up on where you are, as well as a reward for your defeat.

The gameplay is familiar—in a good way—but the amount of in-game options based on your play could help Homefront be a “must-have” for online shooter fans. Look for more details when Homefront is released for PC, PS3 and Xbox 360 on March 15.

Raider
03-03-2011, 02:10 PM
Sounds extremely like Black Ops.........if black ops and Bc2 had kids, they'd name it homefront. ;)

RC-1136
03-03-2011, 02:14 PM
This is encouraging, but it only talks about the features (which I like), but it doesn't talk about gameplay.

Borlaxx
03-03-2011, 02:27 PM
This is encouraging, but it only talks about the features (which I like), but it doesn't talk about gameplay.

The multiplayer plays like Call of Duty—exactly like Call of Duty. The controls are identical, and that is neither a bad thing, nor is it a defining trait. The Call of Duty control scheme is well honed and has been refined for several years, so it makes sense that other games would emulate it, and Homefront is far from alone in that regard. But the online game itself almost plays more like Battlefield: Bad Company 2, with objectives that when reached expand the map rather than end the game.

ustolemygmrtag
03-03-2011, 02:43 PM
Here is the Cover of the PlayStation Italy.
9/10 WOW, that is awesome for a new title. Home they do well.



http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/181788_10150103284866238_97648136237_6687861_72971 44_n.jpg

TrojanTeacher
03-03-2011, 02:57 PM
What the hell is a LA PIU?

Jackie R
03-03-2011, 03:12 PM
Sounds extremely like Black Ops.........if black ops and Bc2 had kids, they'd name it homefront. ;)
Actually, they already did. Little bastard's name is Medal of Honor. :D

I'm still unsure about this game's MP component (although I'm looking forward to the SP). I'll just wait to see what the day 1 MPs think when the game comes out. If the gameplay is smooth and is well balanced, I just may join you the guys. :cheers:

ustolemygmrtag
03-03-2011, 03:17 PM
What the hell is a LA PIU?
Add Pep' pe' in front of it. ;)

ustolemygmrtag
03-03-2011, 07:02 PM
There are allot of Previews of the multi Player coming out. I will post tidbits here, with links to the whole story.



Graphically Homefront is very detailed. There are blown out buildings and litter scattered around the streets. In one of the demo levels the grass and plant life where overgrown with the grass reaching several inches above normal and vines reaching around the frames and windows of the abandoned buildings. Kaos Studios has done an excellent job keeping tearing and Vsync issues to a minimum with Homefront. I played several rounds and the game ran silky smooth with no dropped frames or stuttering despite the fact that we had two fully packed teams. This is quite an achievement considering the amount of “screen tearing” that can be seen in earlier Unreal Engine 3.0 titles.
http://previews.teamxbox.com/xbox-360/2586/Homefront/p1/



Multiplayer

The feature that is getting the most attraction is not part of Homefront’s singleplayer mode, but actually the multiplayer. Homefront’s multiplayer is more similar to Battlefield Bad Company 2 rather than the Call of Duty series, and a lot of effort has been put into making it an addictive and fun experience.

Moreover, Homefront multiplayer features class-spamming prevention methods, so you won’t be seeing only snipers running around. There are rewards for those who are getting kill streaks, but at the same time the multiplayer system is such that the more kills streaks you get, the more of a priority threat you become, and that would mean you are center of attention for your enemies and they will try damn hard to see you off.

All in all the multiplayer experience looks to be balanced and promising on paper, and many are considering it as a possible replacement for the famous and long-running Call of Duty series.

Graphics

Homefront’s graphics, comparing to some of the eye-popping games that have come out, aren’t GREAT, but are good enough to stand out. For the PC, the game fully supports Nvidia’s 3D Vision, and also takes advantage of Directx 11. As far as the consoles are concerned, the game will have equivalent graphics to the PC version, though the PC version has added features, which you can learn about in this Homefront PC Features article.

Conclusion: Summarizing everything we’d say Homefront is more of a multiplayer-focused game rather than singleplayer. It’s definitely a good thing for those looking for a break from the Call of Duty series or Battlefield Bad Company 2. Story mode offers the typical war-based shooter aspects, and should make it an interesting campaign.


http://segmentnext.com/2011/03/03/homefront-preview/

ustolemygmrtag
03-04-2011, 08:45 AM
New MP VIDEO!!!! some old mixed in. But really good looking. and the graphics are better than I had hoped. Watch on 720P.
[yt:2a84gu1c]W1OqrcmsfHk&feature[/yt:2a84gu1c]

Jackie R
03-04-2011, 09:15 AM
Thanks for the updates Tag!


There are rewards for those who are getting kill streaks, but at the same time the multiplayer system is such that the more kills streaks you get, the more of a priority threat you become, and that would mean you are center of attention for your enemies and they will try damn hard to see you off.
I know many of the hardcore players may not like this feature but I think it's great! :-bd

I'm looking forward to hearing my fellow MPs thoughts on the game once it's out.

RC-1136
03-04-2011, 09:39 AM
That last video was pretty good. Even if this game sucks I am going to play the crap out of it just to spite Activision. I am so frustrated with Black Ops.

ustolemygmrtag
03-04-2011, 10:14 AM
Damn, they set the video to private. X( :cuss:

ustolemygmrtag
03-04-2011, 11:15 AM
Here is the Video again. It seems someone leaked it before it was suppose to come out. Oops. :-o #-o
[yt:a4wggudt]zKdT0zrAc_8&feature[/yt:a4wggudt]

MrBlitzer72
03-04-2011, 06:42 PM
Hmmmph- This outta keep us busy til BF3 ;)

~Blitz

Toxic Avenger72
03-04-2011, 06:50 PM
Found this thread on the HF forums today. There are links to sigs and wallpaper. There is even an entry from our very own [MP]ustolemygmrtag.

http://community.homefront-game.com/forums/topic/1979

ustolemygmrtag
03-05-2011, 11:22 PM
Thanks for the Advert there Toxic.

But I have found something everyone will love. The new cover for PS3 Mag is out, and look at what is on the cover!



http://cdn.medialib.computerandvideogames.com/screens/screenshot_248775.jpg

Psalm
03-06-2011, 10:21 AM
Wow...thats a serious dig on COD.....nice

Spike Forehand
03-06-2011, 02:34 PM
Wow...thats a serious dig on COD.....nice

Yeah - can't imagine they would give a mediocre review after that headline.

Anyone remember what they rated BO?

ustolemygmrtag
03-06-2011, 03:10 PM
I hear they are getting a 9/10, That is really good through PSM3, because they are really finicky about their scoring.

RC-1136
03-07-2011, 10:55 AM
Wow. What COD wants to be. That is a major "F" You. I hope it lives up to the hype.

Borlaxx
03-07-2011, 11:08 AM
Wow. What COD wants to be. That is a major "F" You. I hope it lives up to the hype.
The hype is what has me scared. I have never seen a game live up to this much hype. If it does live up to the hype, that means it must be no less than the best FPS on the market today.

Psalm
03-07-2011, 11:26 AM
I figure I didn't buy MOH...so I am due a major fail....lol

Borlaxx
03-07-2011, 11:28 AM
I figure I didn't buy MOH...so I am due a major fail....lol
Well, I did buy KZ3, and while I think the game is amazing, I seem to be one of the few. If I had known it was going to become a no-mans land so quick, I would have waited. I don't want to get burned again and be stuck with a game that may be great, but don't have very many people to play with.

ustolemygmrtag
03-07-2011, 11:30 AM
I do expect some glitches and game problems on release. With Software, there are always things you overlook. Beta testing only covers so much. Then you release and patch as fast as possible. There is no way around this. I wish there was, but I do not see one. Even if they would have done an open beta, it would have not caught everything. Look at MOH.

RC-1136
03-07-2011, 11:38 AM
I figure I didn't buy MOH...so I am due a major fail....lol

You bought Black Op's, though. Maybe we're due for a win.

I was never impressed with anything I saw or read on MOH. That was an easy one for me to pass up.

Jackie R
03-07-2011, 12:03 PM
I do expect some glitches and game problems on release. With Software, there are always things you overlook. Beta testing only covers so much. Then you release and patch as fast as possible. There is no way around this. I wish there was, but I do not see one. Even if they would have done an open beta, it would have not caught everything. Look at MOH.
When it comes to MOH, my gripes weren't with the technical issues (although there were some to be certain) but the design choices in the game. I mean, I can take a couple of snipers but when the maps are made in a way that encourages everyone to play that way, it gets a little annoying after a while.

Psalm
03-07-2011, 12:07 PM
I figure I didn't buy MOH...so I am due a major fail....lol
Well, I did buy KZ3, and while I think the game is amazing, I seem to be one of the few. If I had known it was going to become a no-mans land so quick, I would have waited. I don't want to get burned again and be stuck with a game that may be great, but don't have very many people to play with.
If you love the game....what does it matter if no one else loves it?...hell, I played Split/Second Online MP for 4 hours yesterday... I am not sure if one other MP has it...but, I like it a lot. there will be times when you just need to play something other then what the masses are playing.

Psalm
03-07-2011, 12:13 PM
On another note...One week out. and still not many MP videos out yet...just seems weird and wrong.. and a bit scary.

sam007
03-07-2011, 01:02 PM
Looks alot like CoD with a little BF after seeing some youtube stuff. But I'm not too crazy about the kill streak reward thing, that just encourages people to care only about their KDR.

I'll let some BC2 vets give their opinion about the gameplay cause if its anything like CoD, I'll pass for sure, even if it means running around on a map all by myself for BC2. =))

Borlaxx
03-07-2011, 01:10 PM
Looks alot like CoD after seeing some youtube stuff.

I'll let some BC2 vets give their opinion about the gameplay cause if its anything like CoD, I'll pass for sure, even if it means running around on a map all by myself for BC2. =))
IMO, it looks like COD gameplay with killstreaks that generate BC2-like vehicles, but with BC2 game modes with a team focus. Basically, BC2 with faster gameplay and killstreak bonuses.

I am not saying that is a bad thing. That could actually be a really good thing, IMO.

REMEC87
03-07-2011, 01:15 PM
Looks alot like CoD after seeing some youtube stuff.

I'll let some BC2 vets give their opinion about the gameplay cause if its anything like CoD, I'll pass for sure, even if it means running around on a map all by myself for BC2. =))
IMO, it looks like COD gameplay with killstreaks that generate BC2-like vehicles, but with BC2 game modes with a team focus. Basically, BC2 with faster gameplay and killstreaks.

The map sizes will have alot of impact to the pace/speed of the games....I love big maps... like the hour long battles on BC2!!! I am hoping it is more like BC2 than COD in the long run. If not, I will go back to BC2 again...

Borlaxx
03-07-2011, 01:19 PM
Looks alot like CoD after seeing some youtube stuff.

I'll let some BC2 vets give their opinion about the gameplay cause if its anything like CoD, I'll pass for sure, even if it means running around on a map all by myself for BC2. =))
IMO, it looks like COD gameplay with killstreaks that generate BC2-like vehicles, but with BC2 game modes with a team focus. Basically, BC2 with faster gameplay and killstreaks.

The map sizes will have alot of impact to the pace/speed of the games....I love big maps... like the hour long battles on BC2!!! I am hoping it is more like BC2 than COD in the long run. If not, I will go back to BC2 again...
Is there any word on how big the maps are in this game? Can you spawn in on teammates, or are they random spawns like COD, or set spawns like KZ3? Also, the apparent lack of destructive environments may be a turn off to some BC2 players.

I just want to figure out what the go-to FPS game for MPs is going to be prior to BF3, as I know everyone is going to switch to that when it comes out, myself included.

ustolemygmrtag
03-07-2011, 01:25 PM
From what I understand they are big maps, with certain parts open at one time. Like Rush in BC2. I am sure we will all have fun. At least I hope so.

ustolemygmrtag
03-07-2011, 01:31 PM
http://www.playstation-3.co.za/article/62/homefront-preview/

Spike Forehand
03-07-2011, 01:40 PM
Wow. What COD wants to be. That is a major "F" You. I hope it lives up to the hype.
The hype is what has me scared. I have never seen a game live up to this much hype. If it does live up to the hype, that means it must be no less than the best FPS on the market today.


No matter how the game plays out, they certainly have set a high bar for pre-launch marketing. 8-}

I am just hoping for something that is better than BO. I am not going to burden it with expectations of surpassing BFBC2, lest I be mightily disappointed. BFBC2 is still my personal gold standard for FPS's.

Look at it this way - if it sucks than it'll make BF3 even more anticipated. That's the game I am putting my "next generation" FPS hopes in.

sam007
03-07-2011, 02:11 PM
Also, the apparent lack of destructive environments may be a turn off to some BC2 players.



thats about all the FPS games in the market besides BC1 and BC2, to my knowledge. =))

Borlaxx
03-07-2011, 02:14 PM
Also, the apparent lack of destructive environments may be a turn off to some BC2 players.



thats about all the FPS games in the market besides BC1 and BC2, to my knowledge. =))
KZ3 has limited destruction. You can't take down entire buildings like in BC2, but you can blow away most cover, unlike the invincible wooden crates in COD games.

RC-1136
03-07-2011, 02:27 PM
Also, the apparent lack of destructive environments may be a turn off to some BC2 players.



thats about all the FPS games in the market besides BC1 and BC2, to my knowledge. =))
KZ3 has limited destruction. You can't take down entire buildings like in BC2, but you can blow away most cover, unlike the invincible wooden crates in COD games.

I found out that those crates are actually holograms. They can't be destroyed, but you can get killed by bullets shot through them.

Psalm
03-07-2011, 02:32 PM
Like the bullet proof bananna plants on top of the building in Favela?

ustolemygmrtag
03-07-2011, 05:20 PM
HOMEFRONT DRONES
Homefront Drones

An integral part of the Homefront multiplayer game play is the drones. The drones available to MP players come in the form of two types of air drones and two types of ground drones. In the air there is the Air Recon Drone and there is the Air Assault Drone. Hitting the ground we have the Ground AntiTank Drone and the Ground Assault Drone. All drones can be added to one of two purchasable slots in your customizable load outs for classes – or both. Drones are set up in the purchasable slots in the multiplayer armory before your match begins and then can be purchased using the Battle Points system while in game when needed. Let’s get to know the drones.

Ground Assault Drone – MQ-50 Wolverine
http://i696.photobucket.com/albums/vv324/xCHEFSx/groundassault.jpg


The ground assault drone comes fitted with a large caliber mounted machine gun and is specifically designed to afford the drone operator the advantage of being able to take on infantry with limited self-exposure. Hiding in a ditch or a tunnel and sending in your assault drone to wreak havoc in a hot spot of activity is a commonly used tactic. While in openly exposed areas, ground drones are susceptible to both frag grenade attacks and EMP attacks, thus making them fairly vulnerable to help balance their infantry-dicing fire power.

Ground AntiTank Drone – MQ-60 AT Rhino
http://i696.photobucket.com/albums/vv324/xCHEFSx/rhino.jpg


The ground antitank drone comes equipped with a four-barrel rocket/missile launcher. This is the ideal drone to carry if you plan on going up against vehicles while on foot. Spot an enemy tank headed your way? Find a spot and send out your Rhino to deal with it! Dumb fire rockets allow the ability to defend against infantry attacks and also to quick fire when there is no time to get a lock – while having the ability to lock on to all vehicles really makes this the little beast a handy friend to have on the battle field. It is specifically designed to help infantry combat air and ground vehicle threats while all the while remaining in relative safety … that is unless of course you didn’t find a good hiding spot!

Air Recon Drone – RQ-10 Parrot

http://i696.photobucket.com/albums/vv324/xCHEFSx/AirReconDrones.jpg


Based off the real world AR.Drone Parrot Drone, the Homefront multiplayer recon drone plays an important part in game play. The recon drone is used to mark enemy targets for teammates while all the while racking up Battle Points for the drone operator from marking targets and kill assists. A good recon drone operator is an essential part of any infantry squad in battle. When an enemy is marked, a red triangle will appear on them and is visible for your entire team. This mark lasts a set period of time before blinking and fading away. Beware: infantry being marked get a notification and will instantly look to the sky to see where you are! Recon drones, while a powerful asset, are not the strongest of gadgets so using cover to protect your drone while marking players is a must.

Air Assault Drone – AQ-11 Buzzard

http://i696.photobucket.com/albums/vv324/xCHEFSx/AirAssaultDrones.jpg


The air assault drone is a great anti-infantry weapon that can rain down anti-personnel missiles from the sky. Snipers beware: this thing will hunt you down! While definitely a challenge to use as the drone operator, it is quite rewarding to score infantry kills if you can keep it unscathed long enough to do so. Air assault drones make a pretty target in the sky for infantry looking for some extra Battle Points so being a tactical pilot is a great approach while deploying Buzzard.

All drones in Homefront are battery powered – the more you move, the more you fire your weapons, the more battery life you waste. Eventually your battery runs out of juice and your drone expires. This lets drones have a free reign of the entire in-bounds landscape without having to be tethered to the location of the drone operator. As displayed below, the drone HUD shows battery life as well as the weapon system in use (Wolverine used in example).

http://i696.photobucket.com/albums/vv324/xCHEFSx/DroneHUD.jpg



For the Ground Assault drone, the machine gun works on an overheat system whereas the rocket-enabled drones use a reload system to determine ammo. The recon drone may tag enemies with unlimited capacity until the battery wears out. Of course, no amount of battery life matters if your drone gets pwned.

Homefront multiplayer drones take up a unique spot in game play for the FPS genre. Building off our experience with drones in previous titles, we have honed well-crafted little beasts to satisfy even the most ardent drone driver. Multiple classes, four drones, two purchase slots each – endless possibilities.

Please feel free to post any questions or comments in the ensuing thread and we will do our best to answer them. Please keep the questions on topic! Thanks.
Mon, 03/07/2011 - 9:52am | by KAOS CHEFS

TrojanTeacher
03-07-2011, 05:26 PM
Man, they really thought about everything here. I love the assortment of weapons and vehicles that they are bringing out. I love the Anti-Tank drone. That's awesome.

Psalm
03-07-2011, 05:58 PM
Man this WIki article about hte Son just creeps me out...
http://en.wikipedia.org/wiki/Kim_Jong-un

ustolemygmrtag
03-07-2011, 09:18 PM
I found another preview with very detailed explanation about BattlePoints and BattleCommander. It is really long, but worth every second.
http://www.battlestrats.com/_/general-news/homefront-multiplayer-preview-r695

sam007
03-07-2011, 11:59 PM
I like the bounty idea, to balance out those killers who own the battlefield.

I just might give this game a chance now. =))

RC-1136
03-08-2011, 08:21 AM
Man this WIki article about hte Son just creeps me out...
http://en.wikipedia.org/wiki/Kim_Jong-un

The whole North Korean thing creeps me out. Now that the price of gas is going up again I think I'm going to start stock piling some canned goods and building a panic room that can survive an EMP blast.

Psalm
03-08-2011, 09:00 AM
Man this WIki article about hte Son just creeps me out...
http://en.wikipedia.org/wiki/Kim_Jong-un

The whole North Korean thing creeps me out. Now that the price of gas is going up again I think I'm going to start stock piling some canned goods and building a panic room that can survive an EMP blast.
for those who read the book...this line from Wiki is disturbing....


From 2009, it was understood by foreign diplomatic services that Kim was to succeed his father Kim Jong-il as the head of the Korean Workers' Party and de-facto head of state of North Korea.[29] He has been named "Y?ngmy?ng-han Tongji" (??? ??) which loosely translates to "Brilliant Comrade".[30] His father had also asked embassy staff abroad to pledge loyalty to his son.[28] There have also been reports that citizens in North Korea have been encouraged to sing a newly composed "song of praise" to Kim Jong-un, in a similar fashion to that of praise songs relating to Kim Jong-il and Kim Il-sung

dinsdale1978
03-08-2011, 11:40 AM
So the single player is only 5 hours long. Let's hope the multi-player is long lasting.

Borlaxx
03-08-2011, 11:48 AM
So the single player is only 5 hours long. Let's hope the multi-player is long lasting.
Yes, just read that here: http://www.computerandvideogames.com/29 ... ours-long/ (http://www.computerandvideogames.com/292449/news/homefront-campaign-is-five-hours-long/)

I guess if the MP is awesome than this will not be an issue since most people get the game for the MP, not the SP, and certainly keep playing the game because of the MP if it is good. However, for a game with a SP portion that has been so hyped for months, 5 hours is pretty pathetic. At least it is apparently a good 5 hours. Still, if someone buys this game just for SP, they are going to feel ripped off.

TrojanTeacher
03-08-2011, 11:51 AM
5 hours for me equal 10+ hours since I have a family.

Borlaxx
03-08-2011, 11:53 AM
5 hours for me equal 10+ hours since I have a family.
Only if you die a lot and have to play the same section multiple times. Otherwise it is still 5 hours, but in several sittings. Since I die a lot, it would probably take be about 7 hours.

Jackie R
03-08-2011, 11:58 AM
5 hours for me equal 10+ hours since I have a family.
+ 1
Me too! :cheers:

ustolemygmrtag
03-08-2011, 12:10 PM
@ Borlax

Most Reviewer play the game on easy, and pass all the side missions just to get a review out. Dan and CHEFS(KAOS DEVS), have said repeatedly that the SP is at least 8 hours on easy if you go through eveyrthing. I for one will play it on hard. That will probably boost up my playtime in the SP to 15+ hours. Also, I am hearing there are some hidden levels, and other things to collect ingame. We will have to see though.

Toxic Avenger72
03-08-2011, 12:13 PM
Found this today. Previews SP and MP. Minor SP spoiler warning.

http://www.atomicmpc.com.au/Review/250469,our-first-taste-of-homefront-is-scarring-but-solid.aspx/1


Preview: We’re making the claim now – Homefront could well be the next great military shooter.

Borlaxx
03-08-2011, 01:46 PM
I will probably get this game now. I am trading in BO, and was going to get Dragon Age 2 today, but the reviews have me thinking it will be worse than the first (http://teammp.net/forum/viewtopic.php?f=31&t=1531&p=82277#p82277), so I am going to wait for DA2 to drop in price first. Since the next game I am interested in doesn't come out until May (Brink), I will likely go ahead and get this. If it sucks, I will trade it in towards Brink.

Borlaxx
03-08-2011, 02:41 PM
I found another preview with very detailed explanation about BattlePoints and BattleCommander. It is really long, but worth every second.
http://www.battlestrats.com/_/general-news/homefront-multiplayer-preview-r695
Any chance you could copy and paste this? The site is blocked at my work.

ustolemygmrtag
03-08-2011, 02:55 PM
Homefront Multiplayer Preview
Mar 07 2011 06:20 PM | Cipher 8 in General Gaming News
We're days away from the launch of an invasion on USA with the release of Homefront.

The first-person shooter is developed by Kaos Studios, makers of Frontlines: Fuel of War, and published by THQ. The game's story, written by John Milius who co-wrote Apocalypse Now and wrote Red Dawn, focuses on the collapse of the United States of America. Due to a economic downfall, and the subsequent occupation by the Greater Korean Republic and the American Resistance that fights said occupation.

Homefront's multiplayer mode is set before the single-player campaign. It's based around some of the key battles between the fractured US forces and the Korean People's Army. So while the single-player campaign will have you fighting as the civilian resistance the game's multiplayer has you fighting with the much more fully equipped U.S. Military.




The latest Homefront Trailer highlights the kind of multiplayer action you can expect to see and it gives us a glimpse at some of the features that sets this shooter apart from the other FPS shooters out there today.

If you haven't seen it already check out BattleStrat's Frame by Frame Analysis of the Homefront Trailer!

[NOTE: First I'de like to inform those who don't already know that there will be a online pass code for Homefront. When you buy the game new you'll get a online code for free so no worries there. This is more worrisome for those rental service users such as Gamefly out there or for those who buy used games. THQ seems to be a little more understanding then say EA though because they'll let you play the online multiplayer even without the code BUT you will be capped at level 5. That at least gives you a chance to get in there and play the multiplayer to see if you like it or not. If you do then you can purchase the code to unlock the full multiplayer experience and go past level 5.]

Now as for the actual Multiplayer itself and it's new features.
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At first glimpse Homefront looks and likely plays a lot like it's Kaos Studio developed predecessor Frontlines: Fuel of War. It's got 32 players battling across large scale warfare environments with Tanks, Helicopters, Humvees and all kinds of different weapons to choose from. Snipers, Shotguns, SMG's, Rocket Launchers, and of course Assault Rifles. Plus lets not forget their signature and unrivalled Drones. (Note: Drones now have a battery life to balance them out, different from F:FoW) However while a lot of the things are similar there are a lot of improvements and changes that make the game totally different that you don't necessarily see or get the feel for just by watching the trailer.



None of these new features stand out more then the new Battle Points.

BATTLE POINTS



Battle Points (BP) are this new in-game mid-match economy system that is separate from XP. Players can purchase new weapons, equipment, drones, airstrikes, and even vehicles by spending Battle Points earned by actions you do in each match. The difference between Homefront and other games that do this, such as Shadowrun or Counterstrike, is it's not only at the beginning of each game but in the middle of the match itself! The point is to allow players to purchase weapons, gear, airstrikes, and vehicles on the go via the D-Pad whenever they need it instead of having to wait and respawn to change your class or loadout or by getting killstreaks to unlock such abilities.

Need an anti-vehicle weapon to take out that tank or helicopter? No need to die and switch loadouts, just purchase it instantly on the d-pad with Battlepoints. Want an airstrike to clear out the corner of the map filled with enemies who are camping? Instead of earning it through kill streaks, which may never come, buy it with Battlepoints and light those suckers up! Too far away from the action? Use your Battle Points & deploy a drone to quickly get to your teammates for aid!

Before the match begins players set up one of six loadouts, much like Call of Duty has you do, where you choose your standard weapons and then what else you wish to equip and use. These other items can vary from special weapons such as rocket launchers to recon or assault drones and other abilities to make you stronger on the battlefield. But there is one key difference from other games who share a similar choose your loadout system. Instead of all of these equipped items and upgrades being available to you from the start you must earn Battle Points in every match and purchase them. It allows you to pick and choose ahead of time what you want to play with as you progress throughout the match and earn enough points to purchase it.

It's about getting it when you need it as long as you've got the points to spend but also about earning the most powerful and lethal weapons rather then unlocking them one time you must continually earn the right to use them by playing.
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You earn Battlepoints just by playing and reaching certain accomplishments during each game played. The most basic thing you can do to earn some BP points is just get some kills. Certain kills like headshots, avenging a teammate, and blowing up vehicles will earn you more BP. Not everything is kill orientated though. You also will earn BP for capturing or defending objectives depending on the game mode and marking enemies with the recon drones. Basically anything you can do that helps you and your team will earn you some BP.

Also if a player on the other team is doing really good in a match the game will place a bounty on their head, sorta like Red Dead Redemption's multiplayer, and then whoever kills that player from your team first gets a BP point reward for doing so.

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All these possible ways to earn BP leads you to the hard choice on how you spend the points you've earned. Everything you do during the match adds to your pool of points giving you more purchasing power as you go along but they don’t carry over from game to game so you need to spend them wisely & timely! You must decide what approach you will take. A Spend-or-Save choice. For Example: Do I spend on this small yet potent air assualt drone now, or save up for the full Apache Helicopter? Every purchase matters and could be the thing you or your team needs to turn the tide of battle!

Dominate by yourself on the frontlines with more frequent smaller purchases such as advanced weapons and drones or save up for higher costing items such as helicopters and tanks that are sure to turn the tide of battle wand also bring in some high-intensity action moments to the combat.

Coordinate with your team by combining purchases that will help achieve victory. Have one teammate call in an airstrike to clear the area ahead, have another buy a Humvee to transport the whole group, and have a yet another come in from above with his Apache Helicopter for air support. With up to 16 players on a team the possibilities are almost limitless.

You can even spawn in vehicles by spending your Battle Points!
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From the spawn screen you can select a vehicle, spawn directly in it, and get right in the action by spending those Battle Points you've earned. No longer are you limited to spawning at your base and waiting for a new vehicle to spawn only to have four teammates waiting to hop in before you. Instead of racing to get in you can spend the points you've earned and spawn inside one. In Homefront they want to do everything they can to get you right in the action and helping in the battle.




The Battle Points system is there to promote and enhance teamwork as well as give you a constant sense of progression during a match.

I think it's a good way to also balance a shooter. For Example: By not having the sufficient amount of battle points at the beginning of a match it stops players from racing to and fighting over the initial vehicles off the spawn and then dominating with them early in every match. Also not having the most powerful weapons from the start of every match will keep everyone on a level playing field not matter their level. At least until you've gotten the chance to earn some points and purchase some of the upgraded and more lethal equipment for that game.

Recent shooters like Call of Duty or Battlefield Bad Company for example use a weapon or class loadout system where you can spawn with any gun/attachment and equipment/perks you've unlocked. Homefront will obviously have normal XP and progressive unlocks as well but instead of choosing and starting out the match with all the stuff you've unlocked you'll have to earn the battlepoints and spend them to get that special stuff. Your reward for your efforts is being able to use all the best stuff.

The Battle Points are just another way, aside from the normal xp and weapon unlocks, to give you incentive to keep playing and doing things to help the team while your playing. Another form of progressive escalation or unlocking rewards for yourself but continually rather then only unlocking them once like in other games.
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Each round starts out with drones and Humvees that escalate throughout the match to Tanks & Apaches Helicopters. So not only are you progressing in the type of weapons you can use but as the match goes on the level of intensity is ever rising. Culminating in massive air to air and ground to air battles with infantry mixed in, and of course Kaos Studio's distinct and unrivalled Ground & Air Drone Mayhem.
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The Battle Points system is one of those game changing innovations that truly translates into new and unique experiences while playing the game. You can have that high-octane infantry shooter style pacing, random mission structure that ensures the battles never feel the same twice, and have the size of a large-scale warfare game all wrapped into one.

BATTLE COMMANDER



The other big feature to Homefront's multiplayer mode is the Battle Commander.

The Battle Commander is a AI director that watches and tracks everything that is going on in the match for both teams. Each team has their own Battle Commander and as the game goes on members of each team will receive orders from these commanders.

For example: If a enemy player is sniping and killing all of your teammates, all of those kills are tracked by the Battle Commander, and eventually the Battle Commander will give you orders for a one star mission to take out that specific target. If you succeed and complete the assigned mission then will get another. Advancing to a two star mission that is tougher then the last and this cycle keeps going on all the way up to five star missions.

The missions they give you range from simple kill this target to holding down a section of the map for until the time is up.
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For completing missions you earn bonuses or benefits that will help you out in the match. You can get increased movement speed, earn a flak jacket for extra health, or earn a personal UAV sweep to spot where enemies are located. The better you do, and the more missions you complete, the more buffs you will receive and as you accumulate more and more you become increasingly harder to kill. Dying results in these bonuses resetting along with your star ranking (see below) but not before the player receives a nice chunk of BP for being a major threat.

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In game bonuses are not the only thing you gain from completing these missions. As you complete more and more missions you'll rise in star rank which is sort of like the star level of the missions you do. What does this mean? Well this goes along with a sort of 'Wanted Level' mechanic. If your able to become a five star soldier, one of the finest on the battlefield with all your bonus upgrades, then the enemy's Battle Commander may issue a order for your death. Tasking players on the other team to take you down as a five star mission.

Aside from the times a bounty is placed on your head your also being hunted while your on a mission. The opposing battle commander is always tracking and identifying enemy soldiers that are engaged in missions. Much like the multiplayer mode for Assassin's Creed Brotherhood, the amount of enemy players assigned with taking you down depends on how well you are doing and your current star level. The higher star mission that you're on the more people will be tasked with taking you down. Reach the five-star level and the entire enemy team will be assigned to kill you.

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While this is designed to keep the games fresh with ever changing opportunities and challenges to come upon mid-match it should also help make it so you never feel like the battles happen the same way twice.

MULTIPLAYER GAME MODES



How do both the Battle Points and Battle Commander features correlate to the multiplayer game modes?

Well for Team Deathmatch it's simple. You are in a massive scale battle with nothing else to do but kill. The more you kill the more Battle Points you earn so that feature is well covered. As for the other lets take a look at some problems in many other game's Deathmatch mode. There can be annoying things that are not much fun for others playing but are perfectly fun for those doing it. One of these issues is camping. Whether it's just another tactic and way to play is for you to decide but when playing Team Deathmatch on other games with small maps you don't have to move much to get kills. Why move when your only objective is to get kills and plenty come right to you, especially if you set up in key traffic areas of the map. That's what drives players to camp after all. Well the minds behind Homefront wanted to come up with a way to discourage this thinking and encourage players to move and use the whole battlefield as their playground. How do you do this? By giving other players incentive to go kill players who may be camping and getting a lot of kills and in the process discourage everybody who attempt to camp from doing so. As Homefront's Lead Multiplayer Designer Erin Daly explains, "We haven't found camping to be such a big issue in this game, because there are so many different tools with which to take out those players. With Battle Commander, if they're doing really well they become a threat and the AI will assign players to go take them out." So that's how Battle Commander improves TDM in Homefront. So remember you may camp and rack up some kills but eventually your going to get a bounty on your head and some revenge will be coming your way. You'll want to move around from place to place and never stay in one place too long basically.


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The other game mode is called Ground Control and it is actually designed from the ground up to go hand and hand with both the Battle Points and Battle Commander features.

Ground Control consists of a line of objectives, usually 3, which teams fight for control over. When a team holds them long enough, they will end up winning the round, which will move the line to a new area on the map. Going from area to area as the line moves changes the type of battlefield your fighting for control over. One moment you'll be fighting in a wide open area good for snipers and vehicle combat but when that round has been won and the line moves the map shifts to a new area with completely different cover and make up to it. So you could go from wide open to close quarters. Meaning you'll likely have to change up your tactics as you go along.

Having control points to fight over helps focus the action to key areas, on otherwise large scale open maps, keeping the game's action intense while the perfect marriage with the Battle Points and Battle Commander features keep it ever evolving. This focused large-scale warfare with an intensity and pacing is what sets Homefront apart from all of it's competitors to date.

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Plus remember when you capture an objective point you earn Battle Points. Then you can use those BP on a equipment to help you defend it to win the round. Then to top it off when you win the round you get even more BP! It's a give take interaction, spend points to earn points, where each supports the other while doing your part in helping the team win.

In many shooters today it's a hard task to get players who don't know each other working together as a team for one goal. Most tend to run off and do what's best for themselves and their kill/death ratio or their montage. In Homefront there is a a emphasis on "TEAMWORK" but not in the way that you have come to expect.

There’s no “I” in Team, But their is a “ME” and fortunately in Homefront, if you complete “ME” behaviors to earn Battle Points or complete solo orientated Battle Commander missions, then chances are you’re helping the team win in the process.

Capturing and defending objectives, saving teammates from death, avenging fallen teammates, blowing up vehicles, and anything else you do on your own. It all promotes "TEAMWORK" and leads to checkmarks in the all-important WIN for your team. No more players focused on the "I" style not caring about the objectives and hiding in a corner waiting for a killstreak to come. Homefront doesn't reward that style of play. In Homefront you can play with your own benefit in mind and go off solo and still help your team win. All the while your reaping the benefits and all those solo awards and upgrades with what your able to purchase with Battle Points or unlock with your Battle Commander mission rewards.


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I don't think I could describe it any better myself then how KAOS CHEFS a Site Admin over at Homefront's official website worded it,

[quote:wn0lco12]"Rounds start out with drones & Humvees racing towards the Ground Control objectives, it’s only natural because that’s all you can afford. But, cap those objectives while taking out a few baddies and voila – time to upgrade to a light armored vehicle & defend. You’re doing your part by kicking ass and taking names, all while earning BP for defending the objective. But, uh-oh what’s this? Yup, the enemy decided to cash in on a tank and take the point from you.

Tank? “No problem,” you say. Teamplay FTW, you earned enough BP in capping & defending that you can counter that tank with your very own, new shiny Apache. A triple missile barrage later with your teammate on the MG and the enemy infantry & tank didn’t stand a chance! Your teammate quickly jumps out under a deployed canopy and takes the objective back, the game is tight. Your efforts and those of your team have now pushed the tide of Ground Control in your favor. & not a moment too soon - Objective won, Round Won, Ground Control Game Won 2-1! A tight contest with a tempo that grew with each passing moment, Victory is oh so sweet!

Teamwork & Escalating Intensity, that’s the name of the game. Vehicles, drones, airstrikes and 32 players on a dedicated server all going through an escalation of intensity while battling for Ground Control objectives. Wrap it all together and that’s one hella intense large scale battle. That’s Multiplayer, that’s Homefront!"



I hope you enjoyed this preview on the new features that are sure to make Homefront's multiplayer very unique and engaging. I know for myself, I cannot wait to get my copy and jump online. The game is being released on March 15th in North America.
[/quote:wn0lco12]

Jackie R
03-08-2011, 03:05 PM
Thanks for posting Tag.

I really like the way the game rewards 'team' actions and discourages camping for killstreaks.

Oh please be good! :pray:

Borlaxx
03-08-2011, 03:12 PM
Thanks for posting this tag.

I have to admit that some of my reservations about this game were based on the fact that I love KZ3 so much (even if I am one of the few) and I didn't want this game to dethrone it as the go-to FPS on PS3. Well, it seems KZ3 isn't going to be the go-to FPS regardless, and the more I read about this, the more it sounds to me that it isn't a KZ3 replacement, but a viable alternative. They are both unique and different enough to be entertaining. KZ3 is just awesome in terms of atmosphere and look. HF looks to be more generic is those two aspects, but it combines the best parts, IMO at least, of COD and BC2 for some really interesting game play.

As long as HF isn't full of game-breaking problems, I should be able to play, and enjoy, both games.

RC-1136
03-08-2011, 04:04 PM
Borlax, I am so glad to hear you say that. I sometimes get nervous when I see you post here. You bring my high hopes down to earth with your reality checks. I am so happy that I a place to go to discuss gaming and not have to make these desicions on my own. Another great thing about Team MP.

Borlaxx
03-08-2011, 04:08 PM
Borlax, I am so glad to hear you say that. I sometimes get nervous when I see you post here. You bring my high hopes down to earth with your reality checks. I am so happy that I a place to go to discuss gaming and not have to make these desicions on my own. Another great thing about Team MP.
Yes, if the game is great, you can thank me, but if it is horrible, we can all still blame gmrtag, LOL! :)) ;)

Honestly, GT has been the MP spokesperson for this game. If the game is absolutely awesome, we all owe him our thanks for hyping it so much. I know I tend to get a bit pessimistic about new games. The burn from The Conduit is still healing :((

TrojanTeacher
03-08-2011, 04:20 PM
If this game sucks, I'm sending the bill for my game to Lee so he can pay me back. ;)

Psalm
03-08-2011, 04:34 PM
If the game sucks...I think I can dig up a link to were you can trade them for a pair of sexy ugg boots and a mankini...

TrojanTeacher
03-08-2011, 04:37 PM
Whoa, I just saw some real live MP gameplay of this game. If you use your scroll wheel to go up and down quickly on this picture, you can see the magic!!!!












http://i51.tinypic.com/m8js0o.jpg


EPIC GREATNESS!!

Okay, sorry, I was just bored.

Borlaxx
03-08-2011, 04:41 PM
Whoa, I just saw some real live MP gameplay of this game. If you use your scroll wheel to go up and down quickly on this picture, you can see the magic!!!!












http://i51.tinypic.com/m8js0o.jpg
Wow, the frame rate is better than BO! =))

TrojanTeacher
03-08-2011, 04:42 PM
=)) =)) =)) =))

ustolemygmrtag
03-08-2011, 04:54 PM
If the game sucks...I think I can dig up a link to were you can trade them for a pair of sexy ugg boots and a mankini...
I want SOME!!!!


If this game sucks, I'm sending the bill for my game to Lee so he can pay me back. ;)
You can't get blood from a Turnip! :P



Borlax, I am so glad to hear you say that. I sometimes get nervous when I see you post here. You bring my high hopes down to earth with your reality checks. I am so happy that I a place to go to discuss gaming and not have to make these desicions on my own. Another great thing about Team MP.
Yes, if the game is great, you can thank me, but if it is horrible, we can all still blame gmrtag, LOL! :)) ;)

Honestly, GT has been the MP spokesperson for this game. If the game is absolutely awesome, we all owe him our thanks for hyping it so much. I know I tend to get a bit pessimistic about new games. The burn from The Conduit is still healing :((


I can only hope that HF does well. As it stand right now, I think it will do great. With a 9/10 and a 8.35 right out of the gate, I do not see this being another MOH. :-"

BTW, KZ3 just got a 9.25 from GameInformer.

ustolemygmrtag
03-08-2011, 05:15 PM
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TrojanTeacher
03-08-2011, 05:24 PM
Hey Lee, is this the LIVE ACTION TRAILER that you were talking about???

[yt:owgtd45h]02v6xZLgpqM[/yt:owgtd45h]

ustolemygmrtag
03-08-2011, 05:26 PM
Hey Lee, is this the LIVE ACTION TRAILER that you were talking about???

[yt:3vkna3sr]02v6xZLgpqM[/yt:3vkna3sr]

Yeah, we finally found it.

Jackie R
03-08-2011, 06:23 PM
Very cool. Nice find Teach! :cheers:

Much like B, I hadn't given Homefront much of thought after the debacle that was MoH and Black Ops. I was perfectly content to play Modern Combat Domination but it's looking like that may not be a viable option as mentioned in my last youtube video (a serious nightmare for Czech).

I guess what I find appealing in Homefront is the necessity to work as a team and being rewarded for accomplishing team goals. Seems like a player could do well even if he/she doesn't have cat-like reflexes and an awesome k/d ratio.

Psalm
03-08-2011, 11:30 PM
If anyone wants my HF book...Iwill mail it to them if they PM me their address....free of charge.

RC-1136
03-09-2011, 08:30 AM
The suicide bomber video is the creepiest. Freaked me out.

ustolemygmrtag
03-09-2011, 09:36 AM
SINGLE-PLAYER LEVEL DESIGN IN HOMEFRONT
by Rob Donovan, Associate Level Designer AKA> KAOS CHEFS on the HomeFront Forums.

Designing the single-player levels for Homefront was a long journey fraught with peril. Over the course of development, through changes in focus, tone, and design, we managed to assemble a single-player game that we think marries our gameplay with our story and immerses the player into the world of an occupied America. And it’s fun, too!

In this article I’m going to talk about how the design of a level works with the tone of the game, how we make elements of the single-player game interesting and memorable, and what we do as level designers to separate Homefront from other games.

A DIFFERENT KIND OF SHOOTER

A single level of a game can be broken up into discrete sections, called encounters, which we tinker with and polish until we achieve the desired effect. In Homefront we wanted to avoid a “shooting gallery” in which the player simply went from one combat encounter to the next, mowing through waves of bad guys. We made a conscious effort to pace our levels with feelings of calm, impending dread, and a sense of loss. This meant having encounters that weren’t just about shooting enemies.

We talked at length about breaking up “massacre fatigue,” a term we coined for the never-ending parade of enemies to kill. In all first-person shooters you’re going to be shooting (it’s kind of the point), but in Homefront we wanted to give the act of firing a weapon a greater emotional meaning. By interspersing our combat with slower-paced areas, we hoped to make each individual battle more important and meaningful.

While many games use third-person cinematics to break up the combat sections and set the level’s pace, on Homefront we wanted to keep as much of the story as possible in the world. There are many sections of the game where the player is simply moving through a ruined space, which serves both to make the combat more exciting by providing contrast, and gives us an opportunity to tell a story within the world of the game, or to let our ally characters talk to each other like human beings.

Although we ended up cutting sections of the game that were only about getting from point A to point B as quickly as possible, we wanted to keep many areas where the player moves, on foot, to an important destination. Moving through a space grounds you in its world, and in Homefront we really wanted to put the player into the shoes of a Resistance fighter and let the player see what America has become in our fictional future.

MEMORABLE MOMENTS

We want people to remember Homefront when they’re done playing it. We want friends to be able to talk about sections of the game and reminisce about the experience. In the combat sections of the game, this often comes down to interesting and fresh scenarios that a player has never seen before. Having a shootout near the broken hulk of a downed plane, for instance, is something that we hope you remember.

One thing we wanted to avoid, though, was relying on gimmicks. At one point in development we had an extended battle with a helicopter that was shooting its mounted guns at your position inside a guard house. After taking it to a high level of polish, we realized it just wasn’t working. It felt too much like a clichéd “boss battle.” It didn’t fit with the tone of the game we were creating and it made future helicopter encounters feel less threatening. Once you’ve single-handedly taken down a chopper, the next one doesn’t feel as powerful.

The lesson we learned wasn’t “destroying helicopters isn’t fun,” but “when you destroy a helicopter, it should matter.” As a member of the Resistance trying to engage a well-funded military, it’s important that enemy vehicles and armor feel appropriately scary. When a machine gun on a Humvee starts firing at your position, you need to keep your head down and fight for a better position, not engage it head-on. This informed a lot of our level design, as we discovered that escaping or outrunning strong opposition was as exciting as fighting it.

NATURAL COVER & FREEDOM OF MOVEMENT

In many games, objects that can be used as cover are immediately obvious. Any shooter fan knows the feeling of walking into a room, seeing a group of chest-high walls, and thinking “Looks like I’m about to get into a fight!” In Homefront, we wanted to avoid this feeling and offer cover that was more interesting and not quite so obvious. Our fantastic Level Artists made our encounter spaces ruined, abandoned, and realistic without losing the importance of having a good solid wall to hide behind.

Combat isn’t just about cover, though. A lot of the success or failure of an encounter lies in the various ways the player (and the enemies) can move through the space. As Level Designers, one of our primary jobs is making an interesting and smooth route for the player to travel.

Unlike multiplayer maps, single-player level design is more about creating a player experience. While multiplayer level designers have to make a balanced map that caters to different styles of play (sniper, SMG, etc.), the single-player game can be one-sided, overwhelming, and tailored to a specific weapon setup.

In each encounter we had an idea of the high-level experience that the player would have. We tried to pace our combat in such a way that no two fights were alike, and so the encounter in the backyard of a suburban house was different from a fight in the parking lot of a big-box store. Even though the environments were very different, early versions of some of our best encounters had combat that felt strikingly similar.

Early in the project, we experimented with “arena”-style combat that was reminiscent of multiplayer maps. We would create a group of enemies, have them enter the combat space in a number of different ways, and let them duke it out with the player and allies without too much regard for “ideal” ways to play. This offered the player the chance to invent strategies on the fly, but when we played it to judge the quality, the combat experience felt watered down.

It may seem counterintuitive, but offering two or three clear choices ended up giving the player more opportunities to improvise, not less. Without these choices, the player could accidentally take cover too far ahead, and end up behind enemy lines getting shot in the back (never fun) or suppressed in a corner forced to pixel-hunt enemy heads from far away. However, when you see a juicy piece of good cover that will let you get an advantage on your enemies, you can work out how to get to that location, and we as designers have a good idea about how to direct the enemies based on that likely movement.

Through scripting, we could piggyback on the intelligent behavior of our AI and set up reliable events that could happen in the middle of a fight. Aggressive enemies with SMGs could charge forward, hoping to push a conservative player off-balance and encourage a more dynamic play style. Enemies could fall back once their numbers were thinned, and a wave of reinforcements could bolster their ranks as they desperately tried to escape the player’s wrath. Enemies could fire on the run as they raced for cover and then bunker down behind a solid wall to pour hot lead on the player.

MIXING IT UP

A good way to add texture to a combat encounter is to add elements of verticality. Enemies are all roughly the same height, so by default their heads are all along the same horizontal plane. This can make an encounter boring as the player simply strafes back and forth while aiming at head height. An enemy standing in a window or up on scaffolding breaks this monotony and forces the player to improvise.

Putting some enemies up high also underscores their importance. If an enemy needs to stand out as a threat (a soldier with a rocket launcher, for instance), he should be separated from his allies. If he’s just one of many, he’ll blend in with the rest of the crowd and you might get clocked by a rocket before you realize what’s happening. Putting an enemy up high makes him more visible and indicates to the player that he’s more of a threat.

Another way to make an encounter space exciting is to offer a “flanking route,” a way to take a side path and move around to catch enemies from the side. The player can usually get a few easy kills before the enemies are able to move and protect themselves from the new threat, and it’s always rewarding to see the side route, come up with a plan to get there, and be rewarded when you execute the plan and get the drop on unsuspecting enemies.

Although not all combat encounters need a flanking route, all combat spaces need avenues to move through, places to stop and hide, and places that offer good position on the enemies. It’s important that the player is able to make intelligent decisions about how to advance on a fortified position, where to fall back to, and where the most defensible location is.

WHERE IT ALL COMES TOGETHER

Designing the single-player levels in Homefront was often challenging but always inspiring. Through changes in tone and direction, and a boatload of iteration and new inspiration, we experimented throughout the project to get encounters and levels that felt like more than just a violent amusement park ride. We hoped to impart depth and meaning to our levels, and allow the gameplay elements to coexist with the story and allow them to improve each other. I hope you found this article interesting, and I’ll see you on the field of battle when Homefront ships next week!

Borlaxx
03-09-2011, 12:29 PM
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Wow, those are some creepy videos! The one with the suicide bomber is intense, especially when it talks about what happened to his 5 year old son, since I have a 5 year old son.

I know this is just a game, and isn't real, but fuck, this shit has my emotions stirred. Ed is sending me the book. I can only imagine how that is going to make me feel.

ustolemygmrtag
03-09-2011, 02:22 PM
I know. The boxcar one got me too. The last guy talking on it was very dramatic about his new found "Patriotism" .

ustolemygmrtag
03-09-2011, 03:21 PM
OMFG, I am so orgasming now!!!!
[yt:39bc0d98]40tMre2lq7M[/yt:39bc0d98]

Borlaxx
03-09-2011, 04:02 PM
OMFG, I am so orgasming now!!!!
[yt:1x40yuuc]40tMre2lq7M[/yt:1x40yuuc]
That looks pretty awesome, but I have just a couple concerns:

1) the video on my end was really jumpy in 720p. I am hoping this is either because it is a crappy video or my internet connection at work sucks (it does). Really hope that is not an indication of the frame rate. I have a hard time believing it is the frame rate, as that would be really, really bad. Perhaps someone who saw in with a better connection saw a smother video.

2) graphics aren't that great, but not game breaking bad. I am not looking for this to be the best looking FPS out there, but some of those textures in the video even at 720p look horrible. Once again, could just be a crappy video. None of the screen shots have looked near this bad.

3) I have a fear the air assault drones could be overused. I know the video wasn't continuous and skipped ahead at times, but it seemed like he called in the air assault drone twice in a single life. If that is the case, as long as you send up a drone and get enough points with it to call in another one after it is destroyed, you could potentially spam drones all match long. That could get really, really annoying. Perhaps if that becomes a problem they will make it to where you can only call in one drone per life, or have the battle commander put a hit on the controller of the drone if they call in more than one, rather than the drone itself, so that the opposing team can find where you are hiding and kill you while you have a second or third drone up in the air.

ustolemygmrtag
03-09-2011, 04:18 PM
I had a great 720P video. It looked crisp and very well done. But, I am a little biased. As far as the Drones being spammed, just call in your own and take out the pilot. OR buy a chopper, or a tank. The tanks and choppers have Flares, and Anti-Drone elements. I didn't have the frame rate problem you did, but I am a little biased. :D I did see that it take either a direct hit with a drone, or 2 to 4 shots to bring down an opponent. That is a good balance in my opinion. Look at BC2 with the UAV, If a person is good, they can make it last a whole game. And rack up several kills with it too. I have had that done to me too many times.

RC-1136
03-09-2011, 04:20 PM
I understand your concerns about spamming the air drones, but how can it be any worse than the airsupport in MW2. It looks like there are plenty places to hide from them and they don't look over powered. It took the 2nd drone 5 or 6 shots to kill that one guy. It will be easier to counter, too, because you can buy a Launcher if you have enough points and not have to wait until you die to change classes.

The graphics look a lot like BFBC2 to me. Not great, but oh well. My eyesite sucks anyway. So far the only 2 FPS that I've seen with really amazing graphics are KZ3 and MW2. Black Ops Graphics are crap compared to MW2.

I like what I see. I love the setting. That could be any town in America. I like White Castle much better than Burger Town.

Borlaxx
03-09-2011, 04:22 PM
I had a great 720P video. It looked crisp and very well done. But, I am a little biased. As far as the Drones being spammed, just call in your own and take out the pilot. OR buy a chopper, or a tank. The tanks and choppers have Flares, and Anti-Drone elements. I didn't have the frame rate problem you did, but I am a little biased. :D I did see that it take either a direct hit with a drone, or 2 to 4 shots to bring down an opponent. That is a good balance in my opinion. Look at BC2 with the UAV, If a person is good, they can make it last a whole game. And rack up several kills with it too. I have had that done to me too many times.
Good to hear that the vid was smooth on your end. Like I said, the internet at my work SUCKS!

I guess we will see how well the game in balanced when we actually get to play it and try out everything to see what tactics work and what stuff may be overpowered. At least it appears like the developer is very interested in making the game balanced, so if people complain enough about something being overpowered, they will likely nerf it.

TrojanTeacher
03-09-2011, 04:29 PM
Hm...

1. Graphics: Man, I gotta say, CoD:BO may have a one up on this one. Not too sure if I was convinced that this game was a 2011 release instead of a 2009 release.

2. Weapons: Sounded very generic, but then again, it's a video on YouTube, so I don't get the full 5.1 effect of this.

3. Battle Commander: Love the idea. Like that the more stars you get the more people hunt you. Nice idea. Also like how with a drone you get more armor and stuff as you achieve more stars.

4. Drones: I agree with Borlax on the spamming, but at the same time I think you can only buy those drones based on in game performance, so if you're good enough to get enough points to buy two of them then I guess it's okay. If those points to buy the drone are rolled over from other matches, then I don't like it. Do you know, Lee, if those drones can only be bought with battle points of the existing match?

5. Animation: Looked dated. Then again, I'm basing this on BC2 (which is older), but I could live with it. Hell, I use to play Counter Strike and thought those graphics were good. LOL!

TrojanTeacher
03-09-2011, 04:34 PM
Also wanted to add that I like how the HUNTED logo gives you distance.

Borlaxx
03-09-2011, 04:44 PM
We will see I guess. I think this game has a lot of really awesome ideas. If the graphics and animations look dated, I can live with that, as long as the frame rate and hit detection are good. This is the first game of a new IP, so if it does well, I am sure the next game will have a better graphics engine. Perhaps they could have had a better one in this game if they hadn't spent so much money on advertising and getting the rights to use real companies' names.

CELockwood
03-09-2011, 05:28 PM
Hm...

1. Graphics: Man, I gotta say, CoD:BO may have a one up on this one. Not too sure if I was convinced that this game was a 2011 release instead of a 2009 release.



I thought the same. They don't look great, but I'm o.k. with it, if the game is solid.

Overall, I'm still excited. Waiting for Tuesday.

ustolemygmrtag
03-09-2011, 05:38 PM
Hm...

1. Graphics: Man, I gotta say, CoD:BO may have a one up on this one. Not too sure if I was convinced that this game was a 2011 release instead of a 2009 release.

2. Weapons: Sounded very generic, but then again, it's a video on YouTube, so I don't get the full 5.1 effect of this.

3. Battle Commander: Love the idea. Like that the more stars you get the more people hunt you. Nice idea. Also like how with a drone you get more armor and stuff as you achieve more stars.

4. Drones: I agree with Borlax on the spamming, but at the same time I think you can only buy those drones based on in game performance, so if you're good enough to get enough points to buy two of them then I guess it's okay. If those points to buy the drone are rolled over from other matches, then I don't like it. Do you know, Lee, if those drones can only be bought with battle points of the existing match?

5. Animation: Looked dated. Then again, I'm basing this on BC2 (which is older), but I could live with it. Hell, I use to play Counter Strike and thought those graphics were good. LOL!


The battle points do not roll over. They are Use or loose type of system. The unused portion is transfered into EXP, at a shitty rate.

The graphics are fine to me. Not the best, but I am not a graphics whore like most.

The drones are very easy to take down, 5 hits from a LMG, or a Rocket. If you watch, this match seem set up as a demonstration of the Battle Commander. Most of the people playing were just be lining it to the objective in the wide open. Not too smart in my opinion.



We will see I guess. I think this game has a lot of really awesome ideas. If the graphics and animations look dated, I can live with that, as long as the frame rate and hit detection are good. This is the first game of a new IP, so if it does well, I am sure the next game will have a better graphics engine. Perhaps they could have had a better one in this game if they hadn't spent so much money on advertising and getting the rights to use real companies' names.

They didn't pay a dime for the Ingame Real companies. That is a misnomer. They were given the rights freely to use them. And most of the time, Real Life Advertizing is paid to the Developing company, not the other way around. ;) There is an article that explains this somewhere in what I have posted over the months.


Also, I just found out that the Match in the video was only 7 on 7, not 16 on 16. I do have a problem that I saw that frightens me a little. About 1/3 of the way through, you will see a guy spawn right behind an enemy, then promptly take them out. That is not a good this. But it just might have been the case of a spawn camper. In that is the case, they will have some explaining to do.

Red Dog 13
03-09-2011, 06:00 PM
Can't believe we have to wait an extra 3 days before we get it in the UK! what is that shite about? Better be worth the extra wait, I always seem to be playing catch-up with all of you good players! Oh well 3 extra days playing BC2 hope there will be some of my MP friends still playing that!

roadrnr
03-09-2011, 06:08 PM
Hm...

1. Graphics: Man, I gotta say, CoD:BO may have a one up on this one. Not too sure if I was convinced that this game was a 2011 release instead of a 2009 release.

2. Weapons: Sounded very generic, but then again, it's a video on YouTube, so I don't get the full 5.1 effect of this.

3. Battle Commander: Love the idea. Like that the more stars you get the more people hunt you. Nice idea. Also like how with a drone you get more armor and stuff as you achieve more stars.

4. Drones: I agree with Borlax on the spamming, but at the same time I think you can only buy those drones based on in game performance, so if you're good enough to get enough points to buy two of them then I guess it's okay. If those points to buy the drone are rolled over from other matches, then I don't like it. Do you know, Lee, if those drones can only be bought with battle points of the existing match?

5. Animation: Looked dated. Then again, I'm basing this on BC2 (which is older), but I could live with it. Hell, I use to play Counter Strike and thought those graphics were good. LOL!

I'm glad I'm not the only one that saw that about the graphics and animations.

I really hope it's better than that. I'm still getting it, but this vid made me pretty skeptical. Just watching it, it had a real COD feel to it. Which isn't a bad thing per se, I will just have to adjust...

Borlaxx
03-09-2011, 06:28 PM
Watched the vid again on my home computer, and didn't jump at all and the action looked smooth. I have a much better screen at home, too, and it looked a little better, but I am still thinking this source video is of poor quality even at 720p, and the game will look better in person. Even if it doesn't look great, I really like the new ideas and it still looks like it will be fun.

LandShark
03-09-2011, 06:30 PM
map didnt seem very big

Borlaxx
03-09-2011, 06:34 PM
map didnt seem very big
Could of been a smaller version for the TDM mode they were playing according to the commentary. I know in KZ3 they do that with huge maps for objective modes that they cut down for death match modes to make the action faster. Same thing with COD games and some FFA maps and the wager matches in BO.

Jackie R
03-09-2011, 06:39 PM
I do have a problem that I saw that frightens me a little. About 1/3 of the way through, you will see a guy spawn right behind an enemy, then promptly take them out. That is not a good this. But it just might have been the case of a spawn camper. In that is the case, they will have some explaining to do.
I noticed that too. I don't have any real concerns over the graphics or the drones but bad spawning could be a problem. Hopefully it was just a camper as you said. Also, perhaps the player spawned on a teammate who happened to be chasing someone already? :-?

Love the battle commander mode (not easy to find something this refreshing in a FPS)

Thanks for posting the video Lee! :cheers:

Toxic Avenger72
03-09-2011, 06:40 PM
map didnt seem very big
Could of been a smaller version for the TDM mode they were playing according to the commentary.

Probably. We'll have to see tomorrow when they preview ground control. From what I can tell, it's kind of a combination of conquest and rush in BC2. Cap and hold flags for a certain amount of time and then move to a new set of flags on the map.

Psalm
03-09-2011, 08:21 PM
OMFG, I am so orgasming now!!!!

I liked it...I agree the graphics were Meh...but, it looked like a blast. There appeared to be very little recoil on the guns.

ustolemygmrtag
03-10-2011, 12:12 AM
Is Homefront Possible?
The controversial plot is more plausible than you think.
March 9, 2011


Predicting the future can be a precarious ordeal. Just ask the developers at Kaos Studios, the minds behind the upcoming first-person shooter Homefront. In Homefront, gamers are exposed to a dark, dreary world set in the late 2020s where a unified Korea has overtaken the United States.

In this fictional future, the United States has declined, its power and prestige completely disintegrated. The world's economy has spiraled out of control, largely due to a war between Iran and Saudi Arabia that sends gas prices sky-high. Meanwhile, the most unlikely of foils rises to the fore in the form of a unified Korea under the leadership of the North Korean cult of personality. After taking over much of East Asia, Korea sets its sights on the United States. And by detonating a space-borne EMP, obliterating the United States' electronic infrastructure, Korea is easily able to land troops in Hawaii, along the western seaboard and in the midwest.


North Korean Power

But could North Korea really pull off an invasion of the United States? Even in fifteen years when the events of Homefront take place, it seems at best to be an extremely unlikely scenario. Yet, there's a level of plausibility here that can't be ignored. After all, no one could have expected that Nazi Germany would take over much of Europe only 10 years after suffering from crippling inflation the likes of which the world had never even remotely seen before. If history has proven one thing, it's that the unlikely and implausible can quickly turn into something all too real.

http://ps3media.ign.com/ps3/image/article/115/1154611/homefront-20110309044014849.jpg

- Wikipedia (via The CIA)
North Korea, as it looks today.

North Korea has been an officially-recognized sovereign nation ever since the 1953 armistice cooled the Korean War and split the peninsula in two. After losing its only steady trading partner upon the Soviet Union's dissolution in 1991, however, North Korea's situation went from somewhat steady to outright horrific. Twenty years later, North Korea is unable to feed its own population without huge amounts of foreign aid, create industry for any sort of cohesive economy, or prove to the international community that it can be trusted. The country contains a rogue nuclear program and, worse yet, prison camps that purportedly hold hundreds of thousands of its own citizens. How can a country as impoverished, despised and friendless as North Korea possibly rise to the level of a successful imperial force?

Tae Kim, an ex-CIA intelligence officer who worked closely with Kaos Studios in developing the game's fictional future history, explained to me that it's not quite as unlikely as you'd think. It all starts with reunifying the Korean peninsula. "Some may argue that peaceful unification would be impossible," Kim said, "but it was only 11 years ago that Koreans thought the two countries were just a few steps from peaceful unification." Kim is referring to the Inter-Korean Summit that occurred in 2000, when "Kim Jong-Il enjoyed a higher approval rating in South Korea than the South Korean president." In Homefront, unification happens peacefully, premised on the what-if that nearly happened back in 2000. "In the future history of Homefront, a unified Korea elects Kim Jong-un. By the time people realize that he is a worse dictator than his father, it's too late."


http://ps3media.ign.com/ps3/image/article/115/1154611/homefront-20110309044014849.jpg


Rapid Annexation

With the idea of reunifying the fractured Korean peninsula out of the way, Korea begins to annex weaker countries all around it. As Tae Kim explained to me, the Korean model is based off of Japan's imperial activities in East Asia during World War II. But there's a difference between the Japanese experience and North Korea's hypothetical conquest.

http://ps3media.ign.com/ps3/image/article/115/1154611/homefront-20110309044016849.jpg

- Fast Track Teaching
Korea takes a similar imperial path as Japan in World War II.

Kim cleared this up. "In Homefront's fiction... countries join not out of fear, but due to a necessity brought on by an ongoing global crisis. Major economic downturn and an oil crisis caused by the war between Iran and Saudi Arabia leaves the Asian countries with no one to turn to." That's where a unified Korea comes into play, offering a degree of stability in an ever-decaying world. Korea's power is derived from newfound strength in numbers, and they use it to collectively make themselves a player on the world stage.

The Ultimate Oil Crisis
The interrelated oil crisis and economic downturn play key parts in the fiction leading up to the events of Homefront. The trailer released some time ago talks about heinously expensive gas that foreshadows armed conflict between Korea and the United States, but David Votypka, the general manager of Kaos Studios, explained that it was during the creation of their first game that oil's affect on foreign policy was fully realized by the development team. "When we worked on Frontlines, we studied peak oil a lot," Votypka told me, "and we came to understand how deeply that would affect the world." Once America has been victimized by a tangible economic interruption due to difficulties in obtaining affordable oil, it's likely that everything would unravel from there. And that's precisely what happens in Homefront.

Homefront imagines a domino effect that could destroy America's economy and make it susceptible to outside forces in a way it would have never been possible otherwise. Expensive fuel would be the catalyst. "There would be a breaking point in the economies of scale," Kim explained, "where it no longer makes sense to produce various good or provide services. It would trigger a massive inflation followed by a massive devaluation of currency." Kim admits that the outlook for a society dependent on oil would be bleak in the situation Homefront describes. "If we took out both Iran and Saudi Arabia's oil production in the world," Kim admits, "$20 for gas may actually turn out to be a bargain."

http://ps3media.ign.com/ps3/image/article/115/1154611/homefront-20110309044016177.jpg

And you thought gas was expensive in 2008.

Clearly, Kaos' fictional timeline is far more likely than some might expect. Failing economies, worthless currency and a bona fide oil crisis are more threatening than any foreign army. And in a situation where all three are occurring at full-steam and at the same time, the U.S. would be at its weakest.


Where's China?

But what about the only country truly friendly with North Korea today? When I asked Tae Kim about China's notable absence from Homefront's story, he answered in ways that I didn't expect.

"As America suffers the fate of economic downturn and global oil crisis, it was rational to assume that China would be in worse shape after losing its biggest customer" in the United States. What gives China leverage over the United States today -- its massive monetary loans -- would actually be their downfall in the future history Kaos created, according to Kim. "China is currently holding over two trillion in US dollars... that would lose a lot of their value. [China] would be too busy dealing with its internal situations to deal with the outside world," an identical place the United States finds itself in when Korea began to annex countries in the Pacific.


So far, I'm satisfied with the explanation given to me about the plausibility of Homefront's story. Korea peacefully reunifies. Oil becomes too expensive. Economies of scale collapse and financial institutions and monetary policy suffer as a result. Big countries look inward to protect their self-interest, leaving a vacuum for smaller countries to unify for financial, economic and military stability. This all makes sense. But what's North Korea's motivation for invading the U.S.?

Why U.S.?

An obvious motivator would be vehement feelings stemming from the Korean War. North Korea today raises their children to loathe Americans, and the future history reality likely wouldn't stray too far from that. But the motivation is economic, too. David Votypka told me more. "Because of the energy crisis in the world, and because of rising oil prices, things like oil shale become economically viable. And the US is like the Saudi Arabia of oil shale."

So the North Koreans are after some crude oil to fuel their expansion. Makes sense. But what about the resistance North Korean soldiers could expect to meet in the United States, even with a disabled and scattered American military? In Homefront, an EMP blast prefaces the Korean invasion of the United States, destroying virtually anything powered with electricity. While you could imagine what your life would be like without computers, cell phones or even lights, imagine what the American military would do without all of the technological gadgets they rely on every day.

But then there's the easily-overlooked fact that the American population is the most well-armed group of people in the history of humankind. Taking America even under such dire circumstances would be a feat for any modern military.

http://ps3media.ign.com/ps3/image/article/115/1154611/homefront-20110309044015536.jpg

America's in the dark. This is all they know of their current situation.

Kim said that even with the extra manpower from their occupied territories, and the clear technological superiority that comes from your enemy having no access to power, North Korea would have to pick and choose what they did and where they went. "The invasion force lands and secures key areas and locations for both strategic military and natural resource assets. The Koreans are actively trying to locate and eliminate threats it discovers, but are aware they cannot completely overtake the country." This is perhaps the most important point yet about explaining Homefront's plausibility. The Koreans know they can't take the US, and they don't even want to. All they want are the natural resources, and perhaps the slave labor necessary to extract those resources with little trouble.

Fictional Context

So is Homefront possible? It's as possible as many other situations in history. Just as Rome ultimately fell to hordes of barbarians, so too could the United States fall to the most unlikely of foes. This is especially true if the economic climate is just right, as it was in the events leading up to Homefront. But Kim and Votypka alike wanted to press that Kaos isn't trying to tell you what's going to happen. Homefront's a piece of entertainment.

"We're not trying to predict the future," Votypka told me. "So this is just saying we've sort of branched off from the present day, and we've created our own timeline from there."

Tae Kim elaborated. "The amount of research into the timeline and backstory was not an attempt to prove such events can really happen, but rather to create a unique, immersive and ultimately entertaining fictional setting for gamers. The speculative part of the storyline is not based on what we think 'could' happen, but rather what 'must' happen to bring the 'what if' scenario of a North Korean occupied United States to fruition."

Red Dog 13
03-10-2011, 06:05 AM
Good article, I have been reading the book for a few days and was starting to think, hmm this could happen! I have no access to my xbox for the next 24 hours so hope to get the book almost finished, i don't think it is a 'great' book but i think it will set the scene well for when I start playing the game! once again good article 'Tag' well found!

RC-1136
03-10-2011, 08:10 AM
I do have a problem that I saw that frightens me a little. About 1/3 of the way through, you will see a guy spawn right behind an enemy, then promptly take them out. That is not a good this. But it just might have been the case of a spawn camper. In that is the case, they will have some explaining to do.
I noticed that too. I don't have any real concerns over the graphics or the drones but bad spawning could be a problem. Hopefully it was just a camper as you said. Also, perhaps the player spawned on a teammate who happened to be chasing someone already? :-?

Love the battle commander mode (not easy to find something this refreshing in a FPS)

Thanks for posting the video Lee! :cheers:

I saw that spawn too, but it looked like the other guy was spawn camping and already in a firefight with a player.

LS, the map actually gets bigger after certain objectives are completed.

I also didn't think that THQ had to pay for the rights for the real Stores. That is free advertising. I am dying for a sack of White Castle sliders. Although, if I did get some I should just through them right in the toilet and cut out the middle man.

Toxic Avenger72
03-10-2011, 09:16 AM
OMFG, I am so orgasming now!!!!
[yt:2knpz1g4]40tMre2lq7M[/yt:2knpz1g4]

Anyone know if this was played on a console or a PC? The last screen shot says "14/32 players". For some reason, I thought console was limited to 24 players. :-??

Borlaxx
03-10-2011, 09:46 AM
Apparently the second review for HF by Zoo magazine, which is apparently a "gentlemans magazine," is out, and is also a 9/10 like the PSM Italy review: http://www.computerandvideogames.com/29 ... 10-in-zoo/ (http://www.computerandvideogames.com/292885/homefront-review-9/10-in-zoo/)

I didn't look for the website for Zoo to actually read the review, as I am pretty sure that would be blocked at my work, but if anyone can find and paste the text of the review here, that would be awesome.

So, so far, the first two reviews are 9/10. Not too bad at all. Then again, as a reality check, most reviewers gave Black Ops a similar score, and......well.......

ustolemygmrtag
03-10-2011, 09:58 AM
OMFG, I am so orgasming now!!!!
[yt:378mvju5]40tMre2lq7M[/yt:378mvju5]

Anyone know if this was played on a console or a PC? The last screen shot says "14/32 players". For some reason, I thought console was limited to 24 players. :-??
Nope Consoles and PC's are 32 players. That is going to be a rush.


@ Borlax. I looked all over, but could not find anything from the original Review. I will keep looking though.

Borlaxx
03-10-2011, 10:01 AM
Just watching that video... I can sniff a smell of "Boring" from it.... just my feelings, hope i'm wrong
Well, keep in mind that the player count in that vid was way lower than the full player count, so in full matches, the action will be much more frequent and chaotic. I actually think the variety of weapons, drones, and vehicles will keep it from getting boring as long as the maps aren't boring like BO maps.

Borlaxx
03-10-2011, 10:26 AM
@ Borlax. I looked all over, but could not find anything from the original Review. I will keep looking though.
The website for the mag is www.zootoday.com (http://www.zootoday.com), but I dare not go there from my work computer, as one of the links on Google is for 100 topless Hollywood women, and I don't want to get fired for looking at porn when I am just trying to see if they have the review posted on their site already.

ustolemygmrtag
03-10-2011, 10:40 AM
They have not released the actual review yet. As soon as they do I will post it here.

ustolemygmrtag
03-10-2011, 10:41 AM
Killing the campers, exterminating the exploits: Has Homefront solved CoD's biggest problems?
Thursday 10-Mar-2011 9:59

AM Kaos details how it's tackling cheaters



Kaos studios has told CVG how it is attempting to make Homefront's multiplayer an even battle ground - leaving little room for habitual campers or exploits.

The combination of players who sit in hidden areas and those who take advantage of server lag and other cheats have dogged Activision's CoD games online, most notably in Modern Warfare 2.


It's a problem that Kaos believes it might have cracked, assisted by its decision to run dedicated servers for every version of the game.

Homefront's key multiplayer features include Battle Points - a system of reward currency which players can use to buy vehicles and perks. There's also Battle Commander, which gives team-mates sub-objectives that often include targeting a particularly lethal enemy.

"Interestingly in Homefront, camping is actually pretty difficult to do, because we have so many different tools to kill you," multiplayer level designer Erin Daly told CVG.

"What we've found is that if there's a sniper who's doing pretty well, players will get annoyed by him and want to take him out. So they'll be able to spend their own Battle Points on, say, a recon drone and mark him or an assault drone to fly over there and try and kill him with. They can even buy an airstrike and specifically target him, because you can guide a missile down right into his position.

"So internally we've found it's actually pretty challenging to just camp and stay camping for a long time. In addition, with the Battle Commander system, you're marked within a region on a map. So even if players don't know your exact location, they're going to be heading towards that region. If you have enough players coming in, eventually they're going to find you. Camping isn't really going to be a successful strategy."

Daly acknowledged that cheating via exploits could "totally ruin" an online FPS experience.

He added: "It's something we're obviously really concerned about. One thing you get from dedicated servers is that it makes cheating much more difficult - specifically the type of lag cheats that exist. When you've got a player-hosted server, players can find out if it's them and can exploit it or use a lag pedal. There are all sorts of different cheats. But we've got dedicated servers, it's really not possible to do a lot of those cheats. That's one advantage.

"But then the gameplay side makes it difficult too. We've hammered on our mechanics to make sure there really aren't any exploits like that. What that comes down to is large-scale testing. We've played the game everyday. Internally we've got a 32-player game going constantly, plus we've got QA doing a tonne of work. They're sending us reports saying: "When we combo this ability with this Battle Commander buff, in this situation, this guy's drone is just unstoppable. You gotta do something about it!

"We go in there and just those values to fix that. We've definitely handled a lot of those exploits so far, and hopefully there won't be any left by the time we ship."

Early reviews of Homefront - including OPM Italy's 9/10 and PSM3's 83% - have heaped praise upon the game's multiplayer. Check out our latest hands-on to learn all about it.

Homefront is due for release for Xbox 360, PS3 and PC on Tuesday (March 15) in the US, and three days later in Europe.

ustolemygmrtag
03-10-2011, 11:13 AM
This is a Video of the whole 1st chapter of the game 26 minutes of actual game play. This is a MAJOR SPOILER!!!!

[spoiler:200anqet][yt:200anqet]LNWB95oNysY[/yt:200anqet][/spoiler:200anqet]

Jackie R
03-10-2011, 12:01 PM
Thanks again for all the info Lee.

Must resist looking at the spoiler. [-(

Borlaxx
03-10-2011, 12:09 PM
This is a Video of the whole 1st chapter of the game 26 minutes of actual game play. This is a MAJOR SPOILER!!!!

[spoiler:38lbwuhy][yt:38lbwuhy]LNWB95oNysY[/yt:38lbwuhy][/spoiler:38lbwuhy]
Since I had already read what happens in this section of the game, I wasn't concerned about it being a spoiler, and I watched most of it. MAN, that beginning is intense!!!!!!! Reminds me a bit of the beginning of COD Modern Combat, but with it being set in America, has a lot more impact.

[spoiler:38lbwuhy]The part where you hear the young childs parents get executed right in front of him and his subsequent crying was hard to listen to. I am pretty sure that if the guy who made this video (who SUCKS as FPS apparently from watchign him play) had actually moved the camera while in the truck, we would have saw this scene, as well as others.[/spoiler:38lbwuhy]

The graphics, while not the best in the world, do look similar to BO IMO. I am amped for this game now!