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Thread: Xcom 2

  1. #11
    MPV Spike Forehand's Avatar
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    Quote Originally Posted by Scottgun00 View Post
    PSN has this on sale for $23.99, so if you balked at the price before, this is a good time to pick up a great title.
    Digital deluxe edition too. Sadly, I got the standard edition in December for full price and it's still got the wrapper on it.

    Presto Bitch!!

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  3. #12
    MPV Spike Forehand's Avatar
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    So I finally took the wrapper off and started this last night after finishing Horizon.

    So far it seems very similar to the last version with a lot of new animations and stuff. I started playing on normal and am 3 missions in and already starting to think about re-starting as I've lost like 4 recruits so far. These brand new recruits are ridiculously inaccurate with their shooting. It'll be clear line of site to the enemy and I'll still only get like 53% chance of hitting.

    Any tips from anyone whose gone deep in the game?

    Presto Bitch!!

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    DeadChaos (3 Weeks Ago)

  5. #13
    Member Scottgun00's Avatar
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    Try to activate only one pod at a time. Aliens come in threes (usually) called a pod. When you are fighting a pod be careful advancing so as not to activate another set of threes because then a 4v3 becomes a 6v4 which can mean dead squaddies. Don't bunch up your squad or you will get hit with grenades, but don't spread out so much that you can't get all the squad in the fight. Avoid dashing. That is, moving beyond the blue movement allowance. It takes a squaddie out of the fight and usually activates another group you are not ready for.

    With practice, you will learn to prioritize the worst threats and kill those first. Take the classic three in the early game: The Sectoid, the Advent officer, and Advent Trooper. Which is the biggest threat? Even though the Advent officer and the Sectoid seem the scariest, it's actually the trooper the biggest threat because he is the only one guaranteed to shoot at you on his turn. The Sectoid will play mind games (usually making a zombie) a while an officer might shoot at you, he will more often move and mark. Keep a flashbang around in case the Sectoid gets lucky and mind controls one of your guys as the flasbang can break the hold (hit the Sectoid, not the mind-controlled squaddie).

    Build the Guerilla Warfare Center first and try to rank someone to Sergeant quickly and buy Squad Size I as that 5th guy really helps the odds.
    PSN ID: Scottgun00

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  7. #14
    MPV Spike Forehand's Avatar
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    Quote Originally Posted by Scottgun00 View Post
    Try to activate only one pod at a time. Aliens come in threes (usually) called a pod. When you are fighting a pod be careful advancing so as not to activate another set of threes because then a 4v3 becomes a 6v4 which can mean dead squaddies. Don't bunch up your squad or you will get hit with grenades, but don't spread out so much that you can't get all the squad in the fight. Avoid dashing. That is, moving beyond the blue movement allowance. It takes a squaddie out of the fight and usually activates another group you are not ready for.

    With practice, you will learn to prioritize the worst threats and kill those first. Take the classic three in the early game: The Sectoid, the Advent officer, and Advent Trooper. Which is the biggest threat? Even though the Advent officer and the Sectoid seem the scariest, it's actually the trooper the biggest threat because he is the only one guaranteed to shoot at you on his turn. The Sectoid will play mind games (usually making a zombie) a while an officer might shoot at you, he will more often move and mark. Keep a flashbang around in case the Sectoid gets lucky and mind controls one of your guys as the flasbang can break the hold (hit the Sectoid, not the mind-controlled squaddie).

    Build the Guerilla Warfare Center first and try to rank someone to Sergeant quickly and buy Squad Size I as that 5th guy really helps the odds.
    Thanks Scott - solid advice.

    I saw one video that said you should target Sectoids due to the revive/mind control capability. I definitely got screwed in my 3rd encounter when I lost a soldier to friendly fire from a mind-controlled soldier. However, I will also watch out for the troopers. Good to hear that you can use flashbangs to fuck up the Sectoids - I will get some of those built and outfitted, although it'll be tough to replace grenades as grenades seem like the only sure thing since these novice recruits can't aim for shit.

    Early game definitely seems more challenging than I remember in the last game. Although, if I remember right, I also restarted the last one after a couple of hours cause I felt like I had screwed things up while learning controls. I'm also a bit of a perfectionist and hate having half-assed a mission with lasting impact when I know if I repeat it I can do better. I need to get more aggressive with my manual saves to give me the ability to restart missions.

    Presto Bitch!!

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  9. #15
    Member Scottgun00's Avatar
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    Quote Originally Posted by Spike Forehand View Post

    Early game definitely seems more challenging than I remember in the last game. Although, if I remember right, I also restarted the last one after a couple of hours cause I felt like I had screwed things up while learning controls. I'm also a bit of a perfectionist and hate having half-assed a mission with lasting impact when I know if I repeat it I can do better. I need to get more aggressive with my manual saves to give me the ability to restart missions.
    That's my problem too. I would restart after a bad wipe, but it is possible to recover from that, from failed missions, etc. because if you can make it to the mid-game with 6-man squad, Tier 2 weapons and armor, the game starts snowballing in your favor.

    Also, [semi-spoiler?] don't panic if the Avatar Project bar fills up. In the old game, it was game over. Here, you get a countdown timer with iirc at least 2-3 weeks before losing. When you get one of those and you know you can reduce the bar (usually by an assualt on the first black site) wait until the countdown gets to the last day to maximize your time doing other things.
    PSN ID: Scottgun00

  10. #16
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    Got through the first black site but lost my badass ranger and a mid-level specialist. Not sure I want to try again (for the 5th time). I ended up defeating the very last pod with just my grenadier and sniper - definitely learned a lot in that fight. I feel like I am much better now at isolating pods and using ambushes to avoid taking any damage. Using elevation is also really strong - especially for the sniper.

    Or - do I start over and properly build the freaking Guerilla Tactics School earlier so I get a squad of 5 going earlier? (I got mixed up with the Advance Warfare Center and by the time I realized my mistake I was out of supplies. Doh!! Although I will say the AWC is good for the faster healing time.)

    Such a tough game. Determined, though, to stick through it on normal difficulty.

    Presto Bitch!!

  11. #17
    Member Scottgun00's Avatar
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    Tip: when you see a turret on a rooftop, grenade it for insta-kill. In fact, any time you catch enemy on roofs, nade em for extra fall damage.
    PSN ID: Scottgun00

  12. #18
    MPV Spike Forehand's Avatar
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    Third restart was great, and I finally feel like I understand this game. Getting the Guerilla Tactics School built right away and getting that squad size up was the key.

    Here's a flawless run from early in the game, with good examples of setting an ambush using overwatch and then also nading an enemy off a roof.



    Presto Bitch!!

  13. #19
    Site Admin Gink's Avatar
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    Gonna have to throw this one on my wishlist. The Bureau made me forget how much I enjoyed Enemy Unknown. Watching gameplay of 2 brought it all back.

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