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Borlaxx
07-26-2011, 11:43 AM
Anyone (the few of us playing this) know any more about when the free DLC is coming out? The annoucement originally said early July, but I just read on Wikipedia (who knows how accurate that is) that it is now coming out on 07/30/11, but I cannot find any official word on that. I hope it comes out soon. I don't want this game to die. Just sad to think many people didn't even give it a chance after the bullshit reviews that slammed the game for complete nonsense like lag when that was quickly fixed yet they have no problem sucking off Black Ops' dick even though that game is a laggy POS.

For those who don't know, here is what the free DLC is going to have:

- Two new maps
- Ups the level cap from 20 to 24
- 5 new abilities, one per class and one universal

http://www.splashdamage.com/screens_brink/dlc04.jpg

http://www.splashdamage.com/screens_brink/dlc02.jpg

http://www.splashdamage.com/screens_brink/dlc03.jpg

http://www.splashdamage.com/screens_brink/dlc01.jpg

Toxic Avenger72
07-26-2011, 12:14 PM
The latest update I saw was this update (http://www.facebook.com/notes/brink/update-on-brink-dlc-title-updates-and-new-screenshots/10150237999224412).


Update: To clear up any potential confusion, you will be able to download the Agents of Change DLC pack for free for two weeks after it's released. If you grab it during that time, you'll permanently own the content and are able to re-download it in the future at no charge.

Still no idea on the DLC release.

Retro
07-26-2011, 01:21 PM
The site said they had submitted it to Sony & MS at the end of June for approval, so it's done and ready. I don't know what the hold up at Sony & MS is.

Jackie R
07-26-2011, 03:49 PM
Just sad to think many people didn't even give it a chance after the bullshit reviews that slammed the game for complete nonsense like lag when that was quickly fixed yet they have no problem sucking off Black Ops' dick even though that game is a laggy POS.
Well said Nate! :applause:

I mull that one over all the time.

46_n_2
07-27-2011, 02:26 PM
the achevements are up for xbox so it should be next week hopefully <crosses fingers> i need them pyro bombs :devil:

Borlaxx
07-27-2011, 02:31 PM
the achevements are up for xbox so it should be next week hopefully <crosses fingers> i need them pyro bombs :devil:
ME TOO!!!!!! Also looking forward to the medic droid. I have two characters -- one maxed out at level 20 that is primarily balanced but with an emphasis on medic. My second that I am working on now is a heavy soldier tank. Love the Molotov cocktails for knocking people on their ass. The napalm nades should be similarly entertaining :devil:

46_n_2
07-27-2011, 02:49 PM
my main is my heavy engineer so i want those pyro mines. i just hope that i can have it so i can either a. set 2 of them or b. set one and a reg mine. i donno if its an upgrade or a new skill...... just gotta wait i guess :/

46_n_2
07-29-2011, 12:04 PM
update on DLC splash damage announced it will drop on the 3rd

Jackie R
07-29-2011, 05:21 PM
update on DLC splash damage announced it will drop on the 3rd

http://i43.tower.com/images/mm107068888/wwe-hell-yeah-stone-colds-saga-continues-steve-dvd-cover-art.jpg

Borlaxx
07-29-2011, 05:40 PM
Great news!

Jackie R
07-29-2011, 09:26 PM
I heard the brink DLC was free and I...

[yt:1vi9dk1m]VLnWf1sQkjY&ob=av3n[/yt:1vi9dk1m]

46_n_2
07-30-2011, 01:26 PM
http://images2.wikia.nocookie.net/__cb20110729185733/brink/images/thumb/7/7a/UAV-Away.jpg/830px-UAV-Away.jpg (http://brink.wikia.com/index.php?title=Agents_of_Change&image=UAV-Away-jpg)



is it the 3rd yet?

Jackie R
08-03-2011, 07:11 AM
Anyone try out the expansion yet?

I downloaded it last night but didn't have time to play. I hope to get some time in tonight. http://i431.photobucket.com/albums/qq32/Red_Valkyrie/Emoticons/smiley_excited.gif

Borlaxx
08-03-2011, 08:13 AM
I downloaded and played it with cookiestein and one of his buddies. Unfortunately, my initial impression is *meh* bordering on "it sucks."

I played the founders tower twice and the lab three times. Both have multiple objectives and look cool, but based on what I have seen so far, they are probably my least favorite two maps in the game. Can't comment first hand on the new abilities because I took a penalty to my level so I am not wasting points on perks I am not going to use anymore and have to get back up to level 20, but I did see some of them in action.

The Lab

Unless I am missing something, the lab level is probably the most linear map in the game. Sure, all the maps in Brink are somewhat linear since pretty much everything takes place in the narrow corridors of the Ark, but normally there are at least 2-3 paths to get to any objective. Not so much with this map. My first match I played with cookie on the resistance side and we were able to complete the first couple objectives fairly easily but then we got to the final objective where you have to retrieve a sample and return it. We could never get past what appears to be the narrowest choke point in any FPS game I have ever played. There is a corridor that you run down that isn't huge but is wide enough with a balcony on each side. When you get to the end of the corridor, there is a double door you have to get through. That is it, a choke point the size of any double glass doors you have to go through to get into many banks, restaurants, etc. It is absurd. All the other team had to do was set up a turret gun right behind each door and we could hardly get close because the corridor leading up to it is straight and the guns had a long line of site. Cookie and I started running down the balcony as far as we could and then jumping down to avoid as much as the turret fire as possible. However, we still couldn't get through, because we still had to take out the guns, and then have to worry about the multiple land mines set in the doorways, and also the dudes with heavy MGs just standing behind the turret guns firing at us. We could never take out all their defenses and get through those stupid doors.

We couldn't find any other way to get through, which is stupid. That is horrible map design if they have an absurdly small choke point with no other way around. As cookie and I saw, two engineers with upgraded turret guns, land mines, and heavy MGs can hold those doors against multiple enemies. Unless the security team is disorganized, it is going to take one hell of a push by multiple teammates to get through those fucking doors.

The second time I played the map it was with cookie and his friend. We didn't even get as far as we did the first time. We couldn't get past the objective before where an engineer has to fix something to get the sample. The room where you have to fix it is wide open. There are two ways to approach as the resistance -- on the ground level after going down a narrow stairway and through a narrow doorway (read: meat grinder) or by going out on a balcony and then dropping down right by the objective and out in the open as an easy target. I don't know if the security spawn was closer, but there always seemed to be a steady stream of enemies heading at me when I would try to repair, and many of the people on our team must of been lost because with the exception of cookie, his buddy and I, no one seemed to be pushing for the objective.

Like I said, I have only played the map twice, and we were getting our asses kicked which could play a role in my negative impression, but so far I am not impressed with the lab at all.

However........

The Founder's Tower

This is either a very complex map that I don't understand yet, or one of the worst designed maps ever. The first time I played it I was by myself and we won on the resistance which is the defending team on this map by holding them from completing the first objective, and that first area is pretty cool. However, the second time I played with cookie they pushed us past that area and then you ride an elevator into a higher level of the tower. We both got lost and couldn't figure out where the hell to go. By the time we kind of stumbled our way into the right area the security team had finished the next objective and then was on the last where they had to steal our detonator and throw it off the tower. When that objective started I looked up and saw they had 22 minutes to complete it. Really, 22 fucking minutes. Cookie explained to me that if the attacking team completes an objective fast they get to keep their left over time and then the time for the new objective gets added to it, so if we had held them on the prior objectives until time had almost run out they would of had 10 minutes for the last objective. Still, 10 minutes is too much, especially if added to additional time, because it literally took the security guy less than 30 seconds to retrieve the detonator and make it to the point to throw it off and win the match. Maybe it is just me, but asking the resistance team to stop a less than 30 second run for 10 minutes, or in our case, 22 minutes, it ridiculous.

That was the good match on the Founders Tower.

The second match was with cookie and his friend, and once again they pushed us back into the higher part of the tower and we all got lost. I fell at one point, and landed on a lower level. I was looking for a way to get back up and realized I had fallen into a prior spawn area for the enemy team with their indestructible turret guns almost killed me and I got the voice over telling me to get away. I looked for a way to get back up to the higher level, but could never find one. My guess is that when they completed an objective their spawn changed and now there was no way to get out of that level. Stupid. I spent the last 4 minutes of that match wondering around, looking for a way up, and listening to cookie and his buddy saying they had no idea where the hell they were as well.

Hopefully these new maps will grow on me once I learn them, but so far I am not impressed. They also seem heavily stacked in favor of the security team.

New Abilities, Attachments and Outfits
This appears to be the the good part of the DLC. Like I said above, I haven't unlocked them yet as the new abilities are level 5 abilities and you have to be rank 20 at least to use them, but I did see a couple in action.

The UAV looks pretty cool, and the way it has enemies show up on the radar is pretty useful. I had one fly up to me and blow up in my face, but it didn't kill me. I was a mid weight medic with buffed health and it brought my health down to 1/4 of the bar. If my health hadn't been buffed I may have died, and if I was a lightweight I am pretty sure it would have killed me right away. It didn't knock me down, so it would probably be best used to fly into a group and weaken then so your teammates can finish them off.

Cookies friend used the medic healing station and it seems pretty cool. It doesn't move around like I thought. You place in down and any teammates near it regain health faster than normal, like they have the metabolism buff. Since it doesn't move around, it is pretty much only good for setting up by an objective you have to defend, but seems like it could be very beneficial in those circumstances.

I did not see the napalm nade or mine in action yet, but they sound like they would be pretty awesome. I am not sure how useful the perk to see enemy buffs will be, since it doesn't change the fact that they want to kill you and you have to kill them.

I also haven't seen the gun shield or bayonet attachment being used, but cookie's buddy tried them both and said the shield didn't seem to do much, but the bayonet is cool and does a lot more damage than a normal melee attack and he liked running at someone with his gun weakening them and then finishing them off with the bayonet.

I checked out both of the new outfits, and well, they are new outfits so nothing to get too excited about. I am using the irish cop hat on my security version of the character now :))

Technical Problems

I noticed a few glitches last night that have me somewhat concerned/annoyed. At one point both cookie and I heard the Resistance leader say "they have removed your hack box" when we were past that objective and onto the next. Then a couple times I heard the security leader say "new objective" even though we were on the resistance team. These both happened on the new maps, and they are not game breaking, but hopefully something they will fix because they are obvious glitches.

The other problem I had was more annoying than the other two. For some reason, if I was running as medic it would always go back to the "revive closest teammate" objective when I would repawn instead of staying on whatever other objective I had selected. When I would bring up the objective selection, it would still show I had whatever other objective selected (like "defend this area" or "escort this person" etc.) but that objectives location would not show up on the screen unless I manually selected it from the wheel every time I would respawn and instead I would just see the location of the closest downed teammate until I manually changed it each time. Got really annoying having to do this after each death. What is more, there seemed to be a couple times it would do it while I was still alive! The game never did this before. I am not sure if this only happens on the new maps, or if it is going to happen on all maps now. It isn't game breaking, but very annoying.

Closing Thoughts
I am glad this DLC was free, because otherwise I would be pissed off right now if I paid for it. As it is, I am just disappointed. It seems these two maps were recognized to be the two weakest maps and therefore were not included on the disc at launch. At least the new perks seem cool.

I am going to head over to the official sites on my lunch break and express the problems I encountered to the developer so hopefully they can correct the glitches and perhaps adjust the times for objectives to make them a little more fair. Unfortunately, I don't think there is anything they can do to fix what appears to be bad map design.

If I could sum up my initial impressions in a picture, it would be the following:

http://globalnerdy.com/wordpress/wp-content/uploads/2007/10/3_stooges_syndrome.jpg

Borlaxx
08-03-2011, 11:21 AM
I posted a thread on the Splash Damage forum here: http://www.splashdamage.com/forums/show ... post364040 (http://www.splashdamage.com/forums/showthread.php?p=364040#post364040)

Already got a troll comment 8-|

Now I remember why I don't go to "official" game forums L-)

Jackie R
08-03-2011, 11:30 AM
Wow! Thanks for all the details Nate. Too bad the maps didn't capture you.


They also seem heavily stacked in favor of the security team.
I wonder if this was a knee-jerk reaction to many complaining about most maps favoring the Resistance. :-?

As far as the technical problems go, that's a head scratcher, especially if we find out that they happen the other maps.

In any case, I should be on tonight as I am due for a another youtube video. ;)

Thanks again for all that feedback!

As for the troll, problem with official sites is that too many 'fanboys' flock to them and feel the need to attack every single criticism no matter how well presented it is.

Borlaxx
08-03-2011, 01:10 PM
I am trying to make nice with the guy I accused of being a troll. Probably too much on my part to call him that, and now that we have exchanged some posts he seems like an alright guy. We will see I guess. Not going to loose any sleep if the people on the BRINK boards don't like me ;)

46_n_2
08-03-2011, 11:53 PM
found the way around the choke point :)) also tower has a crapload of secret tunnels for my Op :)

oreon87
09-01-2011, 01:07 PM
is this DLC worth the 10bucks??? it didn't seem worth it so i haven't bought it yet

Borlaxx
09-01-2011, 01:14 PM
is this DLC worth the 10bucks??? it didn't seem worth it so i haven't bought it yet
Depends on how much you plan on playing the game. Despite my negative feedback at first, I actually like the two new maps, and the medic regen unit and soldier napalm nade = WIN!

However, if you don't plan on playing Brink for a long time, then probably not worth it, especially since the few of us who play it will probably be switching to Uncharted 3, Battlefield 3, and/or Modern Warfare 3 in late October and early November when those games come out. I am not sure how much, if at all, I will be playing Brink after that point.

oreon87
09-01-2011, 02:36 PM
yea same here, i dont think its worth it

Jackie R
09-01-2011, 05:07 PM
Yeah, I agree with Borlax on this one. Come October (or November if I don't get in the early MP :( ), I will be focusing most of my attention on Uncharted 3.

On a side note, that may be why the pyro mine I was using had you scratching your head last night. I think it's only available with the DLC. :-?

Borlaxx
09-01-2011, 05:13 PM
Yeah, I agree with Borlax on this one. Come October (or November if I don't get in the early MP :( ), I will be focusing most of my attention on Uncharted 3.

On a side note, that may be why the pyro mine I was using had you scratching your head last night. I think it's only available with the DLC. :-?
Yup, that is a DLC item.