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View Full Version : CANDLE Indie Kickstarter game uses Direct X11, and is Confirmed for Wii U



Major Stains
08-18-2013, 07:05 PM
CANDLE, a dynamic graphic adventure, is officially confirmed for Wii U, however, the interesting thing about the game is that it uses Direct X11 shaders for dynamic lighting.

Final Fantasy 15 producer Tetsuya Nomura suggested that Kingdom Hearts 3 and Final Fantasy 15 can’t be on Wii U because it doesn’t support Direct X11. Either way, check out the Kickstarter video for CANDLE.

http://www.youtube.com/watch?v=OAwZAcJsesw&sns=em

Here is what the developers said about bringing the game to Wii U.


“We really want to take Candle to Next-Gen consoles, so we immediately talked to Nintendo and showed them our precious game.”

“We love Nintendo platforms since our childhood has been full of them, so it was natural for us to go for it. We are already thinking about dedicated gameplay on Wii U – we are not doing any kind of quick port. We will designe specific gameplay features for its gamepad: all the menus, inventory and minigames will be tactile-controled on the touchscreen, as well as other unique actions concerning Teku’s candle. We will talk more deeply about this when we start developing all that stuff.”

Source at Kickstarter (http://www.kickstarter.com/projects/spaniardmike/candle-a-dynamic-graphic-adventure/posts/566902)


Interesting.
How the Wii U couldn't allegedly run the frostbite engine, then it transpired that the developer couldn't be bothered to apply it to the gamepad.
Now it turns out that the so-called 'Microsoft only' DX11 can also run on the Wii U.
Is it just a case of the developers wanting the quickest route to getting the cheque in their bank?
Maybe why they didn't show much love for supporting the Move/ Kinect as well as the gamepad??
At least the developers at Teku said they are looking forward to taking their time working on a solid end product for the Wii U.
Shows they're not all in MS's pocket!