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Retro
06-06-2013, 10:25 AM
http://www.destructoid.com//ul/255501-tf.jpg

A Google Play subscription flub gives us an early peek at something we weren't supposed to see until E3. Respawn Entertainment's new game, Titanfall, makes the cover of Game Informer magazine. According to the NeoGAF (http://www.neogaf.com/forum/showpost.php?p=61609681&postcount=1) user and GI subscriber, the game will be coming to Xbox One and PC, with an Xbox 360 version coming from another developer.
Titanfall is a first-person shooter with both mech and ground combat, according to the article. This Xbox exclusive will be multiplayer focused, and it seems that the Xbox One version will use Cloud computing power. This game will also feature some robot (24-foot tall mechs) face blasting! This is all coming Spring 2014.


http://www.destructoid.com/info-on-respawn-s-next-gen-game-titanfall-sneaks-out-255501.phtml

ustolemygmrtag
06-25-2013, 07:53 AM
I am trying hard not to get too excited about this game, but I love Mech games. The MechWarrior series was one of my all time favs.

Gink
06-25-2013, 11:00 AM
I am trying hard not to get too excited about this game, but I love Mech games. The MechWarrior series was one of my all time favs.

Jet packs, giant robots, what more do you need?

Retro
06-25-2013, 12:12 PM
Jet packs, giant robots, what more do you need?

Some might say bacon.

Toxic Avenger72
08-20-2013, 03:20 PM
http://www.youtube.com/watch?v=qzYDrzk1xs4

Borlaxx
08-21-2013, 11:07 AM
This does look pretty damn cool. Only thing I'm kind of worried about is that all the quick jetpacking around could end up getting really annoying and prone to griefing.

Damnit, why can't this game and Killzone Shadow Fall be coming out on the same system!?!

TrojanTeacher
08-21-2013, 01:10 PM
My hope is that it lives up to the hype like Homefront did. HAHAAHAAA!!

ustolemygmrtag
08-21-2013, 05:56 PM
My hope is that it lives up to the hype like Homefront did. HAHAAHAAA!!

:yield:

OK, That was all me. But these Dev's making Titanfall at least have a great history making games. :pray:

ustolemygmrtag
08-21-2013, 06:09 PM
OK, I am officially hyped about this game now!!!!!! If these guys feel this way and are this stoked about the gameplay. Then I all in. Time to start working a lot of OT!!



http://www.youtube.com/watch?v=cOsw9Yh187U

TrojanTeacher
08-22-2013, 01:07 AM
The game does look great.

TonkaToys
08-30-2013, 09:59 AM
Some are saying this might be a COD killer... ???

Retro
08-30-2013, 11:50 PM
http://www.youtube.com/watch?v=zLKmGU3Di0Y

FeelinKorny
08-31-2013, 09:50 AM
Some are saying this might be a COD killer... ???

COD killer? No. Its not as simplistic as COD. Plus its not on all consoles.
Halo killer? Yes. Its a futuristic type game with jet packs and floaty controls (like how halo feels?) and its only on MS systems.

Do I think TitanFall will be a COD killer? No. I don't even see a new TitanFall game being released every year. It will be one hell of a X1 exclusives and a driving force to X1 sales. I also see it putting the final nail in Halo's coffin. Once (if) it hits other systems (ps4) and it has a huge dedicated following that's willing to buy the same game every year, then it will be a COD killer.

Personally I cant wait to get my tax return so I can buy X1 and this.

ustolemygmrtag
08-31-2013, 09:59 PM
http://www.youtube.com/watch?v=oVYE4GrASvA

Retro
10-22-2013, 12:58 PM
Titan Fall release date - Mar. 11th 2014.


Respawn just announced that (http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)Titanfall (http://www.destructoid.com/there-s-everything-else-and-then-there-s-titanfall-260550.phtml) will be available on March 11, 2014 in North America and a few days later, March 13, in Europe. It's coming to Xbox One, Xbox 360 and PC.
(http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)
(http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)A crazy $249 Collector's edition comes with a 18-inch titan statue with motorized cockpit. The packaging is a diorama with LED lighting! Also included are a 190-page artbook and a poster. (http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)
(http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)The (http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)Titanfall page (http://www.titanfall.com/) is accepting $100 deposits on this Collector's Edition. EA says that quantities are extremely limited. (http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)
(http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)For those that just want the regular version, you can start pre-ordering those today, too. (http://www.destructoid.com/titanfall-drops-march-11-2014-249-collector-s-edition-264033.phtml)

ustolemygmrtag
12-07-2013, 09:25 PM
http://www.gametrailers.com/videos/rhqev2/titanfall-vgx-2013--stryder-world-premiere

This is a link to the new Titanfall Stryder Trailer.

Retro
12-07-2013, 10:16 PM
Don't forget the Ogre trailer

http://www.gametrailers.com/videos/gcluet/titanfall-vgx-2013--ogre-world-premiere

Borlaxx
01-08-2014, 12:43 PM
The max player count for matches in Titanfall will be 12 total players with 2 teams of 6 players each. Apparently the rest of the combatants in matches will be AI controlled bots.

http://www.ign.com/articles/2014/01/08/titanfall-matches-capped-at-six-on-six

FeelinKorny
01-08-2014, 05:01 PM
The max player count for matches in Titanfall will be 12 total players with 2 teams of 6 players each. Apparently the rest of the combatants in matches will be AI controlled bots.

http://www.ign.com/articles/2014/01/08/titanfall-matches-capped-at-six-on-six

So it is true. My first thought its this sucks. But Ive come to learn to not doubt until Ive tried it myself. So I still plan on picking it up. But Im not sure im as hyped as I once was.

HardlyCapable13
01-08-2014, 05:17 PM
But Im not sure im as hyped as I once was.
______

Why?

FeelinKorny
01-08-2014, 05:51 PM
Again I cant comment on the quality of the game or the experience I might have with it, as Ive not played it. But when you say my next gen game is best balanced with only 6v6 humans and bots to fill the player count, that doesn't sound very next gen.

Battlefield 4 (ignoring the obvious issues it has) when it plays smooth you have 64!!!!!!!!!!!! HUMANS playing at the same time. Flying jets driving tanks and all that jazz. Its (arguably) balanced.

So to tell me a game is best balanced with only 12 humans. It doesn't leave me very impressed. Especially since its being made by the good people who brought us Call of Duty. The most recycled half ass yearly made (yes I know they are no longer apart of the COD team) series last gen.

Long story short, I expected more considering this is next gen. But again I cannot comment on the quality of the game until Ive actually played it.

HardlyCapable13
01-08-2014, 05:57 PM
Yup, exactly my point. We know the capabilities are there for larger teams, so I don't think they're going with 6 vs 6 just to be dicks. It actually sounds good to me, as this is a completely new game, and they will do what is best for the environment.

If Battlefield 5 or Call of Duty 17 came out and they said it will be 6 vs 6, that would be a different story. However, for this type of game, I bet it will be good. Sometimes less is more...

And if it sucks, then we all lose.

Retro
01-08-2014, 06:09 PM
Sorry but comparing Titanfall to BF or CoD is just bad. It's a different game. Different. People bitch about every FPS being a clone of BF or CoD and say they want something different. Something different comes out and right away it's, "but BF/CoD does it this way!".

Until people actually understand how the game plays and works within this new game world, complaining about player count is just ignorant. Every person who has played the game at events have done nothing but rave about it.

Why not complain that BF4 only runs 64 player when Arma runs 256? Would anyone really want to play BF4 with 256 players? No. Would anyone want to play CoD with 64 players? Hell no.

If the people behind CoD 4 Modern Warfare say that the game plays best in terms of player experience with 6v6, I'll trust them. I know what CoD was when they made it and I know what it became without them.

HardlyCapable13
01-08-2014, 06:11 PM
* drops mic and walks off stage *

FeelinKorny
01-08-2014, 06:22 PM
*puts on Retro defense force suit*

My biggest concern is bots. Why bots? What can an AI player do to make my experience more enjoyable then a human player?

HardlyCapable13
01-08-2014, 07:11 PM
Here's a good write up preview of a real human being who actually played this game 6 vs 6 months ago. He doesn't seem to be worried.

http://m.ign.com/articles/2013/08/22/i-played-titanfall-and

FeelinKorny
01-08-2014, 07:18 PM
We will see in a couple months I suppose. I don't doubt the team. But there are reasons to be concerned.

HardlyCapable13
01-08-2014, 07:22 PM
But there are reasons to be concerned.

Are there? I must be missing something.

FeelinKorny
01-08-2014, 07:33 PM
Your missing the fact a person has the ability to form an opinion.

Borlaxx
01-08-2014, 07:50 PM
Some people are saying the low player count may be an indication that the engine isn't capable of handling more, but that is purely speculative and i have a hard time believing that. I know some are concerned about the 360 version because there has been no info on that, but that has little to nothing to do with the XB1 version.

The reality is that as of right now nobody knows what the final outcome will be. I totally understand people thinking the game will be great based on hands on previews and not being concerned at all over this or any other newz about the game, but I can also understand others being concerned over the player count especially if they planned on playing with more than 5 friends on their team or being cautious because other hyped games in the past have failed to deliver.

Until the game comes out all we have are opinions, positive and negative.

Retro
01-08-2014, 07:50 PM
Everyone can form their own opinion. My opinion is all the opinions, good or bad, are useless until a person has actually played the game.

FeelinKorny
01-08-2014, 07:56 PM
So why do we have a board to discuss a game that's not out yet if none of us have played it? Makes it borderline useless if what we share is considered "useless". Why should be read and keep tabs on info for a game but not be able to speak our mind on the matter? No fun in that is there.

Besides, I haven't seen a single person provide a "bad" opinion of the game. Just concern.

Retro
01-08-2014, 08:17 PM
I just throw my hands up because all I keep seeing are comparisons to BF & CoD and why is Titanfall not trying to be like them. Every discussion when a new BF or CoD (especially CoD) comes out is, "always the same thing, we need something new and different". Then something that appears to be different comes out and people bitch that it's not like BF or CoD in one way or another.

If the maps are like a small BF map and it's 6v6, OK I can see that being a potential problem. But from what has been shown and who is making the game, the maps won't be that big.

Yes the game is from the creators of that terrible yearly release craptacular. But it's also the guys who made the good ones, before the series went down. Their only bad game was MW2 which they were forced to make after Activision went back on their promise to allow them to make a new IP after completion of CoD4. They were heading out the door and mailing it in with MW2 and it showed. But when these guys have been free to make what they want, how they want, they make some pretty damn good stuff.

I'd never stop anyone from discussing anything, but I've yet to see anyone say anything with a hint of negativity without mentioning BF or CoD and holding them up as the "right way". Bots, why bots? Who knows. Will they be good, will they be bad, I don't know. They could be the worst thing ever. Or just maybe I might get a AI Bot who will actually PTFO, unlike so many human players who turn out to be useless.

6 players team may end up as shit or it might be that anything more on the maps and how the games are played would just be a boring cluster fuck.

Again my whole gripe is the constant bitching all over the web about wanting different and new. But when different and new come along, opinions are formed completely on the very things people have been wanting to get away from.

HardlyCapable13
01-08-2014, 08:24 PM
If the PC version were running, say, 12 vs 12, and consoles were 6 vs 6, then yeah, I'd be concerned.

I just find it hilarious that all over the net people are up in arms over this news. It's a completely new IP. I honestly see zero reason for concern over how big the teams are. Yes, you may not be able to have all your friends on one team. But when was it up to devs to make games fit that criteria? That, to me, is just an asinine argument.

Either way, I'm so ready for something new. This game will be a much needed breath of fresh air for the online multiplayer FPS genre.

FeelinKorny
01-08-2014, 08:25 PM
I just throw my hands up because all I keep seeing are comparisons to BF & CoD and why is Titanfall not trying to be like them. Every discussion when a new BF or CoD (especially CoD) comes out is, "always the same thing, we need something new and different". Then something that appears to be different comes out and people bitch that it's not like BF or CoD in one way or another.

If the maps are like a small BF map and it's 6v6, OK I can see that being a potential problem. But from what has been shown and who is making the game, the maps won't be that big.

Yes the game is from the creators of that terrible yearly release craptacular. But it's also the guys who made the good ones, before the series went down. Their only bad game was MW2 which they were forced to make after Activision went back on their promise to allow them to make a new IP after completion of CoD4. They were heading out the door and mailing it in with MW2 and it showed. But when these guys have been free to make what they want, how they want, they make some pretty damn good stuff.

I'd never stop anyone from discussing anything, but I've yet to see anyone say anything with a hint of negativity without mentioning BF or CoD and holding them up as the "right way". Bots, why bots? Who knows. Will they be good, will they be bad, I don't know. They could be the worst thing ever. Or just maybe I might get a AI Bot who will actually PTFO, unlike so many human players who turn out to be useless.

6 players team may end up as shit or it might be that anything more on the maps and how the games are played would just be a boring cluster fuck.

Again my whole gripe is the constant bitching all over the web about wanting different and new. But when different and new come along, opinions are formed completely on the very things people have been wanting to get away from.

This I can agree with. I don't think it should be compared to Call of Duty or Battlefield. Obviously they are trying to do something different. Ive never seen giant mechs in COD or Battlefield.

Im just concerned with the bots aspect. Why bots? If it was just 6v6 then ok. I mean I expect more then that. This day in age with the powerful systems we have now. I expect more then 6v6. But if the devs say its the best set up or balance and experience then I take their word for it. But why bots? If you want AI controlled enemies include a single player campaign. But don't FORCE bots into a online game. UNLESS they have some super amazing way to implement them I don't see how it will increase the experience over human controlled enemies.

Again I have concern, but that's not pushing me away from the game. I still cant wait to buy it. But ultimately I wont know for sure how well it works until I play it myself. But to say there is zero reason for concern is as silly as comparing it to Call of Duty or Battlefield.

HardlyCapable13
01-08-2014, 08:31 PM
As for bots....don't quote me here, but from what I've read the game will have kind of story/campaign elements to it, even though it's strictly a MP game. The AI, whatever it may be, probably plays into that somehow.

Retro
01-08-2014, 08:34 PM
If the concern is strictly from player count and/or the use of bots, then I have zero concern and it's not even close to being on the silly side like BF or CoD comparisons. That is a game design and development decision for something new and different, which I want.

If it's concern based on being a newly formed company from people who have basically spent as much time in court the past few years as developing a game and it's being published under EA whose track record of late is spotty at best, then I absolutely have some concerns.

FeelinKorny
01-08-2014, 08:39 PM
As for bots....don't quote me here, but from what I've read the game will have kind of story/campaign elements to it, even though it's strictly a MP game. The AI, whatever it may be, probably plays into that somehow.

Is it not TDM and other normal type multiplayer match types? Or is it like Brink? (but not complete crap)

See now if its more along the lines of like Brink where its mission/story based with objectives with 6v6 teams going against each other to complete said story missions/objectives while bots are also added to increase the challenge/fun/dynamic then I can see this from a completely different point of view. I still and will always have concerns when bots are involved in my MP games. But IF its done from this type of reasoning then my concern is less, but still there.

HardlyCapable13
01-08-2014, 08:43 PM
Is it not TDM and other normal type multiplayer match types? Or is it like Brink? (but not complete crap)

See now if its more along the lines of like Brink where its mission/story based with objectives with 6v6 teams going against each other to complete said story missions/objectives while bots are also added to increase the challenge/fun/dynamic then I can see this from a completely different point of view.

Don't know for sure. The game modes haven't been revealed. There is a write up in the new issue of OXM. I will give it a read tonight.

HardlyCapable13
01-08-2014, 08:58 PM
Couple tidbits from the article:



As a multiplayer-only, online-focused title, it’s sort of amazing that there’s a narrative to speak of at all. Yet the game does indeed feature a fully-realized dystopian sci-fi setting, a handful of crucial recurring characters, and a full narrative arc.

We felt like we could take a lot of what we’ve learned in the world of single-player and apply it to multiplayer games and make multiplayer even more accessible and more cinematic and more exciting than it had been in previous games.



According to McCandlish, the campaign “is, at the core, a multiplayer experience as you are used to,” which means all those narrative elements will be folded into familiar match types like team deathmatch and domination. While he declined to detail exactly which game types we can expect to find, he did confirm that there’s a defined, linear order to the missions which serves the broader narrative, and that your perspective on the events will change depending on which side you’re fighting for. “In some respects, it’s kind of like a more replayable story because multiplayer plays out differently every time,” says McCandlish. “It’s like a linear story infused with your totally non-linear, emergent multiplayer, and that’s part of what keeps it interesting. And every time you play it, you’re going to pick up on more of it.”

Each mission is bookended by two small narrative sections: a prologue explaining the objective at the outset of the round, and a mad dash for the losing team’s extraction point at the conclusion. (This finale won’t affect the overall outcome, but it can net bonus experience points for those savvy enough to pick off or evade their opponents.) According to McCandlish, though, there’s plenty of immersive, in-game storytelling as well. Important NPCs will regularly chatter with one another or even pop up picture-in-picture-style on your screen to provide tactical support. You’ll also interact with these allies directly on the battlefield, where spectacular setpiece moments promise to add that requisite touch of cinematic flair.

Retro
01-15-2014, 09:27 AM
Looks like I'm getting a new controller.

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/01/XboxOne_SE_Controller_F_WhiteBG_RGB_2013-610x487.png

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/01/XboxOne_WirelessController_Titanfall_AOC_EN_XC_XX_ ANL_RGB.png

TonkaToys
01-15-2014, 11:27 AM
Looks like I'm getting a new controller.
Liking the design

Retro
01-15-2014, 11:50 AM
I love the white, orange and black. I never go for these limited edition game tie-in controllers (OK I do have the one for Tomb Raider but that's because I needed a new controller and it was on clearance for $30), but I'm going for this one.

LandShark
01-23-2014, 01:54 PM
http://bit.ly/1dtO9Nx

HardlyCapable13
01-23-2014, 01:58 PM
I love the white, orange and black. I never go for these limited edition game tie-in controllers (OK I do have the one for Tomb Raider but that's because I needed a new controller and it was on clearance for $30), but I'm going for this one.

Didn't realize you posted this. I personally don't like it at all. Not only that, but it looks more like a controller for Remember Me rather than Titanfall.

antagonizer
01-24-2014, 10:55 AM
Guess I am not seeing benefit. Any added buttons or is it a color scheme only.

HardlyCapable13
01-24-2014, 08:11 PM
Guess I am not seeing benefit. Any added buttons or is it a color scheme only.

Just color scheme money making BS. Like all of the "special edition" 360 consoles. People, for some reason, buy that crap up.

SouthtownSlayer
02-14-2014, 09:49 AM
Looks like I received my beta invite for Titanfall (PC) would've liked to play it on XBone but not gonna fork the funds out for one. If I really enjoy it on PC I may save up for the XBone!

HardlyCapable13
02-14-2014, 09:50 AM
Looks like I received my beta invite for Titanfall (PC) would've liked to play it on XBone but not gonna fork the funds out for one. If I really enjoy it on PC I may save up for the XBone!

LUCKY! Let us know what you think.

LandShark
02-14-2014, 11:15 AM
checked my email and have my beta code, now wishing I had a xbone here at store.

SouthtownSlayer
02-14-2014, 11:47 AM
LUCKY! Let us know what you think.

BRAINSTORMING - want to get back into the action!

Just played it and freaking having a BLAST!!! So far the game has a "CoD" feel with giant robots feel to it! Took me back to when I actually enjoyed CoD!
So, far I've only played Attrition game mode (TDM) and have enjoyed it.
Please know I mentioned CoD feel; this is ONLY my opinion, you may have different feelings so those who dislike CoD "type" games please don't take my opinion as truth. You may actually see the game in a different light.

Remember: I played this on PC (Beta) version using the XBox 360 controller!


Things I enjoy:

- fast paced
- Epilogue - once you get to the max score on attrition and your the losing team, you have to get to a drop shit and while the op4 tries to take you or the ship out
- challenges help in the enjoyment
- since the game has a CoD feel to me, so far I haven't run into the Bull Shit quick scoping that CoD had!
- Graphic - CoD'ish (Ghosts)
- Sound - had it going over my crappy PC speakers but after I finish this I'm connecting my Astro A40's to the PC and enjoy some Dolby SS!
- Controls
- XBox 360 Controller - So easy to setup and all the defaults were pretty much the same as "BF4" so it made adjusting very easy. I had no "latency" between controller and game play and there are different configurations in the options if you prefer changing them.
- Keyboard and Mouse - I don't enjoy using Keyboard / Mouse for FPS games though I know a few "PC elitists" will beg to differ but it's just not for me and my old ass reaction times.
- Tutorial - Before you start there is a very quick and easy tutorial that you start with that was very informative and helpful. I would recommend doing it (don't recall if it's mandatory) but like I said it's quick and once done you will get into the action!!

Things I don't really enjoy:
- none at the moment

More to follow and willing to answer any questions.

* I understand there is a PC section and this is and XBone forum so if you would like me to transfer my posts to the PC section please have an admin move it and I'll post there from now on.

HardlyCapable13
02-14-2014, 11:53 AM
Thanks for you first thoughts Slayer.

Here is a pretty cool opinion on the 6v6. I've read the same thoughts on a bunch of different reviews of the beta:


A few months ago, a lot was made of Titanfall being just 6 vs. 6, but based on the beta, I’m happy that it is. The scale of something like Battlefield 4’s multiplayer is staggering and provides a memorable experience, but I definitely prefer the intimacy of Titanfall. It feels like my actions have immediate impact. Even though I’m not a bad Call of Duty player – really, I’m not – I often find myself alienated in big games. Sure, I’m contributing in my own way, but often I feel anonymous and ineffectual. I never once felt like this playing Titanfall. I always felt like I was influencing the fortunes of my team.

SouthtownSlayer
02-14-2014, 12:03 PM
Thanks for you first thoughts Slayer.

Here is a pretty cool opinion on the 6v6. I've read the same thoughts on a bunch of different reviews of the beta:

Forgot to add the matches were 6v6 but there were added OP4 called minions that you would kill as well.
The end of match summary would show a detailed breakdown of your kills [Pilots (player contorlled) Minions (AI) Mechs etc...etc.]

FeelinKorny
02-14-2014, 05:51 PM
So TitanFall is a Call of Duty clone with giant mechs and wall running. Exactly what I expected it to be. Im not expecting this game to me a AMAZING 10/10 game. But I am expecting it to be a freaking blast to play. It being like COD is not exactly a bad thing imo. I mean after playing Ghost im sure anything COD related or similar will be leagues better. I cant wait to play it. Hopefully I get a beta invite.

Retro
02-14-2014, 07:30 PM
So TitanFall is a Call of Duty clone with giant mechs and wall running. Exactly what I expected it to be. Im not expecting this game to me a AMAZING 10/10 game. But I am expecting it to be a freaking blast to play. It being like COD is not exactly a bad thing imo. I mean after playing Ghost im sure anything COD related or similar will be leagues better. I cant wait to play it. Hopefully I get a beta invite.

Think of it as CoD is a clone of Titanfall since this is from the guys who created CoD and did CoD right. The positive I heard was it felt like CoD4 and what should have followed that game, is Titanfall.

antagonizer
02-14-2014, 08:45 PM
Hope they send out more invites didn't get one. Keep the reviews coming.

SouthtownSlayer
02-14-2014, 08:54 PM
Servers are currently down and I find myself sitting here refreshing the @Respawn twitter thread! Really enjoying what I've played so far...

- Max level in the Beta is 14
- "Burn Cards" are sort of a "perks" but they don't require "X" amount of kills to achieve and don't bring is some sort of annoying UAV, Chopper, etc, etc.... They are limited item you can ONLY use when you die and will be active once you spawn in.

It is definitely somewhat of A CoD but not "Ghost" remake but more of the old school enjoyable CoD that we all wish would've been brought back! Well, you asked for it and well Titanfall is definitely it! Can't wait until the final product is released!

Snowblind
02-14-2014, 09:14 PM
looking at picking this up for the 360, anyone else here not getting the xbox one version?

Retro
02-16-2014, 12:03 AM
Only a few rounds played (big thanks to Brewer for the beta code!).

1. Does not feel like CoD. Anyone who played Unreal Tournament or Quake will feel at home in this and love it.

2. The bots take nothing away from the game play. That said they add nothing either. I think 6v6 would have worked without the need for bots. I could see anything more than 6v6 becoming a clusterfuck.

3. The Titans feel great but they are not over powered at all. Honestly for a beta the game is very well balanced.

4. The 2 maps available are fun with tons of areas to explore.

5. The TDM game is fun, but I can already tell just like every other shooter it will be the objective based game modes that are king in terms of fun.

HardlyCapable13
02-16-2014, 12:09 AM
Agree with all your points Retro. One thing I like about the bots is it gets people to fire their weapons thus revealing their location. But yeah, they knew what they were doing when they decided on 6v6.

I'm about to try some games of domination.

FeelinKorny
02-16-2014, 08:51 AM
Ive only played one match so far. (last night) so I can only base my initial impression of the game on that. Decided to sleep on it and then share my thoughts. Of course Ill update the more I play it. But first off the tutorial at the start to help you learn the ropes is a fantastic idea. I give them props to that rather then just dumping people off into their playground.

The controls feel good. I don't really see the Call of Duty feel. I mean I can see a small trace of it in the feel of gunplay. But overall it feels much faster like Unreal Tournament. I can tell you now its going to take me awhile to get use to this free running, map navigation gameflow. Im so use to just running on the ground and checking my corners. Now its like my life has been flipped upside down and Im in a world filled with flying monkeys and mechs.

Im not 100% sold on the game after one match. I can see how its different and its refreshing the online shooter which is a huge plus to me. im not completely sure its the kind of game Ill enjoy for a long time. But without a doubt I want to see some more.

Retro
02-17-2014, 03:05 PM
While I've said it reminds me more of Quake or Unreal than other shooters, the more I play the more I can see the influence of Brink.

The AI Bots.

The MP incorporating the story elements.

The resistance/militia vs. the government/corporation

Utopian society gone wrong with excess.

Parkour

Even the music in between the rounds is from Brink!


While Brink became a good game 6 months after release when they finally fixed the servers, Titanfall actually works perfectly even in beta.

LandShark
02-17-2014, 03:12 PM
perfectly?

Retro
02-17-2014, 03:37 PM
perfectly?
No lag, gameplay is well balanced. What more can be expexted?

HardlyCapable13
02-17-2014, 03:46 PM
perfectly?

This is a beta, and compared to BF4 full release this is the most perfect thing I've seen.

Badgerute
02-17-2014, 04:36 PM
This is a beta, and compared to BF4 full release this is the most perfect thing I've seen.

I don't think you can compare the two. The difficulty level in terms of BF4 is off the charts in comparison to Titanfall. BF4 has 64 players, massive destruction, and massive maps. Further, it came out at the inception of the PS4. Titanfall has 12 players, small maps, and no destruction. Put 64 mechs on the screen, on the same maps, with the same destruction and Titanfall would be sending out messages that say "game delayed until 2015." Perhaps BF4 should have done the same, but to compare the two seems silly given the massive differences in the scope of the two games.

Badgerute
02-17-2014, 04:39 PM
Ive only played one match so far. (last night) so I can only base my initial impression of the game on that. Decided to sleep on it and then share my thoughts. Of course Ill update the more I play it. But first off the tutorial at the start to help you learn the ropes is a fantastic idea. I give them props to that rather then just dumping people off into their playground.

The controls feel good. I don't really see the Call of Duty feel. I mean I can see a small trace of it in the feel of gunplay. But overall it feels much faster like Unreal Tournament. I can tell you now its going to take me awhile to get use to this free running, map navigation gameflow. Im so use to just running on the ground and checking my corners. Now its like my life has been flipped upside down and Im in a world filled with flying monkeys and mechs.

Im not 100% sold on the game after one match. I can see how its different and its refreshing the online shooter which is a huge plus to me. im not completely sure its the kind of game Ill enjoy for a long time. But without a doubt I want to see some more.

I was considering getting an Xbone for this game. But after watching the beta vids, it looks too much like COD in mechs. I'm not bashing COD, I just don't like it. I can understand why others do like it though, and will like Titanfall as well.

HardlyCapable13
02-17-2014, 04:42 PM
I don't think you can compare the two. The difficulty level in terms of BF4 is off the charts in comparison to Titanfall. BF4 has 64 players, massive destruction, and massive maps. Further, it came out at the inception of the PS4. Titanfall has 12 players, small maps, and no destruction. Put 64 mechs on the screen, on the same maps, with the same destruction and Titanfall would be sending out messages that say "game delayed until 2015." Perhaps BF4 should have done the same, but to compare the two seems silly given the massive differences in the scope of the two games.

Completely agree with your statement, but if the game is released broken, it's broken. Scope has nothing to do with it.

HardlyCapable13
02-17-2014, 04:44 PM
I was considering getting an Xbone for this game. But after watching the beta vids, it looks too much like COD in mechs. I'm not bashing COD, I just don't like it. I can understand why others do like it though, and will like Titanfall as well.

I can't stand CoD games, actually despise them to a point. And I'm loving this game. Nothing like CoD IMO.

FeelinKorny
02-17-2014, 04:54 PM
I was considering getting an Xbone for this game. But after watching the beta vids, it looks too much like COD in mechs. I'm not bashing COD, I just don't like it. I can understand why others do like it though, and will like Titanfall as well.

Do not buy a game system for 1 single game. TitanFall is a fun. The more I play it the more I like it. However its not Call of Duty in mechs. Way more chaotic and fast paced I think.

Plus its actually balanced. Last night I really got into the game because I realized something. When I focused on a Titan I got sniped by a human on a building. When I watch the buildings for snipers I get my neck snapped from behind by a human in cloak. When Im focusing on all 3 things at once I get jump kicked (killed) by a grunt. I mean seriously a grunt?!

Point is no aspect tops another. You literally have to pay attention to everything going on. Or you could even get jump kicked by a grunt.

Id also like to say when taking Titans toe to toe and getting ripped out and thrown to your death....won my heart.

HardlyCapable13
02-17-2014, 04:59 PM
Id also like to say when taking Titans toe to toe and getting ripped out and thrown to your death....won my heart.

I also love when on foot jumping onto an enemy titans back, ripping panels off and shooting its electronics until destroyed.

Retro
02-17-2014, 05:17 PM
I don't think you can compare the two. The difficulty level in terms of BF4 is off the charts in comparison to Titanfall. BF4 has 64 players, massive destruction, and massive maps. Further, it came out at the inception of the PS4. Titanfall has 12 players, small maps, and no destruction. Put 64 mechs on the screen, on the same maps, with the same destruction and Titanfall would be sending out messages that say "game delayed until 2015." Perhaps BF4 should have done the same, but to compare the two seems silly given the massive differences in the scope of the two games.

I disagree. If BF4 were in fact a new game I would agree but outside of some minor upgrades to Frostbite, it's BF3 2.0. The maps in Titanfall are pretty large both on the horizontal and the vertical. The BF4 maps while huge also contain a whole lot of empty space with little to nothing on screen.

Coming out with the launch of a console is no excuse. If the game was working as advertised after the first patch then fine, but it's still having issues.

The two can easily be compared in terms of what they promise and what they are able to deliver. Honestly BF players who make excuses for DICE and using the "64 player, destruction, large maps" is tiresome and invalid. The level of detail and animation for just the Mechs pretty much levels the playing field when comparing how difficult it is to make these games.

Retro
02-17-2014, 05:17 PM
I also love when on foot jumping onto an enemy titans back, ripping panels off and shooting its electronics until destroyed.

Tip - Don't use anti-Titan weapon in this situation. Does not end well for you.

Badgerute
02-17-2014, 05:55 PM
I disagree. If BF4 were in fact a new game I would agree but outside of some minor upgrades to Frostbite, it's BF3 2.0. The maps in Titanfall are pretty large both on the horizontal and the vertical. The BF4 maps while huge also contain a whole lot of empty space with little to nothing on screen.

Coming out with the launch of a console is no excuse. If the game was working as advertised after the first patch then fine, but it's still having issues.

The two can easily be compared in terms of what they promise and what they are able to deliver. Honestly BF players who make excuses for DICE and using the "64 player, destruction, large maps" is tiresome and invalid. The level of detail and animation for just the Mechs pretty much levels the playing field when comparing how difficult it is to make these games.

I'm no defender of DICE. I agree with some of what you said -- there is no excuse for putting out what they did after having 2 years to simply improve on what was a pretty polished BF3. If I were EA, I'd think long and hard about looking to a different developer for the next one. However, I also get the sense that DICE could put out a 6 on 6 game like Titanfall in their sleep. There simply is no comparison as to what DICE is attempting to do and what Titanfall is doing.

HardlyCapable13
02-17-2014, 05:56 PM
Tip - Don't use anti-Titan weapon in this situation. Does not end well for you.

:lol: have yet to see that but sounds hilarious!

Retro
02-17-2014, 06:04 PM
However, I also get the sense that DICE could put out a 6 on 6 game like Titanfall in their sleep. There simply is no comparison as to what DICE is attempting to do and what Titanfall is doing.

I seriously hope you're kidding. I'm sorry but that is ridiculous. And DICE did the MoH 2010 MP, and they failed.

HardlyCapable13
02-17-2014, 06:10 PM
I seriously hope you're kidding. I'm sorry but that is ridiculous.

Was thinking that same thing.

Retro
02-17-2014, 06:13 PM
Hell there has been no bigger defender of BF4 on this site than me. From day one. But to somehow believe that BF is somehow leaps and bound a more technically difficult game over others is just flat wrong.

Badgerute
02-17-2014, 06:26 PM
Hell there has been no bigger defender of BF4 on this site than me. From day one. But to somehow believe that BF is somehow leaps and bound a more technically difficult game over others is just flat wrong.

I call it like I see it and play it. No need to get angry. Now I'm no computer programmer, but I do think I know a thing or two about common sense. It seems a game involving 64 players, massive maps (I would quibble with your characterization about map space with nothing there), massive destruction never before seen in a game, countless vehicles, countless weapons, realistic sound, and graphically stunning, is a tad more difficult than a game with 12 players, small maps (I've watched the videos - they are small, especially in comparison to BF), no destruction, no vehicles, few weapons, and COD cartoon graphics. There is no doubt titanfall is going to be a massively popular game, but from a technical aspect, it seems the two cannot be compared. Maybe I'm wrong -- it would not be the first time. I'm not trying to get you or anyone else riled up -- it is just a game after all. Like I said, I just call it like I see it. And you are right -- MOH was awful in certain aspects (spawn trapping being the worst), but as many speculated, I believe it was just a beta for BF3.

Badgerute
02-17-2014, 06:29 PM
I call it like I see it and play it. No need to get angry. Now I'm no computer programmer, but I do think I know a thing or two about common sense. It seems a game involving 64 players, massive maps (I would quibble with your characterization about map space with nothing there), massive destruction never before seen in a game, countless vehicles, countless weapons, realistic sound, and graphically stunning, is a tad more difficult than a game with 12 players, small maps (I've watched the videos - they are small, especially in comparison to BF), no destruction, no vehicles, few weapons, and COD cartoon graphics. There is no doubt titanfall is going to be a massively popular game, but from a technical aspect, it seems the two cannot be compared. Maybe I'm wrong -- it would not be the first time. I'm not trying to get you or anyone else riled up -- it is just a game after all. Like I said, I just call it like I see it. And you are right -- MOH was awful in certain aspects (spawn trapping being the worst), but as many speculated, I believe it was just a beta for BF3.

One last consideration before I head home -- DICE also built the game for PS4 and Xbox. I'm guessing that probably adds some technical issues as well. In any event, good conversation.

Retro
02-17-2014, 06:46 PM
I guess by that logic Homefront on consoles beat out BC2 on consoles because it had 32 player instead of 24, large scale maps and vehicles. MAG was superior to everything because it had 256. Hell the destruction in BC2 is still better than BF3 & BF4. And if you think what is done in BF has never been done before, I give you ARMA.

I would not call BF4 graphically stunning. It's good but not great. They are solid, but the animations are not the best out there. There is still a huge about of clipping in the game. And Titanfall has vehicles, they call them Titans.

I'm not mad at all. But I would say there is a vast difference from simply watching video clips on youtube compared to having played both games. Very different games, but the assumption that one is some kind of technical marvel whose creators could make the other in their sleep? No. If that were the case then again, MoH 2010's MP would have blown every other arena shooter away.

LandShark
02-17-2014, 06:57 PM
I hate it when we get to comparing games. TF doesn't compare to BF4 for what Bf is, BF4 will not compare to TF for what TF does and is. To compare the two is like comparing apples to oranges. they are both fruit but both very different.

HardlyCapable13
02-17-2014, 07:10 PM
Yup. And all I was saying is that BF4 was BROKEN on release (hell, still is). The Titanfall beta is pretty damn flawless.

Oh, and DICE can suck it (but that's a whole different conversation).

HB721
02-17-2014, 07:59 PM
One last consideration before I head home -- DICE also built the game for PS4 and Xbox. I'm guessing that probably adds some technical issues as well. In any event, good conversation.
Hell yeah! I have aced myself with the sidewinder like 3-4 times not thinking...

PS You can swap out your secondary weapon with a primary off the ground.

PSS You can hang off of a wall. Jump and hold LT you will hang their.

PSSS? You can hack specters. When you hack one near some others it will hack the group of them and they will follow you around fighting. They stay under you control until they are destroyed.

SouthtownSlayer
02-17-2014, 08:18 PM
Yup. And all I was saying is that BF4 was BROKEN on release (hell, still is). The Titanfall beta is pretty damn flawless.

Oh, and DICE can suck it (but that's a whole different conversation).

I've played both betas (BF4/PS3 and TF/PC), I do have to say BF4 had bugs but not quite like what it experienced on it's horrible release with that being said I will keep my opinion on TF as enjoyable with minor bugs and once it's released with all the bells and whistles I will make my final decision. It still has the "ENJOYABLE" CoD feel to me and I plan on playing it more and more in the future.

MUjedi
02-17-2014, 08:43 PM
I plan on playing the game for sure. Will check to see if I have a beta Link on my Xbox one, didn't have one yesterday.

HardlyCapable13
02-17-2014, 08:56 PM
I plan on playing the game for sure. Will check to see if I have a beta Link on my Xbox one, didn't have one yesterday.

It's open to everyone now on the Xbox one.

HardlyCapable13
02-19-2014, 12:10 AM
After playing with a full team of 6 MP's all the BS spewed about 6v6 is laughable. This is great. I can see most of the time having a team full of clan mates. Blueberries are a thing of the past!

Wonder if we will be able to rock the clan tag.

Oh, and another thing; what snipers?

HB721
02-19-2014, 12:27 AM
There are still some snipers. They just can't sit still at all. The only thing kinda sad is that you can only have 6 people on your side. I mean occasionally there might be more than 6 MPs who want to play. But yeah tonight was a blast. After you logged off we got our asses handed to us.

Retro
02-19-2014, 12:54 AM
There are still some snipers. They just can't sit still at all. The only thing kinda sad is that you can only have 6 people on your side. I mean occasionally there might be more than 6 MPs who want to play. But yeah tonight was a blast. After you logged off we got our asses handed to us.

We're still winning!

HardlyCapable13
02-19-2014, 12:55 AM
There are still some snipers.

Yeah but they're rare and don't have near the same effect as they do in BF4.


I mean occasionally there might be more than 6 MPs who want to play.

Yeah, but look how hard it is to even play with a single MP in BF4 now. Multiple parties, yeah. Or 6 MPeeps vs 6 MPeeps. Nice!


After you logged off we got our asses handed to us.

Of course you did... :becky:

Retro
02-19-2014, 01:07 AM
Yeah but they're rare and don't have near the same effect as they do in BF4.



Yeah, but look how hard it is to even play with a single MP in BF4 now. Multiple parties, yeah. Or 6 MPeeps vs 6 MPeeps. Nice!



Of course you did... :becky:

Until HB left, then we started winning again. :boink:

Toxic Avenger72
02-19-2014, 09:48 AM
Looks like I'm getting a new controller.

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/01/XboxOne_SE_Controller_F_WhiteBG_RGB_2013-610x487.png

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/01/XboxOne_WirelessController_Titanfall_AOC_EN_XC_XX_ ANL_RGB.png

Picked mine up yesterday. The paint job is awesome. The controllers seemed to be a little more sensitive than the standard controller.

Retro
02-21-2014, 04:13 PM
http://www.youtube.com/watch?v=gxCM7cohI2g

TonkaToys
02-22-2014, 03:28 AM
This is a positive comparison of Titanfall vs. COD. http://www.forbes.com/sites/insertcoin/2014/02/21/who-has-the-edge-between-titanfall-and-call-of-duty/

Retro
02-22-2014, 08:57 AM
This is a positive comparison of Titanfall vs. COD. http://www.forbes.com/sites/insertcoin/2014/02/21/who-has-the-edge-between-titanfall-and-call-of-duty/

I can't stand that Paul Tassi guy, how he gets paid to right about games boggles the mind. How does the "gaming expert" not know when the beta was suppose to end, saying it ended abruptly when it was actually extended for more than a day?

His whole section in the lack of weapons and unlocks when it was made clear that the beta would only have a handful of them. I hate half-ass lazy "journalists".

Don't get me started on what he said about the grenades!

HardlyCapable13
02-22-2014, 10:56 AM
I can't stand that Paul Tassi guy, how he gets paid to right about games boggles the mind. How does the "gaming expert" not know when the beta was suppose to end, saying it ended abruptly when it was actually extended for more than a day?

His whole section in the lack of weapons and unlocks when it was made clear that the beta would only have a handful of them. I hate half-ass lazy "journalists".

Don't get me started on what he said about the grenades!

That's just bad, lazy journalism. What a douche. Tried to leave a comment but can't find how to sign up for an account.

antagonizer
02-22-2014, 12:31 PM
I found then adds fun an useful.

Retro
02-22-2014, 02:03 PM
That's just bad, lazy journalism. What a douche. Tried to leave a comment but can't find how to sign up for an account.
I just go to his twitter.

FeelinKorny
02-23-2014, 03:18 PM
Burn Cards

http://imgur.com/a/OqkaY

Maps

http://imgur.com/a/wSnx1#2

Weapons

http://imgur.com/a/UhQbB#9

Loadouts

http://imgur.com/a/rTq38#0

Playlist

http://imgur.com/a/sSNxZ#0

Ordanance

http://imgur.com/a/fHrXx#0

Kits

http://imgur.com/a/Kmi9c#0

Progression Table

http://i4.minus.com/iGnv0lPSwhA4n.png

Generations

http://imgur.com/a/jqads#0

Toxic Avenger72
02-24-2014, 11:56 AM
Looks like the XB1 install is going to be around 40 GB.

HardlyCapable13
02-25-2014, 04:03 PM
In case you missed my entry to Major Nelson's douchey Titanfall themed twitter snowman contest for a beta code, here you go. And no, I didn't win (of the 5 winners only 1 was decent).

http://i719.photobucket.com/albums/ww193/jlesieur13/79e5faa00ecec2abc2f3db2383aed911_zps89197e3d.jpg

Retro
03-03-2014, 01:42 PM
A wad of alleged details from Respawn’s upcoming Titanfall (http://www.ign.com/games/titanfall/pc-77159) have made their way onto the web via a Reddit user citing a “reliable source” (http://www.reddit.com/r/titanfall/comments/1zdq8p/leaked_pics_more_info_in_comments/?sort=top) and posting several new screenshots. The tipster has put the map count at 15, as was the case in mid-February when a neoGAF user reportedly unearthed a host of Titanfall (http://www.ign.com/games/titanfall/xbox-360-77162) info by digging around in the belly of the beta (http://au.ign.com/articles/2014/02/17/titanfall-maps-modes-more-revealed-in-data-dig), but also describes the use of turrets, ziplines, as well as a game mode called Pilot Hunter.

The leaker in question has also provided a screenshot of the screen displayed to players who have earned the chance to “regenerate” as part of Titanfall’s ‘Generations’ levelling system (http://au.ign.com/wikis/titanfall/Generations).

Turrets are described as fixed emplacements which have “a considerable range of motion and excellent target tracking systems.” Reportedly multiple Titans will usually be required to destroy these autonomous turrets but, in most cases, they can also be hacked to change sides and fight on the other team’s behalf.

Ziplines purportedly travel both ways, and players can apparently attach from either end or in mid-air if they’re close enough.


Pilot Hunter is allegedly a mode where only enemy pilots count towards the score limit and one point is awarded for each pilot killed. Killing the AI-controlled grunts and spectres in this mode will apparently not accumulate points towards your team’s final score in this mode, but will still speed up the build times of your replacement Titans.
Finally the tipster asserts that there are nine campaign matches in Titanfall (http://www.ign.com/games/titanfall/xbox-one-20007506), and you can play from both the IMC and Militia sides. Each match will apparently consist of five Attrition and four Hardpoint games and each side also has its own, unique pre-match briefings and battle chatter.



http://ca.ign.com/articles/2014/03/03/titanfall-leak-outs-heavy-turrets-ziplines-and-more

antagonizer
03-04-2014, 07:08 AM
Some of this sounds really cool.

antagonizer
03-11-2014, 10:42 AM
Looking for people's input. Getting my copy today. Is this better then beta? How r the maps? Reading that there seemed to be some server problems last night