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  1. #1
    MPV Retro's Avatar
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    Patches & Updates

    Rainbow Six Siege is getting its first major title update tomorrow, December 16, on all platforms and it’s a pretty big one.


    It touches on a number of items that Siege’s community has brought up since its launch on December 1, including hit registration and notable bug fixes. Here’s a summary of what’s in the update:

    NEW CONTENT & FEATURES



    Visual Update



    • DLC Ultra-HD Texture Pack now available for PC Players


    Community Health



    • Implemented an auto-kick feature for intentional team killers


    GENERAL TWEAKS & IMPROVEMENTS



    Hit Registration



    • Fixed bugs on replication and kill cam:
      • Pawn rotation latency
      • Shield positioning while rappelling
      • Shooting and moving while rappelling
      • Kill cam replication issues
      • Updated server tick rate for PC (intermittent & temporary)

    • Playlist Changes
      • PvP – Ranked playlist HUD has been synced with the Casual playlist
      • Renamed Minimal HUD to Hardcore HUD

    • Ranked Matchmaking Improvements
      • Increased reliability of end-game skill rank updates.
      • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
      • Skill rank icon is now displayed on the game’s main screen, next to your level.

    • Other Matchmaking Improvements
      • PvP & PvE matchmaking bug fixes

    • Balancing
      • PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
      • PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.

    • Player Comfort
      • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
      • Glaz scope visibility enhanced.


    Top Community Raised Bug Fixes

    • Gameplay fixes
    • Level Design fixes
    • Online Flow fixes
    • Visual fixes
    • UI fixes
    • Miscellaneous fixes

    If you found that some of the patch notes came across as vague, be sure pay a visit to the official Ubisoft Forums for an in-depth explanation of every change and every update. There’s actually quite a bit to read up on.


    All-in-all, Siege’s first update sets a very positive tone for the kind of support Ubisoft Montreal intends to provide to their game and their fans. As Ubisoft states in the linked forum post, hot button issues like Hit Registration will continue to be looked at and improved in future updates. Of note is that, once the team is happy with the improved tickrate settings on PC, they’ll also be deployed on consoles.


    "All we have to decide is what to do with the time that is given to us."

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  3. #2
    Junior Member WhiteWolf's Avatar
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    This got ppl to complain badly in Ubi forums
    Playlist Changes
    PvP – Ranked playlist HUD has been synced with the Casual playlist

    I realize that not many ppl like it but they must know game is brand new and several changes are still to come. I dont have any intrest to start to raise Ranked game position. Sadly most of players just look K/D and W/L rations. But really u need only 1-2 "bad" players in team and u are done.
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  4. #3
    Forum Moderator TonkaToys's Avatar
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    Quote Originally Posted by WhiteWolf View Post
    This got ppl to complain badly in Ubi forums
    Sadly most of players just look K/D and W/L rations. But really u need only 1-2 "bad" players in team and u are done.
    Good point. There is too much emphasis on showing K/D in the leaderboards of games anyway.
    -Charlie



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  5. #4
    Junior Member WhiteWolf's Avatar
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    Indeed. Lets say that u are try to get in to some BF4 platoon and your KD is like 1,2 several "pro`s" dont allow you to join whit that KD. And same time those players leave game if they do bad job in there. So basicly those KD kids are just little noobs
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    MPV Retro's Avatar
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    That's why I'll always love Bad Company 2, they only ever showed your score after a round, never your K/D. People seemed to play the objective way more often.


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  8. #6
    Forum Moderator TonkaToys's Avatar
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    It really annoys me that in Battlefront that Highest Kills is highlighted above Objective points at the close of the game, despite it being an objective based game... Stuff it - I'm going to put on my nettle pants and write an angry letter to EA/DICE.

    (The nettle pants are optional but I like them)
    -Charlie



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  10. #7
    MPV Retro's Avatar
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    New updates are coming in hot for Tom Clancy’s Rainbow Six Siege on both PC and consoles today alongside a wave of permanent bans for offenders opting to cheat their way to victory in casual and ranked matches.
    Ubisoft Montreal wrote in a blog update earlier that, “effective immediately, any cheating detected by the system will lead to a permanent ban, with no more three-day suspensions for first-time offenders.” Starting with Xbox One, the studio will also be testing out a new instant-death punishment (an in-game one, of course) for defenders attempting to enter out-of-bounds areas during the preparation phase.
    More notably, as Update 1.2 hits consoles this Wednesday, both the Xbox One and PlayStation 4 will be brought up speed in terms of tick rate, which should mean smoother online matches and better hit detection. Tomorrow’s Update 1.3 for PC, which also hits consoles on January 20, includes a host of much needed bug fixes as well.
    If you didn’t catch the official notes for Update 1.2, don’t miss ’em, and read on to find out exactly what’s in Update 1.3, courtesy of the Ubiblog.
    GENERAL TWEAKS & IMPROVEMENTS
    (Live for PC and consoles, as of Jan. 13th)
    HIT REGISTRATION IMPROVEMENTS

    • Updated the server tick rate for console users
    • With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well.

    ANTI-CHEATING IMPROVEMENTS

    • Cheating countermeasures have been improved further.
    • Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.

    EXPLOIT FIX: DEFENDERS EXITING THE PREPARATION PHASE

    • Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!)
    • We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.

    TOP COMMUNITY-RAISED BUG FIXES
    (Live for PC on Jan. 13th, live for consoles on Jan. 20th)
    Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.
    LEVEL DESIGN FIXES

    • Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread if you still encounter it after the patch (information we are looking for listed in opening post).

    ONLINE FIXES

    • Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for more information.
    • Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
    • Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
    • Session authentication operation requests are now using the per data center proxy instead of the Dev one.
    • Improved error tracking, for easier issue identification from our side.
    • Ranked match reconnection fixes for PC:
      • If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore.
      • Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
      • Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.

    • Various smaller connectivity and crash fixes.


    "All we have to decide is what to do with the time that is given to us."

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  12. #8
    Member Bravo6's Avatar
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    Exclamation In-Depth Patch Notes – Update 2.1. – February 11th (PC) & February 16th (Console)

    "The translation of these patch notes will be coming shortly. Since the patch will be live soon, we have opted to share the information as soon as we could. We apologize for the inconvenience.

    Take note that we will be releasing Patch 2.1 on February 11th for PC and on February 16th for consoles. Thank you for your understanding."


    New Features
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  14. #9
    Member Bravo6's Avatar
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    Exclamation In-depth Patch Notes - Update 2.2

    Patch Notes for Update 2.2 are now available. Update 2.2 will be applied to PC on 1st March 2016 and console on 8th March 2016. You can find out more information on Ubisoft forums here!!!

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  16. #10
    Moderator DeadChaos's Avatar
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    Kill Cam feature will be great. Ubisoft will now be getting plenty of team kill videos from me.



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