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Retro
07-23-2013, 11:28 AM
Chris Avellone of Fallout fame discuss what they'd like to see in the next Fallout!

http://www.youtube.com/watch?v=nem5j2-UhFY

HardlyCapable13
07-23-2013, 11:58 AM
I hope they drop some info soon. Soooooooo looking forward to this. Just bought New Vegas again.

FeelinKorny
07-23-2013, 12:11 PM
I was half tempted to buy new vegas last week. Ive only played a small portion of it. I absolutely loved FO3. I cant wait for FO4, but Id be even happy with a new non mmo Elder Scrolls. Skyrim stole my life for a long time.

Borlaxx
12-03-2013, 12:32 PM
There is a website that some people believe is a teaser for Fallout 4: http://thesurvivor2299.com/

Here is the original article I read about it, which discusses the possibility, but with some doubts: http://www.ign.com/articles/2013/11/14/is-the-survivor-2299-a-fallout-4-teaser

IGN just posted another article today saying the site has been updated to add the language "Nuclear Winter Has Come": http://www.ign.com/articles/2013/12/03/potential-fallout-4-teaser-site-updated

A commenter on one of these articles says he translated the code on the teaser site and it says the following (take with a grain of salt as I have no idea if the translation is accurate):

The message translates:


"THE INSTITUTE IS SEALED. THEY WON'T HELP US. I'M HEADING TO BLACK ROW."
-TBNLS 5120-

NUCLEAR WINTER HAS COME


Morse Code:

1. ”CQ CQ BST IS GONE II BST IS GONE N HPE FREQ 3450 RT GB AMERICA”
Translation: “GENERAL CALL, GENERAL CALL, BOSTON IS GONE, I REPEAT, BOSTON IS GONE. NO HOPE. FREQUENCY 3450 RETURN TRANSMISSION. GOD BLESS AMERICA”


2.“CQ CQ DE OVS 119 EMERG EN UNKN SOS SOS VT 119 QBN 7667 EN UNKQ”
Translation: “CALLING ALL STATIONS, THIS IS OVERSEER 119 EMERGENCY ENEMY UNKOWN, SOS. VAULT 119 QUABBIN 7677″


3. “CQ CQ DE VT OS 119 ANBNR QBN SOS V DR BRE II SOS V DR BRE EN UNKN LVL 1 2 3 GONE SRV ON SL LVL 4″
Translation: “CALLING ALL STATIONS, FROM VAULT119. ANYBODY NEAR QUABBIN SEND HELP, VAULT DOOR BREACH, REPEAT, SEND HELP, VAULT DOOR BREACH. ENEMY UNKNOWN, LEVEL 1 2 3 GONE, SURVIVOR ON LEVEL 4″


4. “MY DEAR SISTER. I’M HEADING TO THE INSTITUTE. GOD KNOWS WHAT HAPPENED TO THIS PLACE NOW. THE OLD BASTARD WILL HELP US. HE MUST HELP US. -0321-”

Apparently there have been rumors for awhile that the next Fallout game would be based in Boston, and if these translations are real, it would seem that way. The countdown on the site ends on December 11th.

The symbol on the teaser site is also the Valt Tec symbol: 5070

What do you all think? Fallout 4, different game, or a hoax? I'm praying for Fallout 4 reveal, and if there is any news about one console getting exclusive content, that will make up my decision about which next gen console to get first.

HardlyCapable13
12-03-2013, 01:55 PM
Not a hoax. We discussed this a while ago in the chat, and I thought another thread. The site is registered to ZeniMax Media, the parent company of Fallout 3 developer Bethesda Softworks.

Sckrapps
12-03-2013, 02:07 PM
Hope you're right - FO4 in the near future would be awesome on the new consoles.

Retro
12-03-2013, 02:11 PM
I'd put money on it at this point that FO4 is announced soon and we have it either late next year or early 2015.

Sckrapps
12-03-2013, 02:19 PM
have it either late next year or early 2015.

You're probably right, but so much for having it on the "new" consoles! But yeah, if they're announcing it on 12/11/13 then its probably not landing real soon, unfortunately.

Borlaxx
12-09-2013, 10:28 AM
http://m.ign.com/articles/2013/12/08/fallout-4-teaser-site-is-a-hoax

Turns out the teaser site was a hoax and is not connected to Fallout at all. The waiting game continues.

Sckrapps
12-09-2013, 01:08 PM
Boooo! I'd like to see that jackass get "burned". Oh well, the FO series is a proven moneymaker, so it will be back someday. Guaranteed.

Retro
12-11-2013, 04:58 PM
Pardon me for a moment....


Still upset about that massive Fallout 4 hoax? Here's some good news for you: The next entry in Bethesda's post-apocalyptic RPG series is real, it's in development right now, and, as rumored, it appears to be set in Boston, according to casting documents obtained by Kotaku.

Full article and documents here. (http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956)

HardlyCapable13
04-24-2014, 07:28 PM
Hmmmm....


Bethesda's parent company ZeniMax Media has filed three trademarks for "Nuka Cola" as regards games, entertainment services and apparel, in what smells like evidence that a new Fallout game is in production. Now where have I heard that one before?

Full story here:
http://www.totalxbox.com/75313/zenimax-files-nuka-cola-trademarks-reignites-fallout-4-speculation/

=T4NUKI=
04-24-2014, 10:31 PM
Still…. I can't wait for it !

HardlyCapable13
04-24-2014, 10:37 PM
Still…. I can't wait for it !

Yup. Fallout 3 in 2008 and New Vegas in 2010. It's time they at least give us some damn info!

Retro
11-05-2014, 09:12 AM
I won't get excited ....I won't get excited ....I won't get excited ....I won't get excited ....


A trademark application for the brand "Fallout: Shadow of Boston" has been registered in Germany. The application - spotted by an eagle-eyed user on NeoGAF earlier today - describes the product as "computer game discs; Downloadable computer game programs; Computer games program downloaded via the internet".

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/11/Screen-Shot-2014-11-05-at-11.54.00-720x281.png

Details are light, but the trademark owner - listed as Bethesda Softworks LLC of Rockville, USA - has recorded that the first language is English, and the second French.
Rumours of the new Fallout instalment have been circling as far back as 2012, when an anonymous user on Reddit stated that they'd noted that Bethesda had been "scoping out and researching Boston".

We've reached out to Bethesda for comment and will update you just as soon as we know more.


IGN (http://ca.ign.com/articles/2014/11/05/trademark-application-made-for-fallout-shadow-of-boston)

HardlyCapable13
11-05-2014, 09:27 AM
I'm excited.

Black_Out_424
11-05-2014, 09:41 AM
Love this series!!!!

Borlaxx
11-05-2014, 12:40 PM
If I were any more excited I could type this without using my hands.

Retro
05-12-2015, 10:35 AM
Read the update carefully.

http://www.destructoid.com/pretty-much-confirmed-guillermo-del-toro-s-production-company-creating-fallout-4-trailer-291924.phtml

TonkaToys
05-12-2015, 04:16 PM
The Take Down Notice pretty much confirms it then!

Nice... GdT is pretty cool; I assume his studio will be influenced by him even if he isn't directly involved.

HardlyCapable13
05-12-2015, 09:04 PM
Drooling.....

SmokeyCheese1
05-14-2015, 10:52 AM
Kind of a stretch isnt it?

Retro
05-14-2015, 11:41 AM
Kind of a stretch isnt it?
I would say it's a stretch right up until they demanded the story be pulled because of an NDA.

Retro
06-02-2015, 09:57 AM
The countdown is official!

http://fallout.bethsoft.com/

Retro
06-02-2015, 09:58 AM
From Bethesda's official Facebook.

http://i569.photobucket.com/albums/ss134/Retro_022/fallout_zpshymftqnj.jpg

Borlaxx
06-02-2015, 09:58 AM
the countdown is official!

http://fallout.bethsoft.com/
i'm so freaking excited!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!


!

Retro
06-02-2015, 10:02 AM
IGN (http://ca.ign.com/articles/2015/06/02/fallout-4-countdown-clock-appears-runs-out-tomorrow?%20hub%20page%20(front%20page)&utm_content=1)

Bethesda has launched a new website almost certainly confirming Fallout 4 will be announced tomorrow.
The site (http://fallout.bethsoft.com/) bears a countdown timer that currently looks like it'll run out tomorrow, June 3 at 7am PT / 10am ET / 3pm GMT.
While we don't know how robust the reveal may be, the most exciting thing about this is that it definitely isn't another fake. For a start, Bethesda tweeted (https://twitter.com/BethesdaStudios/status/605744940006670337) it and, given the URL of "http://fallout.bethsoft.com/", it should be pretty clear what title's about to be revealed.


Though yet to be officially announced, last week a site reported a demo (http://uk.ign.com/articles/2015/05/07/fallout-4-rumor-puts-reveal-at-bethesdas-press-conference) lasting between 20 and 30 minutes would reveal the game at this year's E3. Now it seems we may get a tantalising glimpse even earlier, perhaps of the cinematic trailer (http://www.ign.com/videos/2015/05/11/fallout-4-cinematic-trailer-allegedly-made-by-del-toro-studio-ign-news) allegedly being made by Guillermo del Toro's studio?
Back in February, Bethesda announced its first ever E3 conference (http://www.ign.com/articles/2015/02/10/bethesda-hosting-its-first-ever-e3-conference-in-2015), setting the internet ablaze with wild speculation over the conference's purpose.
In February of last year, director Todd Howard said there was no official Fallout 4 announcement timeline (http://www.ign.com/articles/2014/02/18/no-fallout-4-announcement-for-a-while), but it was going to be "a while." Has it been long enough? We'll know by this time tomorrow.

Retro
06-02-2015, 10:03 AM
GAMESPOT (http://www.gamespot.com/articles/fallout-news-coming-wednesday/1100-6427754/)

Bethesda will make some kind of Fallout-related announcement tomorrow, the publisher announced today through a teaser website (http://fallout.bethsoft.com/). A clock on the page is counting down to 7 AM PDT / 10 AM EDT on June 3.

A line from the website's source contains a reference toFallout 3 (http://www.gamespot.com/fallout-3/)'s Masterbrain (http://fallout.wikia.com/wiki/Masterbrain):
"PA system failure has occurred. Shutdown of the Masterbrain has been authorized and all sensitive materials have been removed for security purposes," reads the line. "Please attempt re-access. Have a pleasant day."
Fallout 4, which is reportedly set in and around Boston (http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/), has been rumored for years. The word "Institute," supposedly the game's codename, is also referenced in the teaser page's source code.
Bethesda will hold its first-ever E3 briefing (http://www.gamespot.com/articles/bethesda-hosting-e3-press-conference-for-the-first/1100-6425216/) later this month in Los Angeles. The show is set for the evening of Sunday, June 14. GameSpot will bring you all the news from the event as it's announced.

Retro
06-02-2015, 10:08 AM
https://s-media-cache-ak0.pinimg.com/originals/66/6e/a5/666ea51caed11dcecc4c54a7864d5858.jpg

Spike Forehand
06-03-2015, 07:43 AM
I admit to never having finished FO3. However, that was a different time in my life when I was first discovering FPS multiplayer games and that's all I wanted to do.

I think these days I'm more the opposite - liking RPG's, single player adventure/RPG games (Uncharted, Last of Us, Far Cry, Withcher, etc.) more and more.

Looking forward to the excitement of the announcement.

Retro
06-03-2015, 09:03 AM
http://www.youtube.com/watch?v=GE2BkLqMef4

Borlaxx
06-03-2015, 09:35 AM
GKHSDKLJHDFSAKLJHFKJLDSHFKLJDSHFKLDHFLKJHSDLKFDHKF LJDHDKLFHDSLKFHDSLKHDFLKHGIUUHEIUUNCFEIN!!!!



......sorry, I think I just had a seizure out of excitement.

SmokeyCheese1
06-03-2015, 10:24 AM
Im with Borlaxx.

Some of the textures and colors are meh but I never played this game hoping for awesome graphics. I played it because its friggin great.

Retro
06-03-2015, 01:46 PM
Well what do we have here.....

http://i569.photobucket.com/albums/ss134/Retro_022/fallout2_zpsxbs0konh.jpg

Spike Forehand
06-03-2015, 02:30 PM
To me that washed out color thing is what I remember most about FO3. I think it's supposed to be representative of a post-apocalyptic world that's lost a lot of it's formal liveliness (i.e. "color"). Seeing it in the trailer took me instantly back to FO3.

As for the textures, yeah I noticed a couple of lacking bits, but I doubt those will matter much. It will be all about the gameplay. I would rather have them show meh grahics now rather than show us eye-popping graphics in the trailer that can't ultimately be delivered like some recent titles that shall remain nameless (cough:watch dogs:cough:)

Also very encouraged that this game will NOT be developed for last gen consoles. No more compormising - sweet.

Retro
06-03-2015, 02:59 PM
I gave my wife "notice" that Fallout 4 was coming out, her reaction was ...well, like this

http://38.media.tumblr.com/tumblr_lbfbss3Nb11qzj01e.gif

HardlyCapable13
06-03-2015, 03:34 PM
I gave my wife "notice" that Fallout 4 was coming out, her reaction was ...well, like this

http://38.media.tumblr.com/tumblr_lbfbss3Nb11qzj01e.gif

Same here.

Gink
06-03-2015, 08:05 PM
I sent the wife a text mid-day and told her she needed to watch the trailer since I wouldn't be able to until I was off work. She messaged back saying it was "anticlimactic". I was a bit concerned, but watched it when I got home and was insta-stoked. Looks like Fallout! Can't wait to see what they've got to show us at E3.

Retro
06-03-2015, 08:21 PM
I sent the wife a text mid-day and told her she needed to watch the trailer since I wouldn't be able to until I was off work. She messaged back saying it was "anticlimactic". I was a bit concerned, but watched it when I got home and was insta-stoked. Looks like Fallout! Can't wait to see what they've got to show us at E3.

I don't want to alarm you, but you need to get your wife into a doctor ASAP! It's obvious that she is suffering from some time of trauma to her head. For the sake of her health.

:cool (2):

Snowblind
06-04-2015, 07:12 PM
Might take a few vacation days when this releases. Fallout 3 was my intro to the series,New Vegas was ok but did'nt really get into that one.

Retro
06-09-2015, 02:11 PM
"Since it began in 1997, the Fallout (http://www.ign.com/games/fallout/mac-3512) franchise as a whole has influenced countless developers, and it’s base concept and gameplay stands the test of time. The premise of a world destroyed by nuclear war is grim, but was handled with the perfect darkly comedic tone by original developers Black Isle Studios, which was carried on by Bethesda in Fallout 3 (http://www.ign.com/games/fallout-3/pc-14246604). That sense of atmosphere is one of the reasons we enjoy exploring the wasteland so much. With the newest entry in the Fallout series on the way, we thought we would take a look back and talk about why we love it so much. Here’s the Top 10 reasons we love Fallout."

....Full Article IGN (http://ca.ign.com/articles/2015/06/09/top-10-reasons-we-love-fallout?read&utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=4&utm_campaign=Coverstory&read)

SmokeyCheese1
06-15-2015, 07:37 AM
https://www.youtube.com/watch?v=EZkhbPXExNs


https://www.youtube.com/watch?v=OYA9cK5Xo-4


https://www.youtube.com/watch?v=3_ty3zivHO0

CELockwood
06-16-2015, 11:21 AM
Cannot wait for this. Probably my favorite series of all time, edging out elder scrolls.

SmokeyCheese1
06-16-2015, 11:46 AM
Also, you can preorder PipBoy edition now. Which I did. Cuz :nerd:

HardlyCapable13
06-16-2015, 12:15 PM
Also, you can preorder PipBoy edition now. Which I did. Cuz :nerd:

I did too. I read they are very limited so I'll keep it unopened for a future eBay transaction.

SmokeyCheese1
06-16-2015, 01:01 PM
I did too. I read they are very limited so I'll keep it unopened for a future eBay transaction.

Damnit HC............I had every intention on opening and using the Pip Boy. Now I dont want to. Now I want to buy this and then buy the digital download of the game as well.

HardlyCapable13
06-16-2015, 01:07 PM
Damnit HC............I had every intention on opening and using the Pip Boy. Now I dont want to. Now I want to buy this and then buy the digital download of the game as well.

Yeah, I'm digital all the way. Not really interested in the Pip Boy. Hoping they're as limited as they say, if not I'll just cancel my preorder before it ships.

SmokeyCheese1
06-16-2015, 01:15 PM
Not interested in pip boy? Party pooper.

HardlyCapable13
06-16-2015, 01:41 PM
Not interested in pip boy? Party pooper.

:lol:

Just don't get excited about all the gimmicky stuff included with special editions. If I had my dream home with a huge gaming man cave where I could keep collectibles and stuff, I'd hold on to it just for that. But I'm not quite there yet.

Retro
06-16-2015, 01:44 PM
That thing would be on Ebay a day after release. $$$$$

HardlyCapable13
06-16-2015, 01:47 PM
That thing would be on Ebay a day after release. $$$$$

That's what I'm saying. I'm thinking of picking up a PS4 one as well. Put both on eBay. But I'm thinking holding on to them for a couple years would be more rewarding in terms of return on investment.

Retro
06-16-2015, 01:50 PM
They won't be worth much in the future. I have a feeling their value will peak during the launch window.

HardlyCapable13
06-16-2015, 01:51 PM
They won't be worth much in the future. I have a feeling their value will peak during the launch window.

Holy damn. Can't even preorder them on Amazon, on any format!

CELockwood
06-16-2015, 02:23 PM
I've always found the collectable versions really cool for the couple of days I look at the extra crap, then...meh. I'll second the man cave idea. If I had one of my own I might keep that stuff around, but otherwise it's going to get lost or trashed.

Retro
06-19-2015, 11:44 AM
Great interview about Fallout 4 with Todd Howard.


"

Okay, moving on, Fallout 4 attempts so many different things at once--it has a building editor, a mobile app, games for you Pip-Boy, a gun customisation tool, as well as the game itself--how on earth do you keep focus on all that?
That is the hardest part. We're lucky, in that nowadays we're not a very big studio--we're just over 100 people. We have about eight more people than we did when making Skyrim. Relative to what we're making, it's a tiny studio.
But it's also the same team; this is the group that did Fallout 3. This is the group that did Skyrim. We're able to work with people that know our systems and design processes so well. We can complete each other's sentences. So that's how we get so much content, but absolutely, the hardest part is gluing it all together. "

Read the full interview at Gamespot (http://www.gamespot.com/articles/fallout-4-interview-we-re-probably-doing-too-much/1100-6428336/)

SmokeyCheese1
06-23-2015, 10:47 AM
http://www.ign.com/articles/2015/06/23/fallout-4-lead-voice-actors-revealed

HardlyCapable13
07-02-2015, 12:47 PM
It was noted during E3 that Fallout 3 will come with Fallout 4 on Xbox One. Today it was revealed that this offer is only available if you preorder the game.


During this year's E3, Bethesda's Todd Howard announced copies of Fallout 4 on Xbox One will include Fallout 3, but it seems that wasn't the full story. A post on the Bethesda Blog confirms you'll need to pre-order the upcoming apocalyptic release to take advantage of the offer.

"We're excited to announce - for a limited time - your pre-order of Fallout 4 for Xbox One will entitle you to receive Fallout 3 on Xbox 360," it reads. "The code for Fallout 3 will be delivered to your Xbox message center in 7-10 days. Redeem your code on Xbox.com or on your Xbox 360."

Currently the offer is only available on the Xbox Store pre-order page, leaving it unclear if this opportunity will also be extended to retailers; certainly, there's no mention of it on Amazon. Unfortunately, this means if you're keen on getting hold of Fallout 3 for free you're going to have to pay the full digital price for the game, which is $59.99 / £59.99.


source: http://www.ign.com/articles/2015/07/02/free-fallout-3-on-xbox-one-requires-fallout-4-pre-order?utm_source=IGN%20hub%20page&utm_medium=Xbox%20One&utm_content=9&utm_campaign=Blogroll

Retro
07-17-2015, 05:55 PM
http://www.youtube.com/watch?v=AWbNgQjZ_XU

Major Stains
07-17-2015, 07:23 PM
(Mis-post after some late night confusion!)

Back on topic, that looks good.
It's one serious chain gun on that exosuit thing!

SmokeyCheese1
07-22-2015, 02:59 PM
Fallout 4 Mighty Bundle - I want that coffee table book

http://attackofthefanboy.com/news/fallout-4-mighty-bundle-revealed-by-online-retailer/

Borlaxx
08-13-2015, 10:49 AM
Fallout Shelter now available for Android!

https://play.google.com/store/apps/details?id=com.bethsoft.falloutshelter

Time to send people to their deaths in the wasteland.

SmokeyCheese1
08-13-2015, 02:46 PM
Had this on most of the day. Just clicking when appropriate. Then I got called into a meeting and every got rad poisoning and my happiness dropped to 10%. Its fun but it just makes me want the real thing more.

Gink
08-13-2015, 04:46 PM
Had this on most of the day. Just clicking when appropriate. Then I got called into a meeting and every got rad poisoning and my happiness dropped to 10%. Its fun but it just makes me want the real thing more.

I figured out in the week or so I played it after E3... if you can't be paying attention, don't leave the app running. Most bad things only happen when the game is up and running. That sucked since I was playing it on an old iPhone4 that took like 5 minutes to open the game.

Not sure if that would save you from Rad poisoning though, I think happiness, etc continue to be effected by resource levels when you exit the game. So if your water treatment plant isn't producing enough clean water your dwellers will get poisoned regardless. Don't worry though, you can bounce back from sever poisoning and low happiness. Unless of course a badly timed rad roach invasion comes along while your dwellers are all weakened.

I downloaded the game first thing this morning, haven't had a chance to play it yet though. Looking forward to finally having it on a bigger screen and not being super laggy!

Retro
08-17-2015, 07:29 AM
"In less than three short months, fans will find out just how far those boundaries have been pushed and whether or not that goal has been met. At this stage, it would appear that by building upon existing systems like VATS and SPECIAL yet keeping the game's plot largely shrouded in mystery, Fallout 4 is hopefully on track to provide an experience that is at once both familiar and foreign, much like the decimated architecture of its post-apocalyptic Boston setting."

Full Article (http://ca.ign.com/articles/2015/08/17/fallout-4s-story-will-stay-under-wraps-until-launch?utm_source=IGN%20hub%20page&utm_medium=IGN%20%28front%20page%29&utm_content=1&utm_campaign=Coverstory)

HardlyCapable13
08-17-2015, 11:53 PM
"In less than three short months, fans will find out just how far those boundaries have been pushed and whether or not that goal has been met. At this stage, it would appear that by building upon existing systems like VATS and SPECIAL yet keeping the game's plot largely shrouded in mystery, Fallout 4 is hopefully on track to provide an experience that is at once both familiar and foreign, much like the decimated architecture of its post-apocalyptic Boston setting."

Full Article (http://ca.ign.com/articles/2015/08/17/fallout-4s-story-will-stay-under-wraps-until-launch?utm_source=IGN%20hub%20page&utm_medium=IGN%20%28front%20page%29&utm_content=1&utm_campaign=Coverstory)

Can't wait. Sadly, unless something gets pushed back, I may have only a few days home here and there until next year.

Gink
09-11-2015, 09:14 PM
http://www.youtube.com/watch?v=Yuo7AuDGNN8

Major Stains
10-15-2015, 09:47 AM
http://www.youtube.com/watch?v=9TL1o_NYDGU&sns=em

Gink
10-15-2015, 04:26 PM
http://www.youtube.com/watch?v=9TL1o_NYDGU&sns=em

The release date shown at the end of the video is "10-11-15". Gave me a shock for a moment, I actually thought maybe they were releasing it early... then realized that date has passed... and that it is 11-10 transposed... so probably just from some part of the world where they write their dates backasswards. Sheesh.

Gink
10-26-2015, 10:34 AM
http://www.youtube.com/watch?v=FhRm09CTGEI

Some interesting tidbits about the stats and perks system, unfortunately buried in between not so interesting bits about preorders, download size, blah blah blah.

SmokeyCheese1
11-02-2015, 10:30 AM
Never been so excited for a new release - Can.Not.Wait.

Retro
11-05-2015, 06:08 PM
http://www.youtube.com/watch?v=ivStn8l6_9w

HardlyCapable13
11-07-2015, 01:33 PM
Ugh...


As I was picking my way through an abandoned brewery somewhere in the wastelands about 10 hours into the game, I blurted out, "When is something interesting supposed to happen?" I was bored, even after running through a few of the main story quests. "This is the hill I'm going to die on," I thought then. "Fallout 4" has very dedicated fans, and I imagine the reaction to these statements won't be particularly positive.

To be fair, I praised the sheer number of activities and quests available in "Dragon Age: Inquisition," a game similar to "Fallout 4." However, "Dragon Age" had a decently captivating plot and, more important, charismatic characters to invest you in their world, make you laugh and pull the story along. "Fallout 4" doesn't have either of those things. It's not that the game doesn't give you things to do -- it gives you far more than anybody could reasonably expect -- it's that it doesn't really supply a consistent set of reasons to want to do those things.

The story itself isn't the problem: It's the pacing. "Fallout 4" is a very, very slow game. And I'm not exaggerating this point for effect: The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat and on farming side quests to gain enough strength to push through main ones. But the side quests often involving boring nonplayable characters (NPCs) you’ll never interact with after the quest is done. There's never really a reason to care about what's going on, even as some quests have you defending struggling settlements.
The main characters don't really help matters, either. Some of your companions are mildly interesting, but for the most part there's not much to talk about. Conversations are usually bland and boring, aside from the sarcastic lines your character can spit out assuming you're so inclined. Nobody grabbed my attention right away, and nobody will stick in my memory (with the possible exception of Codsworth the robot). After 20 or so hours, when you've got a nice set of perks and a decent arsenal to complete some of the bigger quests with, the story does get a bit more interesting, but I'm not confident saying that the payoff is worth the investment.

Gink
11-07-2015, 01:59 PM
Hmmm, sounds like the reviewer wouldn't have enjoyed FO3 or New Vegas much either. Interesting that he praised Dragon Age, which I've never finished because it got too pointless, tedious, and the characters/story weren't really all that engaging. And I'm pretty sure the wasteland will have more interesting things to discover and explore than most parts of the world of Dragon Age.

Besides, how much stock can we take in a reviewer that broke embargo, and also apparently spoils an early plot twist in their review. I managed to catch warnings about the spoiler and dodge it. Considerate of you not to include that part in your quote HC! But fair warning to anyone who hunts this review down.

Retro
11-07-2015, 02:04 PM
Haha, written by a guy who never played Fallout and says that DA:I a "captivating plot"?

Last sentence says it all;

"If you’re a "Fallout" fanatic, "Fallout 4" will be more of what you love -- I'm just not seeing what's really in it for newcomers."

The game has a slow pace? Perfect!

HardlyCapable13
11-07-2015, 03:49 PM
Agreed....not sure where the rest of my post went but it was along the same lines as the two of you. Just irritated at some of these reviewers.

Gink
11-07-2015, 05:04 PM
The game has a slow pace? Perfect!

Exactly. Looking forward to sinking hundreds of hours into wandering around the wasteland, getting jacked up on jet and psycho and brawling the wildlife. Not to mention building forts!

Spike Forehand
11-07-2015, 07:16 PM
I tried to get through FO3 - didn't make it. I remember I got really sick of the inventory management. However, it was different time in my life where I was just getting into FPS's with Uncharted and was still playing a ton of Rock Band. I knew nothing of the game when I got it, so never really felt dedicated to it.

However, since then I think I've changed to where I can appreciate a slow paced adventure/rpg game like this, and I did manage to get through Red Dead Redemption, Skyrim, and am still plodding through Witcher 3 - which I enjoy a lot in small doses.

On the other hand, I got really sick of DA:I and will probably not return to finish that one. The character graphics and the mechanics really annoyed me, and I definitely felt no interest in the story.

So - I'm probably still gonna await release day to see if it gets savaged before I drop the $60. If reviews are good, I'll pull the trigger.

Gink
11-08-2015, 05:49 PM
I tried to get through FO3 - didn't make it. I remember I got really sick of the inventory management. However, it was different time in my life where I was just getting into FPS's with Uncharted and was still playing a ton of Rock Band. I knew nothing of the game when I got it, so never really felt dedicated to it.

However, since then I think I've changed to where I can appreciate a slow paced adventure/rpg game like this, and I did manage to get through Red Dead Redemption, Skyrim, and am still plodding through Witcher 3 - which I enjoy a lot in small doses.

On the other hand, I got really sick of DA:I and will probably not return to finish that one. The character graphics and the mechanics really annoyed me, and I definitely felt no interest in the story.

So - I'm probably still gonna await release day to see if it gets savaged before I drop the $60. If reviews are good, I'll pull the trigger.
I spend a lot of time on inventory management in FO games as well, but usually for the same reason I did in Skyrim. Picking up anything that seems like it might ever be of use or value.

At least in FO if you pick up multiple of an item in poor shape you can usually use one to repair the other, freeing up carry weight and improving the stats/value of the remaining item.

Retro
11-09-2015, 09:14 AM
http://www.metacritic.com/game/xbox-one/fallout-4

Currently trending around 91 on XB1 and 90 on PS4.

SmokeyCheese1
11-09-2015, 10:27 AM
If you preordered FO4 on XB1 on or before Oct 27th see this - http://za.ign.com/fallout-4/95609/news/fallout-4-xbox-one-owners-may-have-downloaded-inco

Gink
11-09-2015, 01:58 PM
Great. Been reading reviews off and on throughout the morning, and one thing that keeps being mentioned is that unlike in past games, nearly everything you can pick up is useable in some form or fashion for the crafting system. I'm totally doomed, my Skyrim hoarding was a problem when half of the stuff wasn't useful. I thought I had gotten better in recent playthroughs of FO3 and New Vegas about saying "No, I will never need that item, I'm not going to pick it up!" (and yet still finding myself overloaded pretty regularly).

Now it's going to be any little thing that seems like it might be at all rare or hard to find. "Best pick that up, might need one later and I don't want to come back here." Until I'm left trying to shuffle my way back to home base, overloaded with nuka-cola bottles, wonderglue and lawnmower blades.

SmokeyCheese1
11-09-2015, 02:47 PM
Completely Agree. I didnt discover I was a hoarder until Oblivion. When I decided it was a good idea to keep everything I find and place in various places around a house I took as my own in one of the towns.

I was a nice 2 story bungalow. The stairs were littered with armor. The tables had various chalices and food on them. The weapons were placed neatly on the bed by type. I spent quite a lot of time organizing that stuff. Then I decided I hated the town and killed everyone in it. It ended being an experiment because I couldnt fathom a video game that would let you do that and not just respawn those characters after you left. I carried this chain of thought all way to New Vegas. I ended up getting bored with that game after 2145 hours and just went from town to town killing everyone.

Gink
11-09-2015, 03:07 PM
Sounds familiar. I think it really hit home with me when I decided to move my residence (and all my possessions) from Whiterun to Riften. I lost count of how many trips it took Lydia and I to haul everything. My house in Riften ended up being pretty fantastically decorated with the weapon racks and various relics on display. Just don't look in any of the barrels or open any cabinets or drawers where all the miscellaneous clutter ended up.

Gink
11-10-2015, 04:08 AM
Well carry capacity seems a lot higher than I recall it starting at in past games. Not sure how much SPECIAL effects that, but I don't have especially high strength or endurance and started with 250 capacity. You can also use companions as mules, of course.

Workshops seem like they will be fairly common, and allow you to quickly dump off junk to use for crafting. The workshop locations you discover are linked together, so materials are accessible at all of them.edit: [The various crafting benches at any workshop have access to all materials stored at that, and only that workshop.] Not sure about storage for items you don't want to break down into crafting materials, you can transfer items to most any container of course, but have no idea if any of them are "safe" and will retain items.

Crafting is definitely going to add a fun element to the game. I know there has been crafting in past FO games, but it seems both easier, and a lot more versatile this time around. I haven't figured out the building aspects. I had enough material to make a bed, but it wouldn't let me.

Combat is better than ever. You can actually get a bead on something reliably and shoot or hit it. The new VATS takes a bit of getting used to, but is a lot of fun. I actually like that it just slows combat down rather than pausing.

Not much to say about story, characters, dialog, etc, yet, or about the new leveling system. I've only glanced quickly at the skills/perks chart, just hit level 2 before quitting and haven't gone through assigning the points yet.

Graphics look good to me. A huge improvement over past games. It still looks like a Fallout game, but definitely new and improved. Can't wait to get back to exploring tomorrow.

Retro
11-10-2015, 09:32 AM
3rd person view is actually usable now too. Doesn't look like the character is floating over the ground anymore. Actually feels a bit , Unchartered with the closer over the shoulder view.

The shooting is so much better.

Gink
11-10-2015, 02:09 PM
The shooting is so much better.

The shooting never bothered me much in past games, but definitely emphasized that they were RPGs first, shooters last. But the more balanced combo of RPG Shooter is going to be a lot more rewarding. I was initially stunned when shortly after finding my first 10mm pistol, a radroach lept/fluttered at me, and I reflexively twitch shot it... and actually hit it! So far I haven't encountered anything but radroaches, bloatflies, and molerats, but with they all seem faster and with much smoother movement than before, so I have a feeling it's going to be very important that the shooting is so much better once I run into some nastier enemies.

After sleeping on my first 2 hours experience, for one thing I'm having a hard time thinking about much other than getting back to the game, but I'm also questioning my character building decisions already, and considering scrapping my 2 hours of progress to try and build a character I will enjoy more for the 100 or so hours I intend to spend with him.

I decided to roll with the initial story and make just your average joe family man type of guy, rather than some crazy badass like I'd normally roam the wasteland with. He looks normal, a little worn by age and military service, with pretty balanced stats. An extra point or two in strength because he's in good shape (again, the military service), and then I decided to make perception and intelligence his main stats, go more for a ranged shooter and thought intelligence might be handy for hacking, crafting, etc.

But so far, I don't much care about the guy or feel at all connected or immersed with him. I actually think part of it might be due to the new "voiced protagonist" aspect. I definitely feel more like I am playing a set, pre-scripted character than playing my own uniquely created character. But it probably also has a lot to do with rolling him average family man rather than mutton chopped maniac.

I'll have to look more at the perk list before I decide, but my first skim through it made me think that it might have been beneficial to spread my points more evenly, as the higher points in perception and intelligence seem like more than is going to even be useful for a long time, and that the points and perks don't work quite like I expected them to. I may be wrong as I haven't gotten in depth with the perks, but first impression is there isn't much reason to bump anything over about 5 to start out with. Of course, you can actually continue to add points to your SPECIAL as you level up, so all is never lost if you find yourself lacking something you really want.

Retro
11-10-2015, 02:42 PM
I started everything even except Luck which I believe was at 2 or 3.

I have to say, the damn settlement building is frigging addictive. And you can store all your stuff in cabinets around the settlement and it will save there. I have literally spent 2+ hours just tearing down the settlement for scrap to use to rebuild.

Currently trying to build a generator for the water purifier I built. Have everything but gears and it looks like I'll have to leave the area to find those.

Gink
11-10-2015, 04:04 PM
I've heard luck is actually pretty useful this time around, maybe even a bit OP with the perks it opens up. Also that Charisma can be pretty important. Pretty sure I've only got 2 or 3 points in either. I think starting almost completely even is probably a better bet than dumping points into 1 or 2, that way you aren't totally handicapped in any area, and you can add points to anything you feel you need to boost later.

Can you start building a settlement right away, or do you have to progress to a certain point? When I tried to build a bed it seemed like it was indicating I couldn't because one of the requirements was "People", and I didn't have that?

I figured I'd try and get the game rolling a bit before I dive into building though. Get an idea of possible building sites first. I quit just after meeting Dog Meat at the Red Rocket though, so really haven't gotten very far at all.

Retro
11-10-2015, 06:00 PM
I think you can start building right away. When I first tried to build a bed it wouldn't let me even though I had materials. But when I accidentally moved the camera to an open area, the option to build came up. You have to have an open space to build, you don't actually build at that bench like you would with weapons.

By the time I noticed that, I had already brought in a caravan of people.

Gink
11-10-2015, 09:10 PM
Hah! That's pretty cool, though now I'm really not getting anywhere as I've gotten wrapped up in my neighborhood cleanup project. I like how the totally ruined houses can be scrapped all the way down to the base. Should be good spots for building.

Unfortunately I've also discovered this game gives me moderate motion sickness. Pretty strange since I've almost never had that problem. Perfect Dark is actually the only game I can remember not being able to play because of how ill it made me. I usually only have problems with watching someone else play certain FPS games. I'm pretty disappointed by this. I think it's the really low FOV combined with how fast the camera pans. Maybe something with the colors too, I dunno, the vault section didn't bother me at all. I turned the look sensitivity all the way down, but it was only 4 clicks from the bottom to start. Trying to use 3rd person more as that seems a bit better, but I'm going to have to look into some better cures, no way am I going to let this ruin the game for me.

Retro
11-10-2015, 09:34 PM
Hah! That's pretty cool, though now I'm really not getting anywhere as I've gotten wrapped up in my neighborhood cleanup project. I like how the totally ruined houses can be scrapped all the way down to the base. Should be good spots for building.

Unfortunately I've also discovered this game gives me moderate motion sickness. Pretty strange since I've almost never had that problem. Perfect Dark is actually the only game I can remember not being able to play because of how ill it made me. I usually only have problems with watching someone else play certain FPS games. I'm pretty disappointed by this. I think it's the really low FOV combined with how fast the camera pans. Maybe something with the colors too, I dunno, the vault section didn't bother me at all. I turned the look sensitivity all the way down, but it was only 4 clicks from the bottom to start. Trying to use 3rd person more as that seems a bit better, but I'm going to have to look into some better cures, no way am I going to let this ruin the game for me.


I noticed it affecting me a bit too. I figured it's because of the flu but maybe not.

Building the settlement is going to be a huge time sink for me. I've now put 7+ hours in and pretty much all I've done is demolition and starting to build up. Got my guard posts put in, built a generator and water purifier. Put in some power lines from the generator at the river back to the houses. Have some crops planted too. Then I was able to convince another farm settlement to join up.

If this game does cause motion sickness, well then screw it, I'll just start popping Dramamine.

My friends list on XB1 is in overdrive right now between FO4 & BO3. I usually see around 35 people during prime-time hours. Tonight there were 32 playing those two games alone.

Gink
11-11-2015, 12:01 PM
I wrote it off the first night to fatigue, but when I jumped into the game straight after work yesterday and it hit me within 20-30 minutes of screwing around in Sanctuary I knew it was going to be an issue. I'm with you though, I'll go pick up some Dramamine if that's what it takes. I took a skeptical look at some "Sea Bands" wrist bands that are supposed to prevent motion sickness. I find it hard to believe they'd work, but would be nice if they did.

Actually didn't have as much problem with it after I took a long break. Not sure if it's just that I'm using 3rd person more, adjusted to not swinging the camera around too quickly, or just that I quit running around Sanctuary looking at the ground for things to scrap and headed on to Concord. Guess I'll see what happens when I start spending more time building up the settlement. I've got bare minimum accommodations and defenses at the moment. Will probably start building at least enough walls to minimize entry points soon. But I really enjoyed moving on with missions and getting into some brawls with bandits, loving the combat, so I may let my survivors fend for themselves a bit. Defense is well above their food + water total, I gave any that I can trade with some extra ammo and basic armor, so they should be okay for a bit. Might try and find some more people to join up before getting very serious about building. I know once I start I'm going to keep at it until I've got the whole settlement built up.

I find it kind of odd, since they added such an in depth crafting and building system, that they did away with weapon and armor durability at the same time. Aside from power armor anyhow, which is fun to use but will probably be parked 95% of the game. I'm sure I'm in a minority of people who will miss having weapons and armor degrade and need repairs, it really was never hard to keep your favorite gear maintained so I can see the point that it was just some pointless thing to have to deal with, but for me it lent a lot to the broken down, patched together, post-apocalyptic survivor feel of the world. Sure, now we are crafting things up from duct tape, coffee mugs, and a toaster. To me that makes it seem that much more out of place that my guns and armor never get worn out. Really doesn't take anything away from the game, it would just be my preference.

As it is, I haven't quite figured out what to do with all my spare weapons. I'm used to stashing backups for repair/replacement, but when I stashed my second minigun it suddenly occurred to me that without durability, I might never have any use for 2 miniguns. Guess I should start scrapping some of my stash.

SmokeyCheese1
11-12-2015, 08:39 AM
I 100% agree with you on the degrading. I was playing around last night at a weapons bench and it hit, where do I repair my stuff? I looked at all the stats several times until I finally hopped on google to get my answer. Then just started scrapping all of the duplicate items I had.

After screwing around in Sanctuary and getting that settlement up and going I spent at least 2 hours building a small shack so Id have a place to horde my junk. I have a problem and I need help with my hoarding.

Anyways, Im slightly disappointed in not having degradation. But I can see why they did it. Having to scrap and maintain couldve proven cumbersome. But yes, now I have 2 miniguns.............one sits on the floor of my shack for good measure and to see if anyone will steal it.

Overall the game is great. The feral ghouls are actually tough this time around. The map layout is pretty good so far. Weather dynamic is on point. Movement is fluid. Dialogue is good.

Question - are the workbenches linked? I mean if I stash a bunch of junk into a weapons workbench in sanctuary will that junk show up in a workbench at another location?

Gink
11-12-2015, 09:53 AM
I 100% agree with you on the degrading. I was playing around last night at a weapons bench and it hit, where do I repair my stuff? I looked at all the stats several times until I finally hopped on google to get my answer. Then just started scrapping all of the duplicate items I had.

After screwing around in Sanctuary and getting that settlement up and going I spent at least 2 hours building a small shack so Id have a place to horde my junk. I have a problem and I need help with my hoarding.

Anyways, Im slightly disappointed in not having degradation. But I can see why they did it. Having to scrap and maintain couldve proven cumbersome. But yes, now I have 2 miniguns.............one sits on the floor of my shack for good measure and to see if anyone will steal it.

Overall the game is great. The feral ghouls are actually tough this time around. The map layout is pretty good so far. Weather dynamic is on point. Movement is fluid. Dialogue is good.

Question - are the workbenches linked? I mean if I stash a bunch of junk into a weapons workbench in sanctuary will that junk show up in a workbench at another location?
I originally thought stuff you dumped into the workshop was available at other workshops, based on what it tells you when you find the workshop in sanctuary. But they aren't, so I guess it was just saying that items you store in the workshop are available at any crafting bench in that settlement. Each settlement has its own separate workshop storage.

I ran into my first pack of ferals last night. Well, dogmeat led me to them. I saw "Dogmeat has found something" and followed him off into the woods. I spotted a feral from a distance and tried to snipe it, which woke up another 4 or 5 of them who came running at me. I backpedaled and was probably saved by slipping down an embankment through some brush. 3 of them got funnelled together and I was able to unload my clip into them. Another one made it around the obstacles to come at me, but a double tap headshot in VATS took care of it.

Not looking forward to running into a group of them on open ground.

SmokeyCheese1
11-12-2015, 10:50 AM
Ok I see now. So if you stash a bunch of junk at a workbench in Sanctuary it will be accessible in a different work bench in Sanctuary?

Retro
11-12-2015, 12:26 PM
Feral Ghouls are tough? Wait until you face off with Ghoul Ravagers or Legendary Ghouls. Holy hell.

And yes, if you store something at your workbench in your settlement it will be available at all benched within that settlement. You can even have it transported to other settlements.

Gink
11-12-2015, 02:56 PM
Feral Ghouls are tough? Wait until you face off with Ghoul Ravagers or Legendary Ghouls. Holy hell.

I can only imagine. I'm a bit surprised I've made it to level 8 without a single death yet. Of course the toughest fights I've had have been a small group of ferals and a dozen bandits + turrets inside a factory.

Bandits are easy, but I went in the wrong door and ended up with them shooting and rushing me from various directions and levels. Sheesh. Still made it through okay.

Spotted a bandit in Power Armor! Never seen that before. I took a long range pot shot at him, which didn't do a bit of damage of course. I ran off when I saw he had a rocket launcher.

I definitely need to get to work crafting up some higher damage weapons. And scrounging some of the better ammo.


And yes, if you store something at your workbench in your settlement it will be available at all benched within that settlement. You can even have it transported to other settlements.

How do you transport it to other settlements? I thought I was going to have to load up and fast travel back and forth to move stuff.

Retro
11-12-2015, 03:29 PM
You need to setup a caravan between settlements.

Gink
11-12-2015, 03:40 PM
You need to setup a caravan between settlements.

I obviously still have quite a few features/options/activities to discover in this game.

I loaded my game up last night and heard a bunch of mooing as it loaded up. Thought it was a glitch until I discovered Trashcan Carla wandering down the street. I'd already run into her out in the wild and checked out her stock, so didn't bother talking to her in town.

I think we have dinner plans tonight, guess it's going to be one of those "Oh, tomorrow is Friday, I can stay up way too late, no problem" nights. Seems I have a lot of work to do.

Gink
11-13-2015, 12:38 PM
Do you have to have the Local Leader perk to set up caravans between settlements? I'm a little short on Charisma for that one... told you I did weird things with my SPECIAL!
I can't persuade my way out of a paper sack. High P/I, Med S/E, Low A, Dismal C/L... not sure what I was thinking. But, I decided to stick with the character, so things will just play out how they do... and I'll have to decide whether to use a couple of levels worth of points to bump my C to a more likable level.

Other Settlement building questions:
-Do you know if there's any real difference between walls and fences? Neither seems to give defensive points, junk fences actually seem to cost more than plain old "small wall" sections.
-Is there any point in trying to fence/wall in my settlement anyway? Or should I be focusing on well-fortified shacks? Especially since my walls need doors for myself and settlers to come and go... but I don't see anything preventing bandits from opening the doors too.
-Will new settlers just start appearing at some point or do I have to go recruit them somehow? I bumped up the beds, food, and water of Sanctuary past my current population, but my population has stayed at 5. Makes it hard/pointless to keep building anything that requires someone being assigned to it.

SmokeyCheese1
11-13-2015, 01:25 PM
Yes you need the local leader perk. Which I'll be getting next. A problem Im seeing building is the lack of materials in places - its going to take a lot of back and forth to get materials to certain places if you dont have supply lines. For instance, I just took over the Castle, theres almost 0 materials there. So what I see happening is me tearing down my shack mansion in Sanctuary and moving it to the castle, which will take a bunch of trips because that stuff is heavy. I plan on focusing all of my building time on 1 place so I can make it exactly how I want it to be.

To get more settlers, build a Radio Recruitment Beacon.

Heres a good guide - http://mashable.com/2015/11/12/fallout-4-settlements-tips-guide/#6CUwEy_dmkqt

Gink
11-13-2015, 01:49 PM
Hmm, I guess I probably won't get very deep into settlement building anytime soon then. It would take investing the next 4 or 5 level points to get the required 6 Charisma plus the local leader perk. Think I'll put some work into Sanctuary and then just supply the basics to meet the need of other settlements.

Last night I stripped the lower floors of the Corvega plant until myself and Codsworth were maxed out. That was enough junk to build some walls and basic defenses for Tenpines and still have quite a bit to dump into the storage back at Sanctuary. So I can get the basics covered just hauling stuff around. No giant scrap mansions outside of Sanctuary for me though.

Spike Forehand
11-14-2015, 11:16 AM
So - been waiting to post impressions until I got a little deeper cause it became clear to me from the beginning that I didn't know shit about this game and how it would play.

I'm now at a point where I've cleared out a few places including the Corvega Power Plant and done some basic farming and construction of buildings and defenses in Sanctuary.

Things I Like:

- Level design. To me - this game definitely reminds me of Skyrim (even more than ESO) where the missions really make me super jumpy and are perfectly designed and built. Generally, on the larger ones, I'll die once or twice before I get it - which to me is the perfect difficulty level. That alone makes me want to keep playing. Dying is also punitive since you'll need to replay the minutes since you last saved, so it makes me more cautious (a good thing) but not so bad that you are pushed way back and it's annoying (like The Witcher can be).

- The VATS stuff adds another level to combat more than just straight shooter. Still getting used to how/when to use it - could use a good tutorial video on that if anyone's seen one. Just last night discovered the "Critical" button - still not sure what that does but I got a pretty cool kill animation out of it. [True story: I initially thought that you always had to use VATS to fire. I died like 6 times trying to take down the Deathclaw one VAT burst at a time thinking that maybe I was out of sequence with missions or something until I watched a youtube video and was like "Duh!!"]

- Overwhelming depth. Lots to learn, see and do. No repetitiveness concerns yet.

- Power Armor is pretty cool, and I like that it's use is limited enough that you have to pick and choose when and where to use it. I've used it a couple of times, but stopped for the last couple of missions.

- Ammo supplies - I actually like that it seems like ammo is hard to come by - but not too hard. I know that even if I'd down to my last ten 10mm bullets, I'll need to find something once I kill the first couple of guys, but I don't need to back out and find bullets somewhere else.

- Companion capability - I like that it allows you to load up your companion with stuff when you get full during a mission. I stopped bringing my dog and instead now bring the guy with the cowboy hat. His laser rifle does a nice job of softening baddies up.


Things I don't like:

- The general glitchiness. I get these weird motion lock-ups where my stick movement isn't matched on screen temporarily. Non-matching dialog with player lip movement is pretty LOL. Have gotten one hard lock-up/CE message where I lost some buildings and stuff (and Mama's Chair!).

- Materials Management - The materials management aspect and getting weighed down so frequently still is a little frustrating - as it has been for me with every Bethesda game I've played. At least now, however, you can just dump all your "Junk" into your workshop when you return and with fast travel available it's not too bad to just always go back to Sanctuary from anywhere (unlike ESO where you always had to go find a travel point). Haven't started to use other areas than Sanctuary yet. I will probably just do what Gink said - center my activities in Sanctuary and do just enough in other areas to keep them going.

- Weak melee. Been trying to use melee with my badass upgraded spiked brass knuckles, but melee is really weak in this game despite having initially loaded 5 pts into Strength. Guess being a brawler is a conscious decision that I would have to make from the get-go. I've instead been focusing my upgrade pts into the other areas pretty equally. I don't know - maybe I'm doing melee wrong.

- Also hate that you have to equip brass knuckles instead of being able to just wear them. Seems silly that you have to change from your weapon to put on brass knuckles. Would be better if your melee weapon was a separate weapon slot and would be instantly available for when you get bum-rushed.



Overall - I'm giving this game an 8.5 for now, putting it slightly behind "The Witcher 3" and "The Taken King" for my GOTY. As usual, I reserve the right to adjust my ratings later as I go deeper.

Gink
11-14-2015, 01:45 PM
Nice writeup Spike! I didn't realize this was going to be your first foray into the Fallout universe. They certainly aren't the easiest games to jump into and have any idea what you are doing. This one seems a little easier to me in that I didn't feel like I started out weak and defenseless, however I definitely feel like it has been the most sparse on instructions, tips, etc. The introduction/tutorial portion only covered the most basic of basics, and even having played earlier games, there's been a lot I've been confused about or am having to figure out as I go along. I'm glad you've stuck with it despite the confusion!

I'm still fairly clumsy with the new VATS system myself. Between the changes and being my first time with Fallout on console instead of PC, I seem to screw up the controls a lot. I like that it doesn't totally pause the action anymore, but the fact that the enemies are still attacking, even if it's really slowly adds just enough pressure for me to fumble things a lot. I regularly mix up the functions of the right and left sticks.

So, right stick to select your target. Generally you won't want to touch this stick in VATS, since you were probably looking at your enemy when you hit L1. Left stick cycles between body parts. Each body part has a little box with the health of that part and a number representing your % chance to hit it. At the top of the screen it will show you how much damage you will do IF you successfully hit that part. Head shots usually do the most damage, but are often a lower % chance to hit. So decide what the best option between damage and chance to hit are, or choose a part of the body you'd like to try and disable, as you can cripple limbs to slow enemies down, etc. Hit R2 with the body part selected to queue up a shot. If you have remaining AP (Action Points) you can queue up more than one shot... either to a single body part or multiple. Hit X when you're ready to shoot!

If your Critical bar is full, while you are executing the shots after hitting X, you can hit Square to execute a critical attack. I still don't fully understand this. It used to be you always had a chance of any shot being a crit. I'm not sure if this is now the only way to get a crit attack, nor what the damage bonus is. But it definitely does more damage, so make sure to use it when you need it!

I will keep an eye out for a good video demonstrating this stuff.

I didn't realize you could bring Preston Garvey as a companion! Seems like he would be useful. Maybe I haven't unlocked that option yet. I seem to be falling behind everyone. Still haven't had a chance to spend more than an hour or two at a time with the game.

That sucks that you've run into glitches that actually effect gameplay or lose you things. So far all I've seen has been pretty typical little oddities that didn't effect much. Controls have been smooth. I've had a few dialog moments where the characters just stand there staring at each other for a moment between lines, but lips still matched when they started talking again. But again, I'm not very far, so might start running into bugs later. Hopefully the keep patching things and fix the problems you are having.

Having a strong melee character has generally required some intentional building to get there, though with the different leveling system it may be somewhat different with this one. I managed to conserve ammo early on by using my security baton for taking out roaches in small numbers and other small critters and found it fairly effective. I also like that you can pistol whip/bash enemies when they get to close and you have a gun equipped. Not having to unequip your gun in order to equip/use grenades and such is also a new and really nice feature. It would be nice if you could wear brass knuckles to improve your bash even while having a gun equipped. I would think brass knuckles would count as "Unarmed" rather than "Melee", but since we no longer have separate skill point sets for every little skill, I'm not sure there's any difference. Right now I've got a bladed tire iron that does pretty high damage that I pull out now and then to save some bullets. I only have 4 strength though, so it is somewhat a last resort.

Glad to hear you're enjoying it enough for an 8.5 despite its bugs and the learning curve. I don't even want to compare it to Witcher 3! I kind of wish they'd come out in different years since they are both impressive enough for a GOTY. Though at this point I'd still lean towards Witcher 3 also, which doesn't mean I am not loving Fallout. Witcher 3 just impresses me in so many ways.

Spike Forehand
11-15-2015, 08:54 AM
I didn't realize you could bring Preston Garvey as a companion! Seems like he would be useful. Maybe I haven't unlocked that option yet. I seem to be falling behind everyone. Still haven't had a chance to spend more than an hour or two at a time with the game.


I think I had to be nice to him or something to get it to unlock - can't remember exactly how it worked.

Just be careful picking him cause what happened last night was that after I finished a side mission and dialog-ed with Preston he babbled about some mission somewhere else, asked if I would help, I said OK and then he said "I'll meet you there" and disappeared. Meanwhile he had been carrying a full load of junk from one of my outings and was now all the way across the map in a spot I hadn't been before.

I'm now using a a sledge-hammer wielding super-mutant from one of the missions as my companion. He does a nice job acting as a tank when things get dicey.

Definitely gonna try to go to melee when running across hounds and radroaches and stuff to save ammo. Worst is that minigun. Fucker ways a ton, and sucks to keep carrying it when it's out of ammo.

How often do you guys use power armor? I find the slower movement to make it kind of boring, but have run back and whipped it out when coming across a really hard mission.

Gink
11-15-2015, 01:45 PM
I returned to sanctuary to chat with Preston, not sure what I'd done since I'd last spoken to him, but out of the blue he gave me the quest to clear the drive-in, and then I was able to have him join me. I tried him out for a mission or two, but really didn't find him especially helpful. Maybe it's my play style this go-round. A sledge hammer super mutant tank would probably be wayyy more useful since with high perception but only medium strength and endurance I tend to be better off at a distance. Though I did a lot of exploring in lexington last night, so that was mostly shotgun to the ghoul face type work.

I've started wondering if I should be using the power armor, as I parked it in Sanctuary after Concord and left it there. I made it to level 9 or 10 without dying and was almost feeling like things were bordering on the too easy side, then started getting into much hairier missions and dying more often. The mine full of bandits took me forever. I called in the minutemen and then felt bad for all their untimely deaths. In the end I felt like maybe that would have been an appropriate situation for my power armor.

It's pretty fun, but yeah, pretty slow and I'm not sure how scarce the fuel is going to be, nor how fast it uses up fuel. I probably won't be wandering the wasteland in it, but it seems like there are going to be times when it'll make sense to fast travel back, grab it and then fast travel back to the mission site.

Gink
11-15-2015, 07:02 PM
Weapon/Armor crafting question that I can't find a clear answer online for. When you are making a weapon or armor mod, in the last step it shows you what items it is going to break down to get what components. But what happens to the other components that junk item had? I hoped/assumed the leftover components were added back to the workshop, but haven't been able to confirm that myself with 100% certainty. And the most web forums just argue back and forth about it. It seems ridiculous that we would lose components in the process, but Bethesda doesn't exactly have a reputation for totally sensible game mechanics.

(edit: this reddit post (https://www.reddit.com/r/Fallout/comments/3sblnt/it_appears_crafting_incorrectly_will_cause_you_to/) seems fairly conclusive that you don't lose parts, that they just don't show back up right away.)

I'd rather not have to bother with "pre-scrapping" materials before putting them in the workshop, so I just don't worry about it. Then I run out of screws or gears or somesuch and wonder if I lost some somewhere.

Next up is figuring out the armor crafting. I've just been using whatever is best of what I find, but finally put a point in armorer and want to craft it up. But it seems like between raider, leather, metal pieces there are a dozen different ways you can go with upgrades. Not to mention standard, lightweight, etc etc. I'm a bit boggled by it. Also can't seem to find a base to strap my armor pieces onto that's better than my vault suit, which seems odd. I'd expect to find an upgrade by now.

SmokeyCheese1
11-16-2015, 09:38 AM
A base? I just around in my undies with the raider armor over top. Makes for funny death cams.

Gink
11-16-2015, 11:08 PM
I crafted up a set of enameled metal alloy pieces. Kind of heavy, but the best damage resistance available at this stage. Early on it seems the tiers are Raider < Leather < Metal. Each piece has two mod slots, one that increases defense, the other for various perks. Most specific parts Arm, Leg, or Chest offer the same assortment of perks regardless of which set/material they are made of, though some pieces of some sets seem to have a perk that other sets don't.

That's about as much as I've figured out. You'll need Armorer 1 perk to bump the defense up very much. Armorer 2 or 3 on pieces and sets that go higher. Perks have even higher requirements, with fewer available until you get Armorer 2, Science 1 or higher. Most pieces require screws, so keep stocking up on those. And if you've done any crafting you've probably realized everything requires adhesive. You can craft vegetable starch from corn, mutfruit, tatos and purified water at the cooking station. So those are good crops to choose for settlements, and make sure to visit places growing them and check the workshop inventory for excess beyond what the settlers need from time to time.

A useful thing about weapon mods is that you can trade them out between weapons, sort of. You can't just pull them off of one, you have to replace them. But if you have a weapon with a couple of good mods you want to put on a different gun, you can craft/attach standard mods in place of the good mods and then attach the good mods to your target gun. A good reason to hold onto any low level mods you've replaced. You also lose mods when you scrap weapons, though you get extra materials for them. But with enough scavenged weapons with 1 or 2 nice mods you can assemble some badass weapons pretty cheap. Of course, there's so much salvageable junk in the wasteland, it's not hard to get enough to build whatever mods you need.

This Google Sheet (https://docs.google.com/spreadsheets/d/1jlnW0mL3LUcavl7rchPLDKMUf9ccvm4eipPi9-kPUvc/pubhtml?gid=1524598604&single=true) lists tons of different armor pieces and the various perks they have available, as well as crafting materials to make them, the value and weight. Oddly, and something that makes it quite a bit less useful, it doesn't list the defense stats of any of the pieces. Still pretty interesting though.

Retro
11-17-2015, 12:01 AM
This to me is the best place for all things Fallout, http://fallout.wikia.com/wiki/Fallout_Wiki & http://fallout.gamepedia.com/Fallout_Wiki

They're still building up the FO4 area however.

Gink
11-17-2015, 01:05 AM
This to me is the best place for all things Fallout, http://fallout.wikia.com/wiki/Fallout_Wiki & http://fallout.gamepedia.com/Fallout_Wiki

They're still building up the FO4 area however.

I've looked at the first quite a bit, but haven't checked out gamepedia much. Both are pretty sparse on info about armor pieces still. Might see if I can figure out how to add some of the stats I've gathered.

SmokeyCheese1
11-17-2015, 08:10 AM
Ive found that Oil is a tougher commodity to come by than adhesives. But Ive learned good places to get oil are from Soap, used oil containers, cooking oil. Also screws - usually screws come from heavy things.

I cant stress the importance of building light armor though. Once you have 6 pieces strapped to you it takes up a lot of carry cap.

Gink
11-17-2015, 10:01 AM
Ive found that Oil is a tougher commodity to come by than adhesives. But Ive learned good places to get oil are from Soap, used oil containers, cooking oil. Also screws - usually screws come from heavy things.

I cant stress the importance of building light armor though. Once you have 6 pieces strapped to you it takes up a lot of carry cap.
Yeah, I never have much oil in stock. Fortunately it isn't needed for quite as many things as adhesive is.

I think the smallest item I've found with screws are salt and pepper shakers. Think they only have 1 screw though so heavier items with more than 1 might be more efficient, not sure.

I haven't found carry space to be a huge issue. My full set of alloyed metal weighs about 37 lbs, but even carrying more weapons than necessary I've got over 100 free space. With companions able to carry so much I can haul a lot of desk fans, telephones and salt shakers. I'll add soap and used oil containers to my list of priority junk.

I found a couple pieces of sturdy raider armor. Looks like it will offer quite a bit higher protection than plain raider armor, but not much better than metal and weighs 3-4 lbs more per piece. Hopefully there will be other armor types that give better defense without a huge weight increase.

I considered switching to leather, but it's only 10 lighter for the set and has half the physical defense of metal. Almost double the energy resistance, but I still get shot with bullets more than lasers.

SmokeyCheese1
11-17-2015, 11:25 AM
Personally, I think its awesome we're having a conversation about collecting oil and screws for a video game. LOLLOOLOL

Retro
11-17-2015, 12:05 PM
Toy cars have screws. I think fans do as well, I like them for the gears.

Retro
11-17-2015, 12:10 PM
List for crafting and the items needed to break down scrap for specific materials.

http://fallout.wikia.com/wiki/Fallout_4_crafting

Gink
11-17-2015, 12:25 PM
List for crafting and the items needed to break down scrap for specific materials.

http://fallout.wikia.com/wiki/Fallout_4_crafting

Going to have to bookmark that one. I was wondering where I was getting ballistic fiber aside from the one or two ammo bags I'd found. Didn't realize it was on the military grade duct tape. Got enough to put an asbestos lining in my chest piece. Got tired of being lit on fire! Probably need to stockpile some more, I'm sure I'll need it for better armor later.

Looks like fiber optics are going to be a bit harder to come by. Noticed I needed some to add the stabilized perk to arm pieces for steadier scoped shooting. I bet they are used in various power armor upgrades as well. I've only found one location that had microscopes laying around. Fortunately turrets drop biometric scanners, but they aren't exactly everywhere.

Once I started looking at the possible upgrades on the power armor I started thinking I might want to use it later. I think I will hoard power cores for now and wait until I can seriously upgrade it, make sure I'll have a good fuel surplus for end game when it will probably come in handy.

SmokeyCheese1
11-17-2015, 12:43 PM
Ive found myself picking up things for their decorative value lol. Like the TriFold American flag..........yep, Im probably going to want to put that on my shelf someday. Also been collecting billiard balls for my pool table

SmokeyCheese1
11-19-2015, 08:25 AM
So I set up my supply line to share my junk.............thats all it shares. It wont share anything else stored in the workbench such as ammo, weapons, or "stored" assembled items like walls, chairs, ect. Kind of a PITA.

Spike Forehand
11-19-2015, 09:04 AM
I'm such a dummy.

I'm at level 13 or so, and just now realized that I could add points to the perks lower down in the perk chart. All along, I've been assuming that you have to fill up the stars on the top line before you can assign ones below. Up to now, all my perk points were spent on the top line so most of the top line perks have 5 -7 stars.

I was starting to get frustrated at never unlocking Gun Nut 1 so that I could do better weapon mods, which is when I discovered finally that I could put points on things further down the chart.

Halfway wondering if I should just restart with mroe careful point distribution. I guess the good part if I don't is that I have a lot more options of perks lower down the chart to select from now on.

Spike Forehand
11-19-2015, 09:26 AM
Ive found that Oil is a tougher commodity to come by than adhesives. But Ive learned good places to get oil are from Soap, used oil containers, cooking oil. Also screws - usually screws come from heavy things.

I cant stress the importance of building light armor though. Once you have 6 pieces strapped to you it takes up a lot of carry cap.

For adhesive, I got the right plants in place with farmers plus a water purifier to allow me to self-generate what I need for adhesive so I'm hoping to to have solved that problem. As for screws - I seem to have plenty for picking up every single fan I come across. For gears, I pick up every adjustable wrench I find. Both are pretty widely available.

Oil, though, seems to me to still be an issue for me. I get excited every time I see a lantern, but most of them don't appear as items you can take - lol. Shame that plastic items don't break down to oil.

Gink
11-19-2015, 10:08 AM
I'm such a dummy.

I'm at level 13 or so, and just now realized that I could add points to the perks lower down in the perk chart. All along, I've been assuming that you have to fill up the stars on the top line before you can assign ones below. Up to now, all my perk points were spent on the top line so most of the top line perks have 5 -7 stars.

I was starting to get frustrated at never unlocking Gun Nut 1 so that I could do better weapon mods, which is when I discovered finally that I could put points on things further down the chart.

Halfway wondering if I should just restart with mroe careful point distribution. I guess the good part if I don't is that I have a lot more options of perks lower down the chart to select from now on.
That's gotta be frustrating. The levelling system is never explained very clearly. At least the first row is base stats, so all those points aren't useless. Better than if you'd dropped all your points into just the first set of perks and ended up with pickpocket level 5 or some such.

Start adding perks and he'll probably be a total beast before long. You probably figured this out, but you don't have unlock perks in any sort of order. You can now add points to any perk up to the level you have for that stat. Can skip right over low level perks if you don't want them or go right to adding points on level 7 perks for stats you've bumped to 7.

That's the thing about this game. You didn't really screw anything up, you just found another way to build your character and play the game.

SmokeyCheese1
11-19-2015, 10:34 AM
Also keep in mind that Bethesda stated there is no Level Cap for your character. So, you dont have to worry about never being able to unlock that one perk youve always wanted because youve capped your character.

Black_Out_424
11-22-2015, 08:03 AM
Been loving the game so far.

Spike Forehand
12-18-2015, 06:26 PM
Oil, though, seems to me to still be an issue for me. I get excited every time I see a lantern, but most of them don't appear as items you can take - lol. Shame that plastic items don't break down to oil.

Found a good source of Oil by doing the chemical recipe for "Cutting Fluid", which requires Acid, Bone, Purified Water, and Steel. That then scraps into 3 oil. Just make sure that you save all those mongrel and molerat teeth and kill every animal you see to keep the sources of bone coming. The most common way to get acid is Abraxo cleaner, but also bloodbugs and bloatflys and those "makeshift batteries" if you're up for toting them around.

I'm still loving the game in doses, but after a few hours I have to move away from it cause I still start getting tilted at the inventory management aspects.

Not sure when to pick back up on the main story - haven't touched it in a while as I wanted to get my shit built up pretty good and get leveled up better. However, I'm hoping I don;t get leveled up so far that it's too easy.

Those who have made it deep or significantly into the main story line - does it get harder or is it still comparable to the early parts of the game?

If you finished it, what level were you when you got it done?

Gink
01-04-2016, 04:35 PM
Found a good source of Oil by doing the chemical recipe for "Cutting Fluid", which requires Acid, Bone, Purified Water, and Steel. That then scraps into 3 oil. Just make sure that you save all those mongrel and molerat teeth and kill every animal you see to keep the sources of bone coming. The most common way to get acid is Abraxo cleaner, but also bloodbugs and bloatflys and those "makeshift batteries" if you're up for toting them around.

I'm still loving the game in doses, but after a few hours I have to move away from it cause I still start getting tilted at the inventory management aspects.

Not sure when to pick back up on the main story - haven't touched it in a while as I wanted to get my shit built up pretty good and get leveled up better. However, I'm hoping I don;t get leveled up so far that it's too easy.

Those who have made it deep or significantly into the main story line - does it get harder or is it still comparable to the early parts of the game?

If you finished it, what level were you when you got it done?

Nice tips there. I really haven't messed with the chemistry crafting much, will have to look into that. I mostly bump weapons and armor as I can, not fiddling with settlements that much this time through since I'm so limited by having too low of Charisma to get the Local Leader perk, so I can't even build Power Armor Racks or Cooking stations at the Castle.

I still play this when I have time to play something, usually only get about 2 hours in at a time, so it's become rather slow going. But I'm level 31. Just decided to dive back into the main quest line, despite having a laundry list of side quests available. I've started ignoring most of the settlement requests for help, as they seem to be never ending, and I'm getting pickier with only doing side quests that interest me. And still, it takes me forever to wander between even close by destinations because the map is so densely packed with things to discover or events that take place.

I keep thinking things are going to be getting too easy, then I find myself in a tight situation. I recently got the ability to add ballistics weave to clothing, which bumped my physical/energy resistances up by about 80 each, thought that might be OP, but I still take damage pretty readily from super mutants and the like. So it's about as it should be, I've gotten tougher, so early enemies are mere nuisances, but tough enemies are still pretty tough. Standard weapons only get so powerful, and heavy weapons weigh a lot or have scarce ammo.

Overall I'm finding the game to be pretty easy, but not so easy as to not be fun. Inventory management can be tedious, but I usually only collect ammo, chems, meat, and specific crafting items that I have marked and that are not too heavy. I can usually wander to my next destination and loot along the way, get there and finish whatever I set out to do before having to travel home and unload. Of course somewhere in the middle I usually have to call Dogmeat over to take a bunch of my junk.

Kind of wish I'd hit the "need a break" point so I can get back to Witcher 3, or dive into Bloodborne. But the wasteland just keeps calling me back.

Gink
02-16-2016, 08:56 PM
Kotaku: Everything You Need To Know About Fallout 4's DLC (http://kotaku.com/everything-you-need-to-know-about-fallout-4s-dlc-which-1759396375)

Some good info about the first couple DLC coming soon. But most importantly. FO4 Season Pass price will be going up from $29.99 to $49.99 on March 1st!
This is apparently due to an increase in the amount of DLC they are planning. But, if you buy the $29.99 season pass before March 1st, you will get it ALL for that price.
So, if you have at all considered purchasing the season pass, or plan to get even a couple of the DLC as they come out, it is probably well worth it to buy it NOW!

To briefly summarize the first 3 DLC: 1) Robot enemies you kill and harvest parts from to build your own custom robot companions (awesome!)
2) Set traps to capture some commonwealth wildlife, raise them, train them, battle them, something something
3) Story, quests, etc to solve a mystery with Nick Valentine (This DLC alone will be selling for $29)
and more to come!

JockoPablo
02-17-2016, 09:20 AM
Thanks, Gink. I got Fallout 4 for Christmas but haven't even installed it yet. I still might go ahead and buy the season pass now before the price increase. It looks like they're adding a bunch of significant content.

Gink
02-24-2016, 09:56 PM
More news about even more content coming to Fallout 4 this year! Next up, Survival Mode.
Not much has been officially announced about it, but folks have already been data mining files to find out more, and Bethesda has been confirming their findings.
The best organized collection of features I've found are in this Kotaku article. (http://kotaku.com/the-brutal-things-you-can-expect-in-fallout-4s-survival-1761087723)

Essentially, it sounds like everything that makes life easier in the Commonwealth will be tossed out. Fast Travel, Saving anywhere/anytime, Weightless ammo, etc etc. Add to that an increase in damage dealt both by yourself and foes, hunger, thirst, fatigue, disease, etc. and it sounds like it will actually become a challenge to survive out there.

Bethesda plans to beta test survival mode on PC first, at some point between the release of the first and second DLCs, and then if all goes well, release it to PC and consoles shortly thereafter.

Also in the works/coming soon will be official support for mods. And not just on PC! While official support and whatever toolkit comes with it will come to PC first, we can expect support for mods on consoles to come shortly after that.

Bethesda aint slackin', that's for sure!

HardlyCapable13
04-17-2016, 02:38 PM
2 questions for anyone who have put time into this.

#1: Is there a perk point reset purchase/potion/anything? Not a huge deal, but early on I wasted one of my points on pickpocketing, meant to use it on lockpicking (the graphics for each of those perks are damn near identical). I didn't even notice the mistake until MUCH later (way too late to revert to earlier save).

#2: I'm not seeing the benefit of messing with you settlement or creating trade routes or stores. If it's caps, I'm not really interested. I have over 2000 and haven't even spent any. I find enough loot the way it is.

Also, reeeeeeeeeeeally wishing Bethesda included a level range for each mission. I'm sick of traveling across the world and starting a mission only to find out I'm vastly under-powered. Just a waste of my time. I don't want my hand held, it would just be nice to know if I'm ready for said mission, or if I should concentrate my efforts elsewhere.

Gink
04-18-2016, 12:30 PM
2 questions for anyone who have put time into this.

#1: Is there a perk point reset purchase/potion/anything? Not a huge deal, but early on I wasted one of my points on pickpocketing, meant to use it on lockpicking (the graphics for each of those perks are damn near identical). I didn't even notice the mistake until MUCH later (way too late to revert to earlier save).

Unless they've added something in a recent patch, there's no way to reset perks. With no level cap though, it's generally not a huge deal unless you want a totally new build, but I think they are trying to encourage replaying for new builds by not having a respec.
Since there's always more points to get, one misplaced perk can be remedied at the next level up. I've still fallen into old habit of being cautious with my points or hoarding them until I hit the level requirement for a perk I really want. Though this has had the result that at level 46 I am sitting on 10 unused points that I don't really need to continue making progress, and feel like most options of where to put them would get rid of the speciality of my build and turn it into just another good at everything OP character.



#2: I'm not seeing the benefit of messing with you settlement or creating trade routes or stores. If it's caps, I'm not really interested. I have over 2000 and haven't even spent any. I find enough loot the way it is.

All in all the settlement building seems to be pretty optional. If you enjoy that aspect and feel like dumping time into it, fine. But aside from the early missions that push you along that path, you can start to ignore it later. And since the minutemen/settlement missions seem to be endlessly repeating more or less identical missions, they can get pretty annoying.

The thing that bugs me the most about the settlement building though, is the dependency on a single stat. Basically, if you don't have Charisma of 6, Then there's no point in getting in very deep with the settlements.
Without the "Local Leader" perk of at least 1 or 2, not only can you not have supply routes, which you can live without but make managing junk easier, but you can't even really pick where you want your main "base" to be and set it up how you like.
I tried to move from Sanctuary to the Castle, then realized I couldn't add cooking fires, power armor racks, or various other crafting stations because I didn't have high enough Charisma and thus the required Local Leader perk.
I don't mind tying those things to a Stat, but requiring the stat be at least 6 to have access to building crafting stations or shops or anything seems a bit much. Sure, I have enough points now I could just dump them into Charisma and Local Leader, but I'm not going to change my build that much just to build crafting stations.

I pretty much avoid doing missions that will add any new generic settlement to the list of folks always needing my help. Occasionally there will be an interesting settlement, or unique ones with named NPCs, and those are the only ones I pay much attention to or try to rush to their aid to keep the named NPCs alive. For a while I tried to have a settlement in each general area with Artillery. But honestly I pretty much never think to call in Artillery strikes, Minutemen backup or any other other various reinforcements you can call on, and Dogmeat and I just end up going toe to toe with whatever we come up against.




Also, reeeeeeeeeeeally wishing Bethesda included a level range for each mission. I'm sick of traveling across the world and starting a mission only to find out I'm vastly under-powered. Just a waste of my time. I don't want my hand held, it would just be nice to know if I'm ready for said mission, or if I should concentrate my efforts elsewhere.

I haven't had this problem, as I tend to wander around and do side missions often, so I always seem to be at level for any missions. I've felt like in general if you can make it through the area where the quest giver is, then you'll be able to do the mission, but obviously you've found some exceptions to that rule.

HardlyCapable13
04-19-2016, 07:56 PM
Another thing I'd like to see (and now I'm just being nitpicky). The load times seem just as long as Skyrim and Fallout 3 from last gen. Was really hoping this would be cut down big time. I know, I know...first world problems...

Spike Forehand
04-20-2016, 06:58 AM
Also, reeeeeeeeeeeally wishing Bethesda included a level range for each mission. I'm sick of traveling across the world and starting a mission only to find out I'm vastly under-powered. Just a waste of my time. I don't want my hand held, it would just be nice to know if I'm ready for said mission, or if I should concentrate my efforts elsewhere.

Been a while since I played - need to pick it back up. I think I was maybe 1/3 - 1/2 way through.

One thing I remember seeing in an IGN video was that the missions on the southern half of the map tend to be harder than those on the northern half. When I had a side mission pop up that sent me way south, I would generally wait until I got a little bit higher level to go down there to avoid being underpowered.

HardlyCapable13
04-20-2016, 09:37 AM
Been a while since I played - need to pick it back up. I think I was maybe 1/3 - 1/2 way through.

One thing I remember seeing in an IGN video was that the missions on the southern half of the map tend to be harder than those on the northern half. When I had a side mission pop up that sent me way south, I would generally wait until I got a little bit higher level to go down there to avoid being underpowered.

I'll keep that in mind. Hit level 17 last night, and found myself in a mission that was way overpowered for me. Haven't been south at all. Maybe I should quit wandering around so damn much.
Anyway, heading back to the main story for a while. Time to go to Diamond City I guess.

HardlyCapable13
05-16-2016, 11:37 PM
Just finished up the main story line. 106 hours in and at level 39, though I'm sure there are a couple thousand missions I've yet to complete. :lol:

I did enjoy the game, however it still doesn't have the same effect that FO3/NV had on me. The story we really bad (IMO). I'm not even excited for the huge DLC content to release this Thursday, as I'm not really wanting to explore further.

It is a solid game with a ton to explore and do. Worth the price.

JockoPablo
06-14-2017, 07:40 AM
I'm attempting to revive this thread because I'm late to the party, as usual. I just started playing F4 last weekend. To say it is overwhelming is an understatement.

It is somewhat frustrating that the game leaves a lot for the player to figure out on his own, but it is equal parts satisfying when I finally figure those things out. The one element that still confuses me is the power armor. When I first received it I wore it everywhere, but soon I got a notice that the fuel core was almost empty and I had no replacements. Do you eventually find replacements and/or a way to recharge them, or do you have to carefully choose when to use the armor?

Since the notification appeared I've parked the suit at home, therefore I feel like some of the missions I've done have been more difficult than they should be.

Gink
06-14-2017, 09:06 AM
I'm attempting to revive this thread because I'm late to the party, as usual. I just started playing F4 last weekend. To say it is overwhelming is an understatement.

It is somewhat frustrating that the game leaves a lot for the player to figure out on his own, but it is equal parts satisfying when I finally figure those things out. The one element that still confuses me is the power armor. When I first received it I wore it everywhere, but soon I got a notice that the fuel core was almost empty and I had no replacements. Do you eventually find replacements and/or a way to recharge them, or do you have to carefully choose when to use the armor?

Since the notification appeared I've parked the suit at home, therefore I feel like some of the missions I've done have been more difficult than they should be.
You will come across more power cores as you explore, though they are still one of the rarer items in the game.

I did the opposite of what you've done and immediately parked mine at home, hoarded power cores to save for "when I really needed it", waiting for some really really really challenging fight. There were definitely a few areas I struggled with, died more times than I should have, where I should have just used the power armor.

Not sure how many cores I had at the end of the game, at least 20-30. Probably not enough to have rolled with armor constantly, but way more than I did.

Just make sure if you exit your power armor somewhere that you don't leave a charged core in it for long. That's like walking away from your car with the keys in the ignition!

Sent from my ONEPLUS A3000 using Tapatalk

Retro
06-14-2017, 11:24 AM
I did the same as Gink. I left it parked for probably the first half of the game before I had enough cores to use it at will.

You really can't just follow the main quest, if you try to you'll just get frustrated and killed frequently. You need to get into a number of smaller skirmishes and do as many side quests as possible to build up your XP and supplies. Unlike Witcher 3 where it signals to you that an enemy is too powerful for you, FO4 basically give no f____s. On one hand I did like how Witcher 3 handled it but overall it felt more like the game holding me by the hand. While the FO4 approach felt more like an open world should in that regard.

JockoPablo
06-14-2017, 11:48 AM
I like the freedom of F4 in that respect. I am primarily sticking to the main quests but I find myself stumbling upon other areas ripe for exploration. I've learned, however, that some of those areas are much too dangerous for me as of yet (e.g. the subway in Diamond City, which is full of bullet-soaking zombies).

Another point of confusion is when to use VATS vs manual shooting. At first I did the latter, but it wasn't going so well thanks to my crappy aim and lack of any aim-assist. Lately I've dumped a few more points into Perception in hopes of increasing my VATS hit rate. If any enemy gets within arms reach, though, I go full manual and fire as fast as I can.

Retro
06-14-2017, 11:59 AM
Using VATS for most enemies I found aiming for a leg to best. Blow a leg off and they are pretty much done and no longer a threat.

Headshots are too iffy especially early in the game. Torso may not do enough damage. But a blown off leg, at least you can escape a horde easier.

Gink
06-14-2017, 12:14 PM
I dumped a lot of points into perception, did a fair amount of sniping and then used VATS once enemies came at me. Retro is right about legs, definitely helps, especially with feral ghouls, whose legs come off pretty easily, and can be quick and dodgy otherwise. Though it is awfully rewarding to shotgun or AR them in the face at close range, but not until you're far enough to handle getting hit here and there.

I like that the "save often" adage that's come with Bethesda games for so long isn't so much because it could glitch out at any time with this one, it's more because you might do something stupid or wander into someplace you shouldn't be at any point.

The difficulty curve of the game seems pretty steep at the beginning, but I found it to drop off faster than I expected, though this may be due to play style, and how much time I spent screwing around doing side quests, exploring, etc. I'm pretty sure I still have at least 10 unapplied skill points as I had most of the perks I wanted, wasn't sure what else to work on, and in the end, didn't need the extra skills to get through the main story.

I still need to get back in and play some of the DLC, or continue to explore the wasteland. It's amazing how much of the game is still left unexplored even after how long I put off finishing the main story.

JockoPablo
06-16-2017, 07:04 AM
The go-for-the-leg tip has helped tremendously. Thanks, guys.

When I'm using VATS I see a an option to Execute Critical hit, but it is always grayed out. I thought it was executing on it's on based on a roll, but apparently you have to initiate it during an attack, eh? [EDIT: I did some research and found the answer. You have to hit the button for after you've made a fire command in VATS but before you shoot.]

I just stumbled upon the section in my Pip that shows the status and needs of the settlements. I can see that becoming a nuisance very quickly.

Will I be prompted at any point to make more serious improvements or am I on my own? I'm wondering if I should start building walls around them for added security.

I can't believe how engrossing the F4 world is. Sometimes I just stop and look around, and I get a tinge of excitement every time a new location appears on my compass as I"m walking to another destination.

Retro
06-16-2017, 11:03 AM
Good guide on critical hits. http://www.carls-fallout-4-guide.com/critical-hit.php

Then for anything and everything Fallout related, http://fallout.wikia.com/wiki/Fallout_Wiki

Gink
06-16-2017, 11:39 AM
Beds, Water Pumps, and Plants are the basics to allow to a settlement to be hospitable and gain population. Turrets and Guard stations take care of the defense need. So for very basic settlement care. Build beds, plant crops, build turrets and guard stations. Make sure to assign settlers to guard stations and crops. Then try and keep an eye out for alerts they are under attack. Zip over there to defend it.

I didn't invest much in Charisma, which is required for more advanced settlement stuff like shops and transferring stuff in the workshop between settlements. So if you want to go heavy into settlement building, probably want to invest in Charisma. I haven't played since they added more building stuff and all the contraptions, etc. I walled in one or two settlements before deciding it was too much work. Never did really work to keep invaders out, they always find some way in. I'm sure there are ways to set up automatic defenses beyond turrets. Do walls better to corral invaders into traps or something. Pretty much up to you how deep you get into settlements. It's a fun feature, but not something I felt like spending a lot of time on after a while.

JockoPablo
06-16-2017, 12:34 PM
I just got my arse handed to me by the guys hanging out at the water station. That's the quest given at Grey Garden by the robot leader. Nice of them to send me to my death. After several quick deaths I decided to pass on that one for now.

Gink
06-16-2017, 12:50 PM
I just got my arse handed to me by the guys hanging out at the water station. That's the quest given at Grey Garden by the robot leader. Nice of them to send me to my death. After several quick deaths I decided to pass on that one for now.

Isn't that place full of Super Mutants? Lol. Recall that one being a pain in the ass. Don't think I headed over there until after I'd made my way to Diamond City and leveled up a bit.

I was working on cleaning out some space on our PS4 HDD last night, despite having a 2TB in it, have managed to fill it up, realized I had around 100GB of screen shots and video captures. Started going through some of my FO4 captures, quite a few of which featured the many ways to die in the wasteland.

JockoPablo
06-16-2017, 01:19 PM
Yes, Super Mutants! I thought I could be crafty and pick them off one at a time, but they basically one-hit kill.

Retro
06-16-2017, 02:12 PM
My first attempt at the game, I got way too caught up in trying to build up settlements. It actually turned me off the game for awhile. When I picked it back up, I deleted and started again from scratch. Only did the basics for settlements as Gink said and just focused on progressing my character.

Ended up being far more fun. Then once you are high enough in level with more resources, then you can get to the serious base building and have fun with it.

Gink
06-16-2017, 03:12 PM
My first attempt at the game, I got way too caught up in trying to build up settlements. It actually turned me off the game for awhile. When I picked it back up, I deleted and started again from scratch. Only did the basics for settlements as Gink said and just focused on progressing my character.

Ended up being far more fun. Then once you are high enough in level with more resources, then you can get to the serious base building and have fun with it.

Also gives you the chance to check out more of the various places that you can build settlements or choose to focus on making your "home" settlement.
Just don't do like I did and fast travel back and forth to haul resources, spare armor, weapons, etc to a new location just to realize that you don't have enough charisma to add things like a power armor rack or a cooking station to the new settlement. Back to Sanctuary we go!

JockoPablo
06-16-2017, 04:01 PM
Fortunately I'm one charismatic s.o.b.

I like that the early settlements all have plenty of junk around to scrap so you can build up a modest store of resources from the start. So far I'm keeping Sanctuary as my home out of convenience.

The amount of tension in this game is pretty crazy. Every step I take I'm wary of something that could kill me in seconds.

I killed my first starred legendary baddie today. He was surprisingly easy to take. Didn't get much, though -- just a piece of armor for one arm.

Gadnos316
06-17-2017, 08:57 PM
I didn't get far into the game, but like you I got WAY too caught up in building settlements. Not even sure how far into the game I am because of doing this.

Good job on the kill... big enemies in this game are no joke (well at least for me).

JockoPablo
06-19-2017, 08:49 AM
Commonwealth wasteland diary, hour 16.

I find myself running scared, a lot. The lack of difficulty indicators on quests means I often find myself in over my head, either at a mission or trying to get to one. I can understand random exploration getting me in trouble, but it's a little frustrating when you pick up a quest as part of the natural progression and it leads you to your quick demise.

I have picked up my third companion option now and I've yet to see how any one is markedly better than the others. I'm guessing some will be able to help me with lock picking and/or hacking but I haven't really experimented yet.

Those Minutemen are a needy bunch.

I feel like I should have a much more powerful weapon by now. I've added some mods via the workbench, but my best weapon does only around 40 damage so far (not counting the missile launcher). I think I'll put a point in Gun Nut at the next level so I can access better mods.

I also feel like the final points I added to Perception were wasted, as I'm still missing entirely too many shots via VATS.

Diamond City is beautiful in design. I can see myself making that my home if I ever get enough bottle caps to afford the apartment.

Gink
06-19-2017, 01:54 PM
Commonwealth wasteland diary, hour 16.

I find myself running scared, a lot. The lack of difficulty indicators on quests means I often find myself in over my head, either at a mission or trying to get to one. I can understand random exploration getting me in trouble, but it's a little frustrating when you pick up a quest as part of the natural progression and it leads you to your quick demise.


You sort of have to adjust your thinking with this game. Or, maybe forget what we've gotten used to with the majority of games out there? There is definitely no hesitation in handing you quests that you are not at all ready for. Pretty much anytime you are wandering into unfamiliar areas you need to take your time and scout things out, and make the decision on whether you're ready to delve in, or need to turn around and find something easier.

In general, the further south you go, the harder it gets, but there are definitely some quests and areas in the north that can kill you quickly as well. personally I'd say the further you are in a radius from Sanctuary, the harder it's going to be.
It can get frustrating not being able to just do anything in your quest list, but there's so much to do I usually found it easiest to just try and do nearby quests to wherever I was, rather than follow a specific quest line. Or just focus more on exploration and working through and discovering different areas, settlements, etc and just do the quests I could or was right by as I went.

I don't know much about the companions, as I stuck with Dogmeat throughout. Partially because I just liked him, partially because he doesn't count as a companion when it comes to the "Lone Wanderer" perk in the Charisma tree. So he allows you to have a companion to help a bit in combat, but not a lot, but can mule a fair amount of gear, and still get a damage resistance bonus plus extra carry weight from the perk.

I imagine other companions are more helpful in combat, and can offset your playstyle. Having a big tank if you're a distance shooter, or covering you from afar if you're an up close and personal brawler. And some probably can help with lockpick, etc.

I'd avoid taking any one skill too high this early in the game. Some of the most useful perks can be found in the first 1-3 perks of any particular skill. You may want to consider spreading your perks around early on, before investing heavily in a couple that match your main attributes. I'm not sure I ever grabbed all the perception perks, despite it being my main trait. Rifleman in PER and Gunslinger in AGI were probably some of the most helpful early on for boosting damage with non-automatic rifles and pistols. I took intelligence fairly high too, for the modding and hacking skills. Strength I took at least to the point of being able to craft/mod decent armor.

For damage resistance, 1st and 3rd perks in Endurance are helpful, 2nd in Intelligence to boost effectiveness of stimpacks.

But, it's really all about a) playing how you want to, and b) picking the right perks to go with your playstyle and weaponry of choice. Most of all, as long as you're having fun, you're doing it right!

Gadnos316
06-19-2017, 04:54 PM
5313

Accurate

Retro
06-19-2017, 05:00 PM
All this Fallout talk had me wanting to jump back in the wasteland. But thinking FO:NV, haven't gone back to that one in a long time.

JockoPablo
06-20-2017, 08:34 AM
I messed up my skill point distribution from the start, it seems.

I just finished the "Find Valentine" mission with not too much difficulty. Now I'm going to head back up to Sanctuary and explore the surrounding area for a while in hopes of getting some more skills (and junk) before I head back south to continue the story.

Gink
06-20-2017, 10:22 AM
I'm sure you're not too bad off. You should have a good idea at least now what the weaknesses of your build are, and where to put your next few points. If you got through Find Valentine alright you're probably fairly on track for how far you are into the game. Just do some exploring and sidequests and pick up a couple more perks before diving too much deeper into main quests or strolling too far south and you should be good to go! There's quite a lot to do in the northern half of the map, you shouldn't get bored anytime soon.

Modding up your armor and weapons can help a lot too, though early on the benefits probably aren't as big as the immediate benefits of the damage resistance and gun damage increasing perks. For the most flexibility you'll need Armorer and Gun Nut perks, but they aren't absolutely required to mod things, just to build mods out of junk. IIRC you can use the workbenches with or without the perks, and add/remove mods from weapons/armor. So if you get lucky and scavenge weapons and armor that have mods attached, you can move them around to try and make your own gear a bit better. Of course mods can only be swapped onto the same type of guns / armor, so it can be a bit of a pain. IMO Armorer and Gun Nut are worth the points, but you can get by without them.

SmokeyCheese1
06-29-2017, 07:03 AM
I messed and up and started modding the game. Now I cant play it without them.

JockoPablo
07-06-2017, 07:54 AM
If I agree to help Brother of Steel or Railroad and do their quests does that make me leave the Minutemen? I want to stick with the Minutemen so I turned down the others, but the quests to speak to their leaders is still in my PIP, and I hate to turn down the opportunity for more xp.

SmokeyCheese1
07-06-2017, 11:59 AM
NO, you wont leave the minutemen. Theyre integral to the story and cant be left - yet.

JockoPablo
07-10-2017, 12:16 PM
I'm starting to feel overwhelmed by this game. A while ago the main quest missions started feeling a little above my level, so I took some time to explore the wasteland for more xp. Now I have so many areas and quests open I don't know where to go next. I've been doing a lot of the repeatable BoS quests just to level up some.

I also have the detective missions to do as well as more settlement jobs for Preston. It has been a long time since I did a main story quest.

Gink
07-10-2017, 12:46 PM
I'm starting to feel overwhelmed by this game. A while ago the main quest missions started feeling a little above my level, so I took some time to explore the wasteland for more xp. Now I have so many areas and quests open I don't know where to go next. I've been doing a lot of the repeatable BoS quests just to level up some.

I also have the detective missions to do as well as more settlement jobs for Preston. It has been a long time since I did a main story quest.

That happens. Just remember it's totally 'Choose Your Own Adventure' and make sure you're still having fun. It can be easy to fall into a grind, or feel obligated to fulfill every request that every random citizen might have for you. There's really only a few quest branches that can be cutoff by progression, generally having to do with specific factions, and it'll generally be somewhat obvious if you're about to cut yourself off from some faction or the other.

All that other random stuff, will always still be there. Sure, it might be super easy later on, but, if you're doing it for the story/fun then who cares about the XP and whatnot. I still had a quest list as long as my arm when I finished the main story. And that was even after screwing around with side stuff forever and putting off taking sides as long as possible.

JockoPablo
07-12-2017, 07:21 AM
Is it necessary to give settlers weapons and/or armor?

I just now gave my companion (Piper at the moment) a new weapon I found in hopes of making her more helpful in a fight.

What has been your main go-to weapon through most of your wandering? I'm sort of role playing a wild west type gunslinger for now so I've been using the pipe pistol with a side of shotgun in close quarters. I have Kellog's pistol but since .44 ammo is pretty rare I save it for special occasions.

Also, I just learned that adding a scope to your weapon increase the amount of action points needed to fire it in VATS. I had no idea. Is that rating shown anywhere in the weapons stats when modding it? I don't see it. I see Fire Rate but that doesn't change when changing scopes.

Gink
07-12-2017, 03:01 PM
Is it necessary to give settlers weapons and/or armor?

I just now gave my companion (Piper at the moment) a new weapon I found in hopes of making her more helpful in a fight.

What has been your main go-to weapon through most of your wandering? I'm sort of role playing a wild west type gunslinger for now so I've been using the pipe pistol with a side of shotgun in close quarters. I have Kellog's pistol but since .44 ammo is pretty rare I save it for special occasions.

Also, I just learned that adding a scope to your weapon increase the amount of action points needed to fire it in VATS. I had no idea. Is that rating shown anywhere in the weapons stats when modding it? I don't see it. I see Fire Rate but that doesn't change when changing scopes.You can, it certainly helps their ability to defend the settlement, but man is it a pain in the ass to keep giving them spare armor and weapons. I gave up on it pretty quick. Giving companions better gear is far more useful imo.

My most used weapon probably ended up being an assault rifle. Early on I think I used a 10mm pistol and whatever rifle I had for range/sniping.

Also used shotgun for cq, especially against feral ghouls.

Later I think my quickslots were AR, Sniper, Shotgun, and a silenced pistol. All modded legendaries. Got hooked on the Railroad Gun towards the end though. Toot toot!

Sent from my 1+3 using Tapatalk

TonkaToys
08-15-2017, 06:59 AM
Fallout comes to board games...


Fallout board game announced as competitive four-player RPG adventure



Time to start saving up your bottle caps, because the Fallout RPG series is getting its first real board game soon.

Fantasy Flight Games teased a familiar-looking "please stand by" image on its social media pages on Tuesday morning, but the vague tease didn't last long. Shortly after, the Fallout board game's official announcement rolled out with plenty of details about how exactly the game will work. The adventure game, tentatively priced at $59 (~£55), will support up to four players, along with single-player adventuring, and it will challenge players to amass the most "influence" points by the time the game ends.


Activate V.A.T.S to see more
(http://arstechnica.co.uk/gaming/2017/08/fallout-board-game/)