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Thread: Far Cry 5

  1. #21
    Moderator DeadChaos's Avatar
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    Gink (06-19-2017), Spike Forehand (06-19-2017)

  3. #22
    Junior Member LTJ Northy's Avatar
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    Who’s picked this up? How does it play?


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  4. #23
    Site Admin Gink's Avatar
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    Quote Originally Posted by LTJ Northy View Post
    Who’s picked this up? How does it play?


    Sent from my iPhone using Tapatalk
    Not sure anyone's gotten much time in with it so far. I got about 1.5 hours in last night, was only enough time to get through the intro and into the beginning tutorial level. Pretty standard Far Cry so far, hoping to unlock the co-op and make it to the open-world tonight, which should give a better idea of the game as a whole.

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    LTJ Northy (03-27-2018)

  6. #24
    MPV HardlyCapable13's Avatar
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    Quote Originally Posted by LTJ Northy View Post
    Who’s picked this up? How does it play?


    Sent from my iPhone using Tapatalk
    Yes...HC is still alive...

    I put in about 3 hours last night. Got through the intro and into the main world. Gink is right, it's a standard Far Cry game (which isn't a bad thing).

    I'm having a blast so far. The game looks and sounds amazing (playing on One X). Montana is a fun and fresh world, and this game is a breath of fresh air after the disaster (in my opinion) that was Primal.

    Really looking forward into sinking many hours into this game.
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    Gink (03-27-2018), LTJ Northy (03-27-2018)

  8. #25
    MPV Retro's Avatar
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    I grinded until I unlocked the extra holster. Now I can rock my AR & my Bow. Sweet!


    "All we have to decide is what to do with the time that is given to us."

  9. #26
    Site Admin Gink's Avatar
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    Quote Originally Posted by Retro View Post
    I grinded until I unlocked the extra holster. Now I can rock my AR & my Bow. Sweet!
    Extra holster is nice. I've found hit detection to be too unreliable for the bow though, so have switched to max carnage with an AR and RPG

  10. #27
    MPV Retro's Avatar
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    Quote Originally Posted by Gink View Post
    I've found hit detection to be too unreliable for the bow though
    Really? I'm sniping people with the bow, haven't noticed any hit detection problems. I do need to unlock the next holster though so I can have my Bow, AR and suppressed sniper rifle with the hunters scope.


    "All we have to decide is what to do with the time that is given to us."

  11. #28
    Site Admin Gink's Avatar
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    Quote Originally Posted by Retro View Post
    Really? I'm sniping people with the bow, haven't noticed any hit detection problems. I do need to unlock the next holster though so I can have my Bow, AR and suppressed sniper rifle with the hunters scope.
    Well, it's been erratic in my experience. I can often snipe with the bow from pretty long distances, killing in one shot when I'm not even sure I'll hit the target. But then I'll be crouched in the grass and shot after shot from close range will miss or disappear or something.

    Not sure if playing co-op in someone else's game is having an effect. Shouldn't be any lag, but maybe some other delay between where it thinks things are and where my shots are going.

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  12. #29
    Site Admin Gink's Avatar
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    Hit detection seemed better last night. I didn't use the bow much to test that out, but with most guns when they missed I could see the bullets missing, and the SMG that works in the sidearm slot was much better than the first night. Effective range falls off fast, but it was consistent, whereas the first night it seemed to change and instead of reduced damage at range was just like the bullets sometimes disappeared at 10 feet, and sometimes hit hard at 50 feet. Was weird.

    Maybe it was day1 co-op server goofiness. Too bad they don't have LAN co-op, that'd avoid all that mess.

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